Xeno Master
Community Rating
The description is summarized here because of beth net limitations. See my Nexusmods page for full info. You can join my discord server (linked further down here in the description) for additional support.
THE NEXUS MODS VERSION IS ALSO THE MAIN VERSION FOR PC:
VIDEO SHOWCASE OF THE LATEST UPDATE
Have you ever found it disappointing with the lack of any creature/animal companions in the game? Tired of having to reanimate or "mind control" creatures all the time?
Xeno Master is here to take care of that.
Xeno Master is a rather different creature companion mod that provides you a way to tame the various different faunas/creatures within the Settled Systems. Your captured alien pets will behave more like real companions rather then being mind controlled or reanimated drones. Annoyed that you cannot roleplay as a Xenoweapons specialist?
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====== FEATURES ======
. Xeno Master allows you to capture creatures through the use of an item called the Creature Cooperation Device (or C.C.D. for short) and manage them with a portable computer called the Xenobox.
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The C.C.D. is your main method of capturing creatures. They are thrown similar to that of Impact grenades, except with a few major key differences. The CCD does not deal any meaningful damage, instead when the CCD gets a direct hit on any creature, it will attempt to contain them into the Xenobox. The CCD follows a catch formula that will be listed later here.
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The Xeno P.R.O.D.! An alternative main method and more "traditional" style of capturing creatures! Can also serve as an EM melee weapon! Capturing creatures this way uses prod taming batteries, which are special misc items.
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Hatch Alien Eggs! An alternative method for capturing creatures! Those Alien Eggs you find randomly in the vanilla game now serve a purpose! Build an Alien Egg Incubator in any of your outposts/ships and then place your alien egg in it to incubate your eggs!
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The Xenobox is your main method of managing your alien pets, this will allow you to send a xeno pet out to accompany you in your travels and behave as a real companion. This also serves as the storage for your pets, you can have up to 400 pets at a time!
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Have a companion not from Xeno Master? No problem! Xeno Master uses its own follower framework which means you can bring a companion (ex: Vasco, Andreja, Barrett, Adoring Fan, etc) and a xeno pet with you! 100% Compatible with The Gang's All Here!
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Caught a beautiful blue creature in a frozen biome? They will have that look everywhere! No more "chameleon" color swapping! Which means you can bring your newly caught blue creature to a Volcanic or Forest biome and they will still keep that look, no matter what.
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Special Xeno pets that have their own "backstory" and a unique way of obtaining them. Each of them having their own special ability granted to you once you have reached max friendship (or affinity) with them.
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Give your pet a unique name from the 600+ different names to choose from!
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Friendship system! Think of it as the affinity system for human companions. Your alien pet will react on how you treat them. Keep them happy by treating them well, and benefits ensure.
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Command/Order them! Unlike vanilla companions, you can command/order your pets to do specific things! Like telling them to attack an enemy from a distance, picking up items from a distance, interact with certain objects, etc. However, if they don't like you, they will refuse to obey your commands/orders.
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Check their stats! You can check in with your pet to see their current friendship, hunger level, power level, health power level, what level you caught them as, what slot they are in the Xenobox, and legendary status.
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Change their current range attack or even grant them one! You can feed your alien pet special treats that can give them fire breathing, explosive spit, electric breath, etc.
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Beef up your pets! You can feed them special power upgrading meals to permanently enhance their combat capabilities or even make them legendary! Higher level met pets can be found semi pre-beefed up. Caught Legendary creatures will automatically make that pet legendary!
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Relocate them or recall (dismiss) them anytime and anywhere! You can dismiss your pet by telling them in dialogue or from the Xenobox! Lost pet? No problem! Just dispense a Filled C.C.D. (and/or reselect the creature) from the Xenobox and then throw it! Your pets will always be there for you!
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Dress up your pets with accessories for style points! Mainly to serve as a way to distinguish your pet from their wild variants or to personalize your pet!
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Support for Custom Modded Creatures via Tamable Creature Patch Mods! I have made a guide in my Discord Server for other modders to easily make their own patch mods!
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Just like the vanilla game, all of your pets are essential! So you don't have to worry about them dying! They will only enter a kneel down state when they have taken too much damage, in which you can heal them with a medpack to get them back up!
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====== GETTING STARTED ======
. Since the Xenobox is your main method of accessing about 95% of this mod's features and functionality, you will be given a Xenobox, ten CCDs, and a Xeno PROD (with five battery charges) shortly after you have completed (or skipped if you are in NG+) the "One Small Step" Quest. This is usually when the game gives you the lodge key and stuff.
If your character is in NG+: You are given the Xenobox and the items shortly after installation. The "One Small Step" Quest is not required to be completed.
Once you have obtained the Xenobox, you can now go into any planet with life and start catching aliens!
The Xenobox is found under Weapons in your Inventory. The reason why it's a weapon is to allow you to hotkey it.
If you ever need more info you can go into the [Instructions] menu in the Xenobox.
The C.C.D. has five different tier levels that can all be crafted at the Xenoweapons Lab (Must be built from Ship Decoration/Outpost) with each tier having better base catching odds and with the last tier allowing you to capture the most dominant species in the Settled Systems. All tiers (except the lowest tier) require you to have security and zoology spec'd and researched before you can create them.
The meals and treats can be created from the Xenoweapons Lab as well, they are prefixed as "Xeno pet". Special pet meals/treats require you to have spec'd into Gastronomy and researched before you can create them.
Most of the creatures/aliens can be caught with a few exceptions. You cannot catch creatures owned by someone else and alien floaters.
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====== F.A.Q. ======
. Questions/Concerns/Complaints that I get the most, you can see the rest in nexus.
Q: Animals are invisible! And it's your fault! blah blah blah A: Quit out of Starfield completely and restart it again. German: Starfield komplett beenden und neu starten French: Quittez complètement Starfield et redémarrez-le à nouveau
Q: Ridable Xeno Pets? A: This is not a priority feature for Xeno Master right now. And yes, I only just heard about the Unofficial Animations Tools. Though this may not be possible still since this is maybe more than just animations.
Q: Can you feature/make a translation for [Insert non-english language here] A: I don't do translations, however if you are willing to volunteer and know how to use the Creation Kit/xEdit/modding tools and have some basic modding knowledge to do it yourself, then go for it! Just remember to refer to my permissions. (look up at on nexusmods page for more info)
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====== DLC SUPPORT ADDON ======
. If you are running Official DLCs and want to catch the new creatures, then you may want to download this as well:
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====== DISCORD SERVER ======
. Come say hi! See teasers of upcoming updates, discuss with others, etc:
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====== DONATIONS ======
. Like what I do? You can donate to my ko-fi:
Achievement Friendly Version:
====== DISCLAIMER ======
. Xeno Master can only be officially found here on Creations or on Nexusmods (https://www.nexusmods.com/starfield/mods/10380).
