Allied Assault Pack I - Starfield Unity
Allied Assault Pack I

Allied Assault Pack I

By Outrora

Paid Mod (400 credits)

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Manufactured by the most skilled robots in New Atlantis and Gagarin, the Assault SMG (AA-S1) and Carbine (AA-C1) are made for UC heroes tired of the shiny and weak CombaTech equivalents.

Used by all UC forces and opposition in the settled systems, both weapons offer a wide variety of options for you to make them the ultimate close combat weapon, or the most effective medium-range sniper.

Features:

  • Two main weapons (one SMG and one sci-fi Carbine);
  • Integrated into spawn lists and vendor lists;
  • a huge variety of attachments, over one hundred for each weapon (but organized! So you can easily find what you want.);
  • Mod has no requirements, should cause no conflicts or issues, load order is neutral, install and forget;

Bug Reports, complaints, or cheers? Feel free to reach me at my e-mail: outrora.mod@gmail.com

More info

Finally finished my first complete long weapon mod with almost all I wanted, several stocks, sights, colors, and all the good stuff for you to make a crazy abomination or the coolest looking weapon ever.

The SMG is based on the Kriss Vector, and should behave as you would expect it, the Carbine is almost the same as in my free mod (HVAP), but all textures were reworked, uses the new attachments and have a couple of changes in functionality too. The amazing Carbine model by ValterJherson is inspired by a 90's classic anime, Ghost in The Shell, a must-see for Sci-Fi fans. The original utilized .45 caseless ammunition, so I thought it would only make sense for it to utilize .43 in Starfield lore. It makes a great sci-fi "assault rifle" alternative, hope you enjoy it!

Due to the huge number of attachments, some of them will inevitably clip with each other, please avoid using the few ones that clip to keep your immersion levels 100%. Weapons added to the leveled lists through script should appear seamlessly on vendors and enemies, I made sure they will appear over level 200 for those who don't restart the game over and over like me = ).

I'll still add a few attachments in a later update, suggestions and ideas are always appreciated. Cheers!

Tools used to make this mod: Creation Kit and related tools; XEdit; Substance Painter; Paint dot net; NifSkope; Blender; Starfield Blender Geometry Bridge.

Credits:

Amazing Kriss Vector model and most attachments by Parallax Game Studios: https://www.cgtrader.com/3d-models/military/gun/kriss-vector-smg-2ec3b8a9-5041-4a76-bead-c0c64653f478

Coolest Assault Carbine ever by Valter Jherson: https://sketchfab.com/3d-models/hvap-1-627bf31377534db8a785031c2dadac16

Rome 3 sight by the 1911 master Enseven: https://sketchfab.com/3d-models/sig-sauer-romeo3-reflex-sight-a099c1db8ceb457aa5d1a44e967cb941

Irons Sights by JackBlack https://www.cgtrader.com/3d-models/military/gun/command-arms-flip-rear-sight-frs

Script Resources by OddTurtle https://creations.bethesda.net/en/starfield/all?author_displayname=oddlittleturtle

Mod by - Outrora

If you want to support me further, you can buy me a coffee = ) https://buymeacoffee.com/outrora

Additional Screenshots Available

This mod has 12 additional screenshots available on the official Bethesda.net page.

View All Screenshots on Bethesda.net

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Mod Information

Published
Mar 04, 2025
Last Updated
Feb 27, 2025
Platforms
WINDOWS, XBOXONE, XBOXSERIESX

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