Vehicle Hazard Protection
By bhurnie
Community Rating
Does it bother you that being inside a vehicle in Starfield, even the Deimog with its chunky plate glass and metal panels, doesn't make you any safer from various planetary hazards? Then this is the mod for you! But keep your arms and legs inside at all times. Except you, Vasco.
It makes the following changes: 💪Vehicles confer a moderate amount of hazard resistance while you're inside: +10 airborne, +10 corrosive, +20 radiation, +30 thermal 🌊Water is always safe to drive through, no matter what type it is 🌨 Random weather events don't penetrate vehicles (but anywhere that can generate hazardous weather will still be a bad place to be)
What it doesn't do:
- Change anything about combat or other vehicle stats
- Negate all hazards entirely - I wanted it to be helpful for exploring extreme planets, not a mobile weatherproof fortress
- Regenerate suit protection - if you're playing with the advanced settings where running out is a real concern, you probably already have a way to do that
- Let you drive on lava... or does it? (Actually I forgot to test this but I'm pretty sure it won't. Good luck though!)
There's no special requirements as long as your Starfield install is updated enough to feature vehicles. (You don't even need the Deimog, I just had it on my ship when I was taking screenshots.) The only mods it's likely to conflict with are ones that overhaul environmental damage, because I'm only checking for things the way the base game does it. Even then you'll probably still get the resistance bonus.
Q&A Time! Q: Does this work with my cool mod vehicle? A: Probably! The original idea was to only make changes to the Deimog, but this is my first mod and it turned out it was a lot easier to make general changes. So it should apply to anything that the game lets you drive. The benefits might not make sense for some vehicles but this way I'm not forcing everyone to use the Deimog just because the model has a roof and doors.
Q: Is it safe to remove this mod mid-game? A: I didn't have issues while enabling/disabling it during testing. It should be fine as long as you didn't save while in a vehicle.
Q: Why did you choose those resistance values? A: A vehicle is just a big spacesuit, if you think about it. So it's about the same scale of protection on top of your existing spacesuit...
- Radiation could be partially blocked by the physical materials of the car (and planets with weak/no magnetospheres are pretty common in the game so it's extra useful)
- Whatever heat exchange system is on your regular spacesuit, the car has room for a much beefier version (and again, it's a pretty common hazard)
- Pedantically, corrosion should probably damage the car's health over time but that wouldn't be fun, so it gets a small boost in protection (plus it's rarer so enjoy the novelty)
- And without airlocks the vehicle's going to do basically nothing against airborne hazards - particularly the Rev-8 - so it also just gets a small boost. It was +5 originally but that seemed so small that it wouldn't even matter.
Additional Screenshots Available
This mod has 2 additional screenshots available on the official Bethesda.net page.
View All Screenshots on Bethesda.netYouTube Videos
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Mod Information
- Published
- Jan 21, 2025
- Last Updated
- Jan 21, 2025
- Platforms
- WINDOWS, XBOXONE, XBOXSERIESX