DarkStar - At Hell's Gate Patch
Community Rating
This patch integrates the At Hell's Gate creation by BGS into DarkStar by Wykkyd Gaming.
This patch requires the following mods:
- DarkStar paid creation by Wykkyd Gaming
- At Hell's Gate creation by BGS
Listen, my apologies for those who have waited with baited breath for this patch. This patch teleported me to the 9th circle of hell for well over a week. The end result is full integration of At Hell's Gate in DarkStar. Huge thanks goes to WykkydGaming for the rescue when it came to making the legendries work in the codex machine and able to be used on ALL WEAPONS/ARMOR.
This patch enables and performs the following:
- Quest specific enemies are now specially scaled.
- Base suit and weapons are NO LONGER craftable.
- Base suit and weapons are NOT USABALE in the codex machine.
- Mk.II Weapons NO LONGER consumes base items to craft.
- Mk.II Armor NO LONGER consumes base items to craft
- All armor/weapons/legendries/plushies now have an associated research project that unlocks after finishing the quest.
- Finishing the research unlocks these items for crafting in the current universe, and every universe the character visits there after.
- The 4 new legendary effects have been made into codex, and as a bonus, these new codex can be used in any slot.
- Adds an information slate to the Resource crafting bench that cost 1 credit. This slate contains level and research unlock requirements
This mod is an INTEGRATION PATCH. Both of these mods work just fine side by side without this patch. What this mod accomplishes is full integration between the original and DarkStar, so that the original's assets can take full advantage of DarkStar's features. If you are seeking an achievement friendly playthrough, you can safely use the original mods together without issue. However, if you want to experience the original mod alongside DarkStar's entire featureset and gain access to the special features provided by this integration patch, then you will, of course, need this integration patch installed. Usage of this patch is entirely optional, and at the discretion of each individual player.
For a Comprehensive list of all known complimentary and conflicting mods, please visit the DarkStar HQ discord.
Load Order
- Place this patch towards the bottom of you load order(with other patches)
- Load after DarkStar and At Hell's Gate mods
Support Join us on DarkStar HQ discord for all feedback and support. We have a community of over 1400 members who enjoy Starfield and DarkStar mods, all eager to share their knowledge.
Website
- For more information, visit https://www.wykkydgaming.com/
Changelog 1.0 - Initial Release 1.0.1 - Resolved the issue with the Super Shotgun not showing up on the navigation table Added Force Resonance to the Mk.III Crucible blade that scales up to NG+ 50... Rip n Tear folks, Rip n Tear.
Additional Screenshots Available
This mod has 1 additional screenshot available on the official Bethesda.net page.
View All Screenshots on Bethesda.netYouTube Videos
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Mod Information
- Published
- Apr 22, 2025
- Last Updated
- Jun 11, 2025
- Platforms
- WINDOWS, XBOXONE, XBOXSERIESX
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