If you find Xeno Master anywhere else besides these two sites I described earlier, then someone else has been stealing/reuploading my mods without my permission.
Release notes
PC
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1.2.77_HFStealth Hotfix for 1.2.77. The Xeno PROD can now be upgraded via Free Lanes and fixed a catching condition oversight.
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1.2.77This is a small update for Xeno Master that introduces another soft integration, a way to have your roach pets perform tricks (thanks to the Free Lanes update), Photomode Frames, and etc. Also, this is the official mark that introduces PS5 SUPPORT!!!
Showcase Video: https://www.youtube.com/watch?v=S3OoBZrw7kw
New Features:
- Soft Integration with At Hell's Gate Creation. If you have that installed: You will now be able to tame the added xenos from that!
- New Dialogue for asking Roach Pets to perform tricks. (Note: If your Roach Pet's Friendship level is too low, then this dialogue won't be present until it's back up)
- New Photomode Frame Category: Xeno Master! Includes two new photomode frames!
- One new skin variant for Milliwhales: Albino (This is a Xeno Skin Color Morpher exclusive)
Changes:
- Removed the Xeno Master gameplay options header since the latest official update adds one automatically.
- Xenoweaponry Research is now done via "Add To List" injection instead of script based injection.
Fixes:
- Fixed typo "catagory" for ALL of the Species Info Messages. It's supposed to be category.
- Mentioned that Capture Capacity is decreased on attempt captures (successful or failed captures) for the XWOF: Capture Capacity gameplay option.
- Implemented an internal failsafe for checking a Xeno Pet's species info to prevent a softlock when a species info is either invalid or missing. -
1.2.76https://www.youtube.com/post/Ugkx7uPP1ImL7Pz3KHF8urzPaht0vOZrU7pO
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1.2.75Once and for all Xenoweapons! Also known as 1.2 part 2! This adds pictures for MOST of the creatures in the Fauna Compendium! Brunksaurus gets a skin color makeover! and Follow Distance! Besides that, a small handful of fixes/changes were introduced in this update.
This is the FINAL feature update for Xeno Master! ... However I still have BIG plans for Xeno Master in the future! For the time being: Upcoming updates for Xeno Master will just be maintenance updates, for now. So don't expect many updates from here on out.
(Notes: Due to the character limit, the entire notes are cut down, look at the nexus page for the full notes)
New Features:
- Each Fauna Compendium Entries now have a [SHOW IMAGE] option that when clicked shows you a preview image of the Fauna! As of right now, there is a about 176 different photos! 178 if you include Shattered Space's catchable creatures!
- Gave Brunksaurus a complete skin color makeover! He now looks more like a proper Special Xeno Pet!
- You are now able to command how far your Xeno Pets are following you! (Close, Medium, and Far distance options) [Can be done via dialogue, Xenobox menus, or the Quick Xeno Selection Menu!]
- Added [Heal All Fainted Xeno Pets] in the Current Xeno Management menu. (QOL addition, you no longer have to search around to heal all of your fainted xenos)
- New gameplay option: XWOCF: Capture Capacity
- New gameplay option: XWOCF: Capture Capacity gain per level
Changes:
- Reworked Brunksaurus' Xeno Trait a little differently. While at the same time you are now able to inject mutation attack types to him now.
- Nerfed Zaagmets' Xeno Trait that is applied to him.
- Reworded Vismar's Xeno Trait Description since it didn't make sense for her.
- Doubled Swiftness Injection movement speed buff.
Fixes:
- Fixed inconsistency with the Fauna Compendium Entry popup for Monster/Other where it said Monster/Misc instead.
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1.2.3This is another hotfix update. This fixes a major bug for Lysander's quest.
What's fixed:
- Where you were able to feed Lysander upgrade meals regardless if you had them or not. -
1.2.2This is a hotfix for Xeno Master! Which fixes the longgoing "Xeno Pets could return after being recalled to the Xenobox"! This additionally fixes some other bugs and some changes!
New Features:
- More Name Choices
Changes:
- Xeno Pets (and Special Xeno Pets) will now always be essential even after being tampered from essential toggler mods. Mainly to prevent the user from breaking the mod.
Fixes:
- Fixed a bug where Xeno Pets could return after being recalled to the Xenobox.
- Updated the Recall All failsafe to mention 400 instead of 300.
- Fixed where Quadruped Class B, Quadruped Class C, and Scorpion in the Xeno Friends Species Searher didn't follow your Fauna Compendium progress. -
1.2.1This is a fix/change update for Xeno Master that fixes a ton of misleading and typos in the Fauna Compendium, adds more name choices, and tweaks a quest found in Xeno Master!
New Features:
- More Name Choices
Changes:
- Buffed Lysander.
- A personal quest for one of the Special Xeno Friends is now much harder to complete.
Fixes:
- Fixed where Shieldshell Pets couldn't be skin color morphed despite having other skin variants.
- Fauna Compendium: Fixed misleading entry for Spiderwasp where it was supposed to be found in Enlil II and not Enlil I.
- Fauna Compendium: Fixed typo for Boneshell where Kumasi was misspelled as "Kusmasi"
- Fauna Compendium: Fixed typo for Clickbeetle where Kumasi was misspelled as "Kusmasi"
- Fauna Compendium: Fixed typo for Blistercrab where Alpha Ternion was misspelled as "Alhpa Ternion"
- Fauna Compendium: Fixed misleading entry for Bonemane where it was supposed to be found in Bel II and not Bel I.
- Fauna Compendium: Fixed typo for Leecher where Rasalhague was misspelled as "Raselhague".
- Fixed where the name choice Brody didn't work.
- Fixed typo for Lysander in the Quick Xeno Selection Menu. -
1.2(Notes: Due to the character limit, the entire notes are super cut down, look at the nexus page for the full notes)
Showcase Video: https://www.youtube.com/watch?v=-00ksO-PibM
This major update introduces a very good handful of QOL features! You can now search your caught Xeno Pets by their species type, you will be able to move them around in your ships, Location Met, Xeno CCD Teams, Purge Injection, etc! The Xenobox capacity has also been increased! You will now be able to hold more Xeno Friends! 300 to 400! The more the merrier! Also introducing a new Special Xeno Pet! Besides the major additions and quality of life: This also fixes some serious glitches/bugs and includes a slew of changes.
New Features:
- More Name Choices
- New failsafe option: Remove All Xeno Pets from generic crew crime faction
- New failsafe option: Recheck Xeno Pet Visibility
- Xeno Friends Species Searcher! (Major QOL that allows you to search your Xeno Pets by their species type!)
- Assigned Xeno Relocator Device! (Major QOL, for your assigned ship Xeno Pets! MOVE THEM OUT OF THE WAY IN YOUR SHIP!)
