Waiting Reinvented - Starfield Unity
Waiting Reinvented

Waiting Reinvented

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By default, Starfield has a delay of 2 seconds per 1 hour of time waited. That's way too long. So, with this mod, you’ll get 4 hours for every tick. The downside? You need to wait in increments of 4 hours. Waiting for 1 hour won’t work. .

This is a simple mod that changes the interval in which the game ticks during wait time. So instead of 2sec/1hr it changes it to 2sec/4hr. However you’ll have to wait in multiples of that time for it to function. For example, if you set it to 4 hours, waiting for 6 hours will only tick once at 4, and then again at 8, so since the second cycle didn’t complete, you’ll have only waited for 4 hours. You should instead wait for 8 hours, which will cause 2 full tick cycles. I have slightly adjusted the timings so they aren't quite double to elimate issues waiting for 24 hours. The game doesn't like to have not fully completed it's cycle if using normal intervals so waiting for 24 hours will normally result in waiting for 20 hours for example on 4x. I've adjusted the timings to be as close as possible so it will instead do 23 hours but that's the closest I could get without scripting with SFSE.

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This mod has 2 additional screenshots available on the official Bethesda.net page.

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Mod Information

Published
Jun 13, 2024
Last Updated
Jun 13, 2024
Platforms
WINDOWS, XBOXONE, XBOXSERIESX

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