Better NPCs
By nexstephen
Community Rating
https://discord.gg/TAmVSAHXCq My Discord if there's anything wrong with it. I don't own an Xbox, but had a lot of requests for this one.
NPCs will act more like people and less like one-dimensional characters in a video game where they only exist for your benefit
NPCs won't pay attention to you unless they're closer They'll wait longer for your input while you're in a dialogue with them They'll wait longer for you to respond to a greeting, but won't try again for a while if you ignore them They will move their head a little more during conversations No more machine gunning hellos They won't stand around waiting for you, idle animations will trigger sooner NPCs will engage in chatter with each other more often You should see more groups standing around talking You won't be stared at only because you're moving Greetings won't trigger until you're a little closer When traveling from point to point, they'll recalculate their path a little more often Less chance another NPC will interrupt you during a conversations NPCs will spend longer talking to each other Blinking more like humans They'll try to move around you if they might collide with you NPCs (except security) and followers will back away from you if you bump into them In combat, enemies will be more likely to taunt you or communicate with each other (just a dialogue setting, no combat AI change) 3-5 minutes before an NPC comments on your actions or knocking things over instead of 20-40 seconds They don't have to be as close to a dead body to react to it They won't yell or stare at you from across the room They'll try to maintain eye contact when you're speaking NPCs will show more emotion when speaking Less pausing between sentences to not sound so robotic Guards are more observent when you're acting suspicious After having a conversation, NPCs will try to find someone different to talk to Increased time before guards tell you to stop loitering Bar patrons will sit a little longer AI events can trigger when you're a little further away
Release notes
Xbox
-
1.4.1https://www.nexusmods.com/starfield/mods/5622
1.4.1
NPC initiation distance lowered to ensure NPCs initiate conversations from a more natural distance.
NPCs remain in dialogue mode with the player longer to make interactions more responsive.
NPCs won't wait quite as long for player input during comments to improve the flow of conversations.
Removed combat taunts as out of scope for this mod
NPCs will spend a more realistic amount of time eating, enhancing the believability of their routines.
PC
-
1.4.1https://www.nexusmods.com/starfield/mods/5622
1.4.1
NPC initiation distance lowered to ensure NPCs initiate conversations from a more natural distance.
NPCs remain in dialogue mode with the player longer to make interactions more responsive.
NPCs won't wait quite as long for player input during comments to improve the flow of conversations.
Removed combat taunts as out of scope for this mod
NPCs will spend a more realistic amount of time eating, enhancing the believability of their routines.
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