- Xenobox Capacity increased by 100! You can now have up to 400 Xeno Friends! (300 to 400)
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Changes:
- Failsafe Option: Using the Racial Refresh is no longer possible on Special Xeno Pets. In any situation, Special Xeno Pets already have a pre-determined race and specific stats. So there is no need for them to have the failsafe option for that.
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Fixes:
- Fixed where your dismissed Xeno Pets' Power Level (and legendary status/vigorous injection) buffs would get applied to your ship's overall weapon damage when assigned to your ship.
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1.1.5_HFThis quick update is a hotfix for XBOX players that fixes the Xeno PROD and Xeno Pet Accessories because I forgot to include their mesh files. So no more invisibly issues!
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1.1.5This is a maintenance update for Xeno Master that adds a ton of new names, adds a random name picker, and a new default combat style for Xeno Pets!
https://www.youtube.com/@ghostrider231_xeno/posts
New Features:
- More Name Choices!
- New [Random Name] option when naming your Xeno Pet which will randomly pick a name for you within the name list
Changes:
- Gave All Xeno Pets a new default combat style. Mainly based from Offensive Balanced, but tweaked. This doesn't affect Special Xeno Pets.
Fixes:
- Fixed typos for some of the Fauna Compendium entries -
1.1.4This is a maintenance update for Xeno Master that fixes the additive catch bonus calculation bug, features a new buildable catagory, icon for the Xenobox when favorited, other QOL and changes!
https://youtu.be/UUMHK9wOjSM
New Features:
- More Name Choices
- New ship decoration/outpost buildable catagory: Xeno Master!
- Icons for the Xenobox and it's QOL items!
Changes:
- Xeno Pet Rug - Avian Box now has a little metal plate to show which side is front. So no more blindly figuring out which side of the box is front facing!
- New sounds for equipping/unequipping the Xeno PROD!
- Mainly for newcomers and recently NG+ players who may often struggle getting their first xeno: +20% catch chance additive bonus when you don't have a single xeno pet. This effect goes away once you have your first regular xeno pet.
- Moved all of the Buildable stuff from this mod to the new Xeno Master buildable catagory!
- Removed Slug Creatures from the egg hatch pool
Fixes:
- Fixed catch chance additive bonus calculation (No more crazy absurd boosts from a +5% additive boost!)
- Fixed where filling the Fauna Compendium Entry for Leafstrider would "fill" two blank entries instead of one in Mantis Creatures. (Which makes it look like it's 16 instead of 17 entries if you haven't filled the Rockhound entry) -
1.1.3This is a maintenance update for Xeno Master that fixes some issues, adds some new name choices, and adds a new icon for the Xeno PROD!
Highlight Video: https://www.youtube.com/watch?v=BW3vzphT3JE
New Features:
- More Name Choices
- New icon for the Xeno PROD! No more Rescue Axe placeholder!
Changes:
- Gave all Xeno Pets a default "stay put in the xenobox" package when not assigned to anything or been straight up dismissed to the Xenobox. This attempts to fix an "impossible to replicate" reported issue.
- Updated the [Quick Start] in the [Instructions] to mention Xenosociology in terms of Xeno Pet Slots.
Fixes:
- Fixed a glitch where releasing a Xeno Pet with a Power Level (Ex: 7/10) and then capturing a new Xeno Pet that is at level 1 would retain the same power level as the last released Xeno Pet.
- Updated [General Tips] and [Quick Start] in [Instructions] to mention the Xenoweapons Lab instead of the Industrial workbench. -
1.1.2This is a maintenance update for Xeno Master that fixes the plaguing invisible animal issue! You can now say goodbye to this very annoying problem!
If you are somehow still getting this issue, just remember to update and then restart!
https://creations.bethesda.net/en/starfield/details/5df8999e-ebed-49f4-98e4-968b56b26269/Xeno_Master
https://www.nexusmods.com/starfield/mods/10380
https://discord.gg/TVR2qPE
Showcase Video: https://www.youtube.com/watch?v=5vA2VCf_SG0
New Features:
- More Name Choices
- New Failsafe option: Reset Xeno Pet Skins
Changes:
- Xenoweaponry research tab injection is now performed as soon as you have the mod installed (or NG+) instead of waiting until you have completed the "One Small Step" quest. This is also a fix at the same time.
Fixes:
- MAJOR FIX: Swapped over to AVMS completely for the Xeno Pet biome skin appearance instead of Layered Material Swaps. Effectively eliminating the invisible animal issue and other odd texture issues regarding Xenos.
- Updated Vismar's skin material to no longer cause invisible issues to Trapmaws. -
1.1.0.2This hotfix should fix the Xeno PROD from getting black stripes on XBOX. File Size for the textures archive has been increased in the process. If the black stripes on the Xeno PROD still occurs with this update: Please let me know!
https://discord.gg/TVR2qPE
https://www.nexusmods.com/starfield/mods/10380
What's fixed (I hope):
- Rough, AO, and Metalness of the Xeno PROD has been saved to the supposedly correct texture format
- AO for the Top Hat has been saved to the supposedly correct texture format -
1.1_01This is a stealth hotfix of 1.1 because I know how to check for things. Apologies in advance.
What's fixed:
- Version Check now activates the Special Xeno Friend Givers failsafe automatically for the newer Special Xeno Friends (originally, you had to go into the failsafe maunally to trigger them)
- Fixed where Vismar was referred as a male in some of her dialogues. -
1.1BETH NET ENFORCES A CHARACTER COUNT OF 2000, SO IF YOU WANT TO SEE THE FULL PATCH NOTES, REFER TO MY NEXUS MOD PAGE OR MY DISCORD SERVER NEWS SECTION
https://www.nexusmods.com/starfield/mods/10380
https://discord.gg/TVR2qPE
Video Showcase: https://www.youtube.com/watch?v=1NCiQrpa9xs
This major update introduces the Xeno PROD! A new melee weapon that can serve as an alternative (and somewhat different) main method for capturing wild xenos! This also introduces the Xenoweapons Lab where all of the craftable items from this mod must be made from now on! Two new Special Xeno Pets! Quick Xeno Selection Menu! Heatleech morphin time! Besides those major additions, this also adds: more outpost stuff, quality of life changes/additions, Xeno Gifts, More options, and a slew of changes and fixes.
New Features:
- More Name Choices
- New Workbench: Xenoweapons Lab!
- Gift from Xeno Pets!
- New weapon: Xeno Prod! (This also serves as an alternative main capturing method)
- You can now Size Morph your Currently Selected CCD Xeno
- Small versions of the rugs and a new rug variant!
- New Outpost Only Buildable: Extra Extra Large Xeno Cage!
- New Xenobox Setting: Quick Xeno Selection Menu!
- New gameplay option: Relocating Active Xeno Pet Auto Follow
- New option in [Current Xeno Management] from the Xenobox: Manage all Active Xeno Pets
- Heatleech Pets can now Morph under certain conditions!
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Changes:
- All of the craftables from this mod has been moved to the new Xenoweapons Lab.
- Xeno Pets are now immune to tesla legendary weapon effect. The visual effects will still be there, but the damage is now nullified.
- Most of the "Kiosk" submenus of the Xenobox now use the "Long Kiosk Entry".
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Fixes:
- Fixed where all of the Xeno Pets (and Special Xeno Pets) counted against your crew capacity when dismissed as a crew member.
- Fixed a very rare exploit where you could successfully capture the same creature multiple times at once.
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1.0**Xeno Master finally leaves Beta!**
**The patch notes are too big due to the character limit enforced by beth net. So If you want to see the patch notes, refer to my nexusmods or my discord server's news section!**
- More Name Choices
- Proper Xeno Pet Sounds! (This is a change at the same time. A good example is that any future Manta Pets will no longer make "buzzy" like noises)
- Xeno Pets will periodically "whine" if left completely starving. So as long as you kept your Xeno Pet fed, you will never witness this!
- Xeno Pets with Meals in their inventory will now eat them to fill their hunger if they are left completely starving! However, they will never top off their hunger when they do this. They always prefer you to feed them.
- Xeno Pet Rugs! (In outpost/ship decorate mode, you will now be able to place down rugs/carpets for your pets to chill on instead of always wandering around in your ship/outposts)
- Species Info! (Quality of Life addition, you will be able to check the species name of your pets)
- You can now check/swap your xeno pet's gender in [Current Xeno Management]
- Version check system
- New sounds for the CCD "fireworks" and for sending out xeno pets! This is technically not a change because the sounds I used were previously placeholders.
- Xenoweaponized Mutations! (You will now be able to add those existing traits like camo to any of your pets for example!)
- Xeno Skin Color Morpher!
- Overabusing Xeno Pets will now cause them to get autoreleased from the Xenobox and attack you. (I don't condone animal abuse. Xeno Pets are already very forgiving so you will never run into this in normal playthroughs unless you are really going out of your own way.)
- Special Xeno Pets now perform a curiosity/excited/etc animation depending on the dialogue context. (Applies to Regular Xeno Pets as well, but to a lesser extent, also certain species won't be able to do them)
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0.9.6-beta**This is a hotfix update. For this specific update only, All of the research stuff from this mod has been moved to Weaponry to prevent conflicts with other mods that adds their own research tab.**
The Xenoweaponry tab will return in version 1.0.
What's fixed/changed:
- Moved all of the Xenoweaponry research into Weaponry. Making the Xenoweaponry tab "removed" for this update only. -
0.9.5-betaBETH NET ENFORCES A CHARACTER COUNT OF 2000, SO IF YOU WANT TO SEE THE FULL CHANGE LOG, REFER TO THE NEXUS MOD PAGE OR MY DISCORD SERVER NEWS SECTION
**This update is a bridge between beta 0.9 and version 1.0. Alternatively, this is technically beta 0.9 part 2. This adds a new failsafe option, a Xenobox Refresher as a workaround for players having issues with their Xenoboxes, the introduction of the Xeno Pet Accessory (Top Hat!), name choices are now in alphabetical order, and various fixes ranging from spelling errors to gameplay glitches.**
**Where is the first Xeno Pet accessory found? They can be crafted at any Industrial workbench! If you want to swap Xeno Pet Accessories for other species, make use of the new Xeno Friend Accessory Swapper! Only a good handful of Xeno species are covered, so don't expect every creature in the book to be covered! As some species aren't capable to be outfitted with specific accessories due to their body shape/structure/etc!**
New Features:
- New failsafe option: Refresh Xeno Pet Racial Ability (This is technically a fix at the same time)
- Xenobox Refresher (This serves as an item failsafe if you somehow lost your Xenobox or if your Xenobox suddenly stops working when you try to use it. This adds a new gameplay option.)
- New Menu: Xeno Friend Accessory Swapper
- Introduction of the first wearable accessory for Xeno Pets: Top Hats!
Changes:
- All of the name choices have been reordered to be in alphabetical order!
- Having a fully completed Fauna Conpendium (the perk effect itself) will additionally double your odds of getting the "Super Rare Creature" from the Alien Egg Incubator.
Fixes:
- Fixed where you were able to release xeno pets that are currently dismissed to your outposts/ships.
- Fixed where the 'Recall Outpost/Ship Pets' from the [Current Xeno Management] Menu would not recall all of your Outpost/Ship Pets and remove them from the crew list.
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0.9.1-betaThis is a hotfix update. This fixes a bug that was introduced with the Fauna Compendium regarding one of the roach creature entries always being unfilled and Unique Xeno Pet traits not being removed completely when doing New Game Plus.
What's fixed:
- Fixed the Roach Creatures catagory for the Space Roach's blank entry where it still shows up even after getting its entry filled.
- Fixed Brunksaurus' Xeno trait not being removed completely when doing NG+
- Added (my nexusmods, my creations and my discord server links) to the author notes and added my nexusmods mod page link to the first time startup message -
0.9-betaThis major update introduces the Fauna Compendium! The Fauna Compendium features a description for each creature (all 'meh' written by me), their planet locations, what resource they drop, and what biome they are found in! The Fauna Compendium will have a ton of missing entries at the start, so in order to fill the missing entries, you must explore and tame creatures in order to fill it up! Of course, if you just want all of the entries unlocked right off the bat, then you can go to the failsafe and use the compendium cheat to auto complete it for you. Though I prefer you to fill it up by exploring first!
BETH NET ENFORCES A CHARACTER COUNT OF 2000, SO IF YOU WANT TO SEE THE FULL CHANGE LOG, REFER TO THE NEXUS MOD PAGE OR MY DISCORD SERVER NEWS SECTION
New Features:
- Fauna Compendium!
- New catchable species group: Aquatic Creatures
- New catchable species group: Slug Creatures
- Being able to dismiss xeno pets to outposts/ships (The dismissal dialogue option now has three options: dismiss to outpost/ship, recall back to xenobox, and cancel)
- Added more data for an update for the DLC Support Addon
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Changes:
- Changed Xeno Pet Shocking Treat's description to mention electric balls instead of electricmagnetic balls (because it sounded misleading when the electric balls don't actually deal EM damage)
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Fixes:
- Fixed the exotic variant skin for the Sirens (half of their body was mismatched and used a different material)
- Fixed where confirming a new size of your pet would not reselect them as your active CCD Xeno -
0.8.75-betaThis update includes the dodo fix, minor QOL changes, more name choices and being able to change Brunksaurus' combat style.
New Features:
- More Name Choices
- You can now change Brunksaurus' combat style
- Added more data for an update for the DLC Support Addon
Changes:
- The 'Item removed' message when feeding plain treats to your pet is now silent.
- Slightly increased Brunksaurus' maximum health
Fixes:
- Fixed where getting any biome variant of the dodo creature would turn them into bladed backs
- Fixed typo where you name your pet as Lazurus would end up as Luzurus instead
- Updated instructions for Menu Info where it talks about favorite slot to mention 20 instead of 8 -
0.8.5-BetaThis update only makes some minor changes to the dialogue stuff regarding feeding your pets sandwiches and entering dialogue being almost instant. The main addition is the support for the DLC Support addon that allows you to capture creatures from Shattered Space! And don't worry, the requirements for Xeno Master is unchanged!
New Features:
- Added data for the DLC Support Addon (Shattered Space)
Changes:
- Dialogue prompts now show up instantly when entering convo mode with xeno pets instead of waiting for their greeting to finish. The only time you will have to wait for their greeting to finish is when they are fully hungry.
Fixes:
- Fixed where feeding Sandwiches (bitten or not) to your pets would put you back to the main dialogue selection instead of allowing you to feed them more meals. -
0.8.1-BetaThis is a hotfix update. This introduces a new failsafe option, mainly for people who are just updating from beta 0.7 and below to beta 0.8.
Please run this new failsafe option if you think you are not getting Brunksaurus despite meeting his requirement. If you crossed the unity while running Beta 0.8, then you won't have to worry about this.
What's fixed:
- New Failsafe option: Reset Special Xeno Pet Givers -
0.8-BetaBETH NET ENFORCES A CHARACTER COUNT OF 2000, SO IF YOU WANT TO SEE THE FULL CHANGE LOG, REFER TO THE NEXUS MOD PAGE OR MY DISCORD SERVER NEWS SECTION
***This major updates introduces a new Research Catagory named Xenoweaponry (mainly done so that the mod no longer clobbles up the Food & Drink and Weaponry catagories) and a new outpost craftable known as the Alien Egg Incubator! No CCDs, but got Alien eggs? You can now finally make them useful with the Alien Egg Inucbator! I would also like to introduce you the very first Special Xeno Pet, Brunksaurus!***
New Features:
- More Name Choices
- You can now also see your pet's current hunger level when its feeding time (going into the "are you hungry?" dialogue option)
- You can now tell your mind control capable terrormorph pets to refrain (aka tell them in dialogue to stop until you allow them again) from mind controlling enemies. Vice Versa.
- Xeno Pets can now be fed Sandwiches or Bitten Sandwiches.
- You can now change your pet's gender to female (and vice versa)! Catching new creatures can sometimes be found as a female!
- Bringing Terrormorph Pets in Public areas can now sometimes startle nearby civilians.
- Added icons for CCDs and NCI in the Industrial workbench.
- New Research Catagory: Xenoweaponry
- A new way of obtaining Xeno Pets: Alien Egg Incubator!
- Introduced Special Xeno Pet: Brunksaurus!
Changes:
- The Xenobox (and Quick Filled CCD Dispenser) no longer takes over the same equipment slot as your gun or melee weapon. Which means you don't need to switch back to your last weapon (everytime) anymore.
- The crafting requirements for the NCI and CCDs have been revised again according to player feedback. Resource requirements are now more mineral and liquid based. Mainly to encourage exploration and outposting and less shopping for resources.
- Increased base catch chance for C.C.D. MK V from 25% to 30%.
- ...
Fixes:
- Xeno Pets should now actually be immune to fall damage.
... -
0.7.2-BetaAnother hotfix update! This is mainly bugfixes and accommodating for the new rovers/cars.
NOTICE: This update utilizes a feature present in the rover update, so if you are still running an older version of Starfield. Do not update Xeno Master until you have updated Starfield to the rover update.
What's fixed:
- Fixed where you were able to capture creatures outside of the Xeno Catch Whitelist by using animal husbandry modules and then using 'Move to Xenobox' Prompt
- Fixed where catching animal husbandry xenos (using nade CCDs) or sirens from 1-of-a-kind salvage would show debug messages
- Fixed where maxing out your pet's power levels and giving them legendary status via upgrade meals wouldn't give them the maxed out keywords for the dialogue handling until you feed them again
- Xeno pets move 2000% faster when you are driving a car. This effect goes away when you get out of the car or if your pet enters combat. (Though in a later update I will see If I can get pets to get in the car as well) -
0.7.1-BetaThis is a hotfix update, so this is mainly bug fixes.
What's fixed:
- Additional measure has been implemented (everytime your pet enters combat) to make sure pets don't lose their attack abilities out of nowhere.
- Catching fully maxed out xenos should now give them keywords for dialogue handling.
- Made sure Purity treats actually clear a pet's current range attack. -
0.7-BetaNametastic! This update introduces a ton of new names to pick from! More than any of the previous updates! I'd like to give my special thanks to all of my name contributors in my server and on nexus!
**IMPORTANT: Because of the upcoming official rover update and Shattered Space from BGS is coming soon, updates from Xeno Master will slow down a little, but updates will however come in larger chunks than usual.**
New Features:
- More Name Choices!
- New sounds for releasing and moving a xeno pet.
- New gameplay option: Old Sounds
- New Xenobox setting: Togglable Xeno Pet Stealth Visual
- Accounted for more of the Terrormorph's traits when capturing a terrormorph. (EX: Mind Control and Cloaked Traits) Please note that not all terrormorphs will have mind control abiltities and/or special ghost traits.
- New Menu: Size Morpher
- While in your ship, you can now tell your pet to keep following you instead of wandering in your ship. Vice versa.
Changes:
- Xeno Pet Super Meals now restores a pet's hunger back to full instead of 50.
- Xeno Pet Jerky and Durian Meals now restores a pet's hunger by 40 instead of 10.
- Slightly Increased Damage mult if a Xeno Pet's Power Level is at max.
- When entering dialogue with your pet with them completely starving: They will now demand you to feed them instead of the standard greeting.
- Changed the way how upgrade meals are handled in dialogue. Mainly done so you don't accidentally waste upgrade meals if your pet is full and maxed out.
- Xeno Pets are now immune to the paralysis effect from Sunless Space and Cyro.
- Terrormorphs are even more harder to capture.
Fixes:
- Capturing an Outpost Xeno using the "Move to Xenobox" prompt should now play the new sound instead of the placeholder sound.
- Fixed where capturing certain legendary creatures not transfering over the legendary status when being turned into a pet.
- Fixed where capturing a non-biome variant Aceles would end up being a cagebrain instead. -
0.6-BetaBETH NET ENFORCES A WORD COUNT OF 2000, SO IF YOU WANT TO SEE THE FULL CHANGE LOG, REFER TO THE NEXUS MOD PAGE OR MY DISCORD SERVER NEWS SECTION
***The Archive File is much larger than usual because custom sounds refuse to work under file compression.***
This update introduces a new craftable item: NCI MK VII Adapter.
***At the moment, this was mainly added to reduce more of the hefty resource requirements for the later CCD models. This item is craftable from the start, no research required. Available to make from any Industrial Workbench.***
New Features:
- Xeno Pets will now have an invisibility cloak effect when you are sneaking. Mostly cosmetic since npcs don't exactly benefit from the chameleon effect. However this is just a way to tell you that your pet becomes imprevious to all detection when you are sneaking. The detection immunity feature was already present since Beta 0.1, but the visual side was not.
- Xeno Pets with the invisibility ghost trait will now only kick in when they are in combat (and not attacking). Please note: Any xeno pets caught with the ghost trait before this update won't receive this change/addition until you use the [Ghost Trait Update] Failsafe function while they are following you.
- Going into the treats topic now shows your pet's current range attack.
- More Name Choices
- New Sounds for the CCD! This is technically not a change because the sounds I used were previously placeholders.
- New Crafting Item: NCI MK VII Adpter.
Changes:
- Legendary Pets now move twice as fast instead of 70% faster.
- Slightly Buffed damage multipler for Legendary pets.
- Buffed Pet Power Level and Health Power Level Effectiveness. (They should be more like real Xenoweapons when maxed out)
- Pets are now affected by the Leadership rank 2 skill.
- Pets lose hunger even more slowly.
- Revised the resource requirements for the Cuisine and Gourmet Meal Kits to just be double of the original requirements to their previous tier meal kit(s) instead.
... -
0.5-BetaQuite the marathon! Already halfway towards 1.0! This update is more about Quality of life and fixes for Xeno Master. I'm probably going to get into more artistic stuff and maybe introduce some special/unique xeno pets for the later updates!
NOTICE: This update introduces a new "perk" and if you are just updating from beta 0.4 in a middle of a playthrough, then you will need to activate 'reset added effects' from the [Failsafe] menu in the Xenobox.
New Features:
- More Name Choices!
- New setting: Quick Filled CCD Dispenser (Quality of life that allows you to re-send out your last dismissed pet without the need of dealing with the Xenobox menus to get a Filled CCD)
- Your pet's stats are now shown in the [Current Xeno Management] from the Xenobox as well.
- New [Quick Start] in the Instructions menu, mainly written for people who want a simple rundown of the mod.
- You can now 'covert' a xeno from your animal husbandry farm into a xeno pet. While the best way to get weaker and more common xenos, but they will always be caught at the worst/lowest stats possible.
- You can now change the combat style of your pet.
Changes:
- The Xeno Friends capacity count is now shown in the menu instead of being a popup message.
- Completely reworded the popup instructions when you enter command mode with your pet.
- Changed the old [Quick Start] to [Menu Info].
- Tossing a CCD at one of your animal husbandry xenos will always be successful instead following the same rules as a wild xeno. This is sort of a new feature because I didn't account for Animal Husbandry Xenos until now.
- Increased Favorite Xeno Pet Slots: Went from 8 to 20!
- Moved [Favorite Xeno Friends] menu button to be below [Xeno Friends] menu button.
- Pets lose hunger more slowly
Fixes:
- CCD: Now checks if the CCD is trying to catch a mission critical creature before checking if the target is a terrormorph when using a lower tier CCD. Mainly done to prevent some confusion on the player.
- (Hit the word cap lol) -
0.4-BetaNew Features:
- More Name Choices!
- You can now also activate command mode with your pet via dialogue.
- You can remove your pet's range/breath attack with a new treat: Xeno Pet Purity Treat
- New treat: Xeno Pet Plain Treat
- The different skin variants for the terrormorphs are now accounted for. Which means you can capture an Albino Terrormorph and they will have that look!
- New Craftable food items: Collector Stew, Alien Connoisseur Drink, and Alien Lo Mein! (These new craftable consumables will require Gastronomy rank 3 and/or 4!)
Changes:
- Increased catch chance factor bonus for Collector's Sandwich from 15% to 20%.
- When in command mode: The default activate prompt is replaced with 'Stop Commanding'. Since the stay command does the same thing.
- Your pets now refuse to enter into Command mode if they have a very low friendship level towards you. This restriction can be lifted by either having their friendship level be at 75 and higher or having Xenosociology maxed out.
- Your pets will have a different dismissal response if they have a low friendship level towards you.
- Feeding your pet meals now also increases their friendship level by a tiny bit.
- Leaving your pet completely starving (Hunger level at zero) will now passively decrease their friendship level towards you instead of halting friendship growth.
Fixes:
- When a pet enters the "Kneel" state, they will now exit command mode.
- Disabling the pet command module should now also exit command mode.
- Fixed where you were able to increase a pet's friendship level past the maximum with upgrade meals. -
0.3-BetaThis update introduces a new catchable species group, however this will be the LAST new catchable species group. Which means I will no longer add anymore new species group from here on. The only exception to this is the new creatures introduced in later official DLC Expansions. For example: Shattered Space seems to introduce some new creatures, so those will be catchable when I get the chance to update to that.
New Features:
- New catchable species group: Manta
- New catchable species group: Heatleech
- New gameplay option: Knock Out Mode
- New gameplay option: "Kneel" State Warning
- More Name choices!
- New failsafe option: Reset added effects
Changes:
- Increased catch chance factor bonus for Collector's Sandwich from 10% to 15%.
- Changed info for the instructions to reflect the newer species catchable group.
- Increased multipler for EM Incapacitation from 1.5 to 2.
- Roach Pets can now be fed range attack changing treats.
- Terrormorph pets now have their own 'greeting' dialogue instead of using the generic greeting fallback
- Roach creatures are now noticeably (+20% flat increase in catch chance) easier to capture.
Fixes:
- Added a Manual way to start up the mod. You can craft a 'Xeno Master Manual Start Up' from any industrial workbench. Please note this item is only craftable so as long you don't have the Xenobox in your inventory. If somehow the patched startup failed, this was mainly done to ensure the player always has a way to start up the mod themselves.
- Fixed where favoriting your xeno pet via dialogue would show the name of the last selected xeno pet instead of the one you are talking to.
- Your pet will now keep following you even when you are in command mode with them. -
0.2-BetaXeno Master - Beta 0.2 is now Live!
PATCH NOTES:
New Features:
- New catchable species group: Small Alien Roaches (ex: Carasnails, etc)
- More Name choices! Went from 190 to 206!
- You can now favorite your xeno pet via dialogue
- Added Settings in Xenobox Menu
- Ability to command your pets directly (disabled by default, needs to be turned in Xenobox's settings)
- Another way of improving catching odds: Back Strike. Getting a successful Back Strike will play an "ore" breaking sound.
- Added a new command in [Current Xeno Management] where you can tell your pet to "snap out of it". Mainly useful if your pet gets mentally stuck.
Changes:
- Pet Release prompt default selection is now 'No' instead of 'Yes'
- Made the creature temperament modifiers to be multipliers instead. Hopefully this should make catching a little less annoying.
Fixes:
- Fixed where the mod won't start up if you were to get a NG+ variant universe even after completeing 'One Small Step'. So as long as you got the lodge key in your inventory, the mod should start up normally.
- Fixed where you were to able to give breath changing treats to bird pets. Why? Because bird creatures lack range attack animations.
- Fixed where you weren't able to catch sirens in 1-Of-A-Kind Salvage in Niira. Technically, any creatures that are still in "CCT_DummyRace". -
0.1-BetaThis is the beta release version of Xeno Master in beth net.
Xbox
-
1.2.77_HFStealth Hotfix for 1.2.77. The Xeno PROD can now be upgraded via Free Lanes and fixed a catching condition oversight.
-
1.2.77This is a small update for Xeno Master that introduces another soft integration, a way to have your roach pets perform tricks (thanks to the Free Lanes update), Photomode Frames, and etc. Also, this is the official mark that introduces PS5 SUPPORT!!!
Showcase Video: https://www.youtube.com/watch?v=S3OoBZrw7kw
New Features:
- Soft Integration with At Hell's Gate Creation. If you have that installed: You will now be able to tame the added xenos from that!
- New Dialogue for asking Roach Pets to perform tricks. (Note: If your Roach Pet's Friendship level is too low, then this dialogue won't be present until it's back up)
- New Photomode Frame Category: Xeno Master! Includes two new photomode frames!
- One new skin variant for Milliwhales: Albino (This is a Xeno Skin Color Morpher exclusive)
Changes:
- Removed the Xeno Master gameplay options header since the latest official update adds one automatically.
- Xenoweaponry Research is now done via "Add To List" injection instead of script based injection.
Fixes:
- Fixed typo "catagory" for ALL of the Species Info Messages. It's supposed to be category.
- Mentioned that Capture Capacity is decreased on attempt captures (successful or failed captures) for the XWOF: Capture Capacity gameplay option.
- Implemented an internal failsafe for checking a Xeno Pet's species info to prevent a softlock when a species info is either invalid or missing. -
1.2.76https://www.youtube.com/post/Ugkx7uPP1ImL7Pz3KHF8urzPaht0vOZrU7pO
-
1.2.75Once and for all Xenoweapons! Also known as 1.2 part 2! This adds pictures for MOST of the creatures in the Fauna Compendium! Brunksaurus gets a skin color makeover! and Follow Distance! Besides that, a small handful of fixes/changes were introduced in this update.
This is the FINAL feature update for Xeno Master! ... However I still have BIG plans for Xeno Master in the future! For the time being: Upcoming updates for Xeno Master will just be maintenance updates, for now. So don't expect many updates from here on out.
(Notes: Due to the character limit, the entire notes are cut down, look at the nexus page for the full notes)
New Features:
- Each Fauna Compendium Entries now have a [SHOW IMAGE] option that when clicked shows you a preview image of the Fauna! As of right now, there is a about 176 different photos! 178 if you include Shattered Space's catchable creatures!
- Gave Brunksaurus a complete skin color makeover! He now looks more like a proper Special Xeno Pet!
- You are now able to command how far your Xeno Pets are following you! (Close, Medium, and Far distance options) [Can be done via dialogue, Xenobox menus, or the Quick Xeno Selection Menu!]
- Added [Heal All Fainted Xeno Pets] in the Current Xeno Management menu. (QOL addition, you no longer have to search around to heal all of your fainted xenos)
- New gameplay option: XWOCF: Capture Capacity
- New gameplay option: XWOCF: Capture Capacity gain per level
Changes:
- Reworked Brunksaurus' Xeno Trait a little differently. While at the same time you are now able to inject mutation attack types to him now.
- Nerfed Zaagmets' Xeno Trait that is applied to him.
- Reworded Vismar's Xeno Trait Description since it didn't make sense for her.
- Doubled Swiftness Injection movement speed buff.
Fixes:
- Fixed inconsistency with the Fauna Compendium Entry popup for Monster/Other where it said Monster/Misc instead.
... -
1.2.3This is another hotfix update. This fixes a major bug for Lysander's quest.
What's fixed:
- Where you were able to feed Lysander upgrade meals regardless if you had them or not. -
1.2.2This is a hotfix for Xeno Master! Which fixes the longgoing "Xeno Pets could return after being recalled to the Xenobox"! This additionally fixes some other bugs and some changes!
New Features:
- More Name Choices
Changes:
- Xeno Pets (and Special Xeno Pets) will now always be essential even after being tampered from essential toggler mods. Mainly to prevent the user from breaking the mod.
Fixes:
- Fixed a bug where Xeno Pets could return after being recalled to the Xenobox.
- Updated the Recall All failsafe to mention 400 instead of 300.
- Fixed where Quadruped Class B, Quadruped Class C, and Scorpion in the Xeno Friends Species Searher didn't follow your Fauna Compendium progress. -
1.2.1This is a fix/change update for Xeno Master that fixes a ton of misleading and typos in the Fauna Compendium, adds more name choices, and tweaks a quest found in Xeno Master!
New Features:
- More Name Choices
Changes:
- Buffed Lysander.
- A personal quest for one of the Special Xeno Friends is now much harder to complete.
Fixes:
- Fixed where Shieldshell Pets couldn't be skin color morphed despite having other skin variants.
- Fauna Compendium: Fixed misleading entry for Spiderwasp where it was supposed to be found in Enlil II and not Enlil I.
- Fauna Compendium: Fixed typo for Boneshell where Kumasi was misspelled as "Kusmasi"
- Fauna Compendium: Fixed typo for Clickbeetle where Kumasi was misspelled as "Kusmasi"
- Fauna Compendium: Fixed typo for Blistercrab where Alpha Ternion was misspelled as "Alhpa Ternion"
- Fauna Compendium: Fixed misleading entry for Bonemane where it was supposed to be found in Bel II and not Bel I.
- Fauna Compendium: Fixed typo for Leecher where Rasalhague was misspelled as "Raselhague".
- Fixed where the name choice Brody didn't work.
- Fixed typo for Lysander in the Quick Xeno Selection Menu. -
1.2(Notes: Due to the character limit, the entire notes are super cut down, look at the nexus page for the full notes)
Showcase Video: https://www.youtube.com/watch?v=-00ksO-PibM
This major update introduces a very good handful of QOL features! You can now search your caught Xeno Pets by their species type, you will be able to move them around in your ships, Location Met, Xeno CCD Teams, Purge Injection, etc! The Xenobox capacity has also been increased! You will now be able to hold more Xeno Friends! 300 to 400! The more the merrier! Also introducing a new Special Xeno Pet! Besides the major additions and quality of life: This also fixes some serious glitches/bugs and includes a slew of changes.
New Features:
- More Name Choices
- New failsafe option: Remove All Xeno Pets from generic crew crime faction
- New failsafe option: Recheck Xeno Pet Visibility
- Xeno Friends Species Searcher! (Major QOL that allows you to search your Xeno Pets by their species type!)
- Assigned Xeno Relocator Device! (Major QOL, for your assigned ship Xeno Pets! MOVE THEM OUT OF THE WAY IN YOUR SHIP!)
- Xenobox Capacity increased by 100! You can now have up to 400 Xeno Friends! (300 to 400)
...
Changes:
- Failsafe Option: Using the Racial Refresh is no longer possible on Special Xeno Pets. In any situation, Special Xeno Pets already have a pre-determined race and specific stats. So there is no need for them to have the failsafe option for that.
...
Fixes:
- Fixed where your dismissed Xeno Pets' Power Level (and legendary status/vigorous injection) buffs would get applied to your ship's overall weapon damage when assigned to your ship.
... -
1.1.5_HFThis quick update is a hotfix for XBOX players that fixes the Xeno PROD and Xeno Pet Accessories because I forgot to include their mesh files. So no more invisibly issues!
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1.1.5This is a maintenance update for Xeno Master that adds a ton of new names, adds a random name picker, and a new default combat style for Xeno Pets!
https://www.youtube.com/@ghostrider231_xeno/posts
New Features:
- More Name Choices!
- New [Random Name] option when naming your Xeno Pet which will randomly pick a name for you within the name list
Changes:
- Gave All Xeno Pets a new default combat style. Mainly based from Offensive Balanced, but tweaked. This doesn't affect Special Xeno Pets.
Fixes:
- Fixed typos for some of the Fauna Compendium entries -
1.1.4This is a maintenance update for Xeno Master that fixes the additive catch bonus calculation bug, features a new buildable catagory, icon for the Xenobox when favorited, other QOL and changes!
https://youtu.be/UUMHK9wOjSM
New Features:
- More Name Choices
- New ship decoration/outpost buildable catagory: Xeno Master!
- Icons for the Xenobox and it's QOL items!
Changes:
- Xeno Pet Rug - Avian Box now has a little metal plate to show which side is front. So no more blindly figuring out which side of the box is front facing!
- New sounds for equipping/unequipping the Xeno PROD!
- Mainly for newcomers and recently NG+ players who may often struggle getting their first xeno: +20% catch chance additive bonus when you don't have a single xeno pet. This effect goes away once you have your first regular xeno pet.
- Moved all of the Buildable stuff from this mod to the new Xeno Master buildable catagory!
- Removed Slug Creatures from the egg hatch pool
Fixes:
- Fixed catch chance additive bonus calculation (No more crazy absurd boosts from a +5% additive boost!)
- Fixed where filling the Fauna Compendium Entry for Leafstrider would "fill" two blank entries instead of one in Mantis Creatures. (Which makes it look like it's 16 instead of 17 entries if you haven't filled the Rockhound entry) -
1.1.3This is a maintenance update for Xeno Master that fixes some issues, adds some new name choices, and adds a new icon for the Xeno PROD!
Highlight Video: https://www.youtube.com/watch?v=BW3vzphT3JE
New Features:
- More Name Choices
- New icon for the Xeno PROD! No more Rescue Axe placeholder!
Changes:
- Gave all Xeno Pets a default "stay put in the xenobox" package when not assigned to anything or been straight up dismissed to the Xenobox. This attempts to fix an "impossible to replicate" reported issue.
- Updated the [Quick Start] in the [Instructions] to mention Xenosociology in terms of Xeno Pet Slots.
Fixes:
- Fixed a glitch where releasing a Xeno Pet with a Power Level (Ex: 7/10) and then capturing a new Xeno Pet that is at level 1 would retain the same power level as the last released Xeno Pet.
- Updated [General Tips] and [Quick Start] in [Instructions] to mention the Xenoweapons Lab instead of the Industrial workbench. -
1.1.2This is a maintenance update for Xeno Master that fixes the plaguing invisible animal issue! You can now say goodbye to this very annoying problem!
If you are somehow still getting this issue, just remember to update and then restart!
https://creations.bethesda.net/en/starfield/details/5df8999e-ebed-49f4-98e4-968b56b26269/Xeno_Master
https://www.nexusmods.com/starfield/mods/10380
https://discord.gg/TVR2qPE
Showcase Video: https://www.youtube.com/watch?v=5vA2VCf_SG0
New Features:
- More Name Choices
- New Failsafe option: Reset Xeno Pet Skins
Changes:
- Xenoweaponry research tab injection is now performed as soon as you have the mod installed (or NG+) instead of waiting until you have completed the "One Small Step" quest. This is also a fix at the same time.
Fixes:
- MAJOR FIX: Swapped over to AVMS completely for the Xeno Pet biome skin appearance instead of Layered Material Swaps. Effectively eliminating the invisible animal issue and other odd texture issues regarding Xenos.
- Updated Vismar's skin material to no longer cause invisible issues to Trapmaws. -
1.1.0.2This hotfix should fix the Xeno PROD from getting black stripes on XBOX. File Size for the textures archive has been increased in the process. If the black stripes on the Xeno PROD still occurs with this update: Please let me know!
https://discord.gg/TVR2qPE
https://www.nexusmods.com/starfield/mods/10380
What's fixed (I hope):
- Rough, AO, and Metalness of the Xeno PROD has been saved to the supposedly correct texture format
- AO for the Top Hat has been saved to the supposedly correct texture format -
1.1_01This is a stealth hotfix of 1.1 because I know how to check for things. Apologies in advance.
What's fixed:
- Version Check now activates the Special Xeno Friend Givers failsafe automatically for the newer Special Xeno Friends (originally, you had to go into the failsafe maunally to trigger them)
- Fixed where Vismar was referred as a male in some of her dialogues. -
1.1BETH NET ENFORCES A CHARACTER COUNT OF 2000, SO IF YOU WANT TO SEE THE FULL PATCH NOTES, REFER TO MY NEXUS MOD PAGE OR MY DISCORD SERVER NEWS SECTION
https://www.nexusmods.com/starfield/mods/10380
https://discord.gg/TVR2qPE
Video Showcase: https://www.youtube.com/watch?v=1NCiQrpa9xs
This major update introduces the Xeno PROD! A new melee weapon that can serve as an alternative (and somewhat different) main method for capturing wild xenos! This also introduces the Xenoweapons Lab where all of the craftable items from this mod must be made from now on! Two new Special Xeno Pets! Quick Xeno Selection Menu! Heatleech morphin time! Besides those major additions, this also adds: more outpost stuff, quality of life changes/additions, Xeno Gifts, More options, and a slew of changes and fixes.
New Features:
- More Name Choices
- New Workbench: Xenoweapons Lab!
- Gift from Xeno Pets!
- New weapon: Xeno Prod! (This also serves as an alternative main capturing method)
- You can now Size Morph your Currently Selected CCD Xeno
- Small versions of the rugs and a new rug variant!
- New Outpost Only Buildable: Extra Extra Large Xeno Cage!
- New Xenobox Setting: Quick Xeno Selection Menu!
- New gameplay option: Relocating Active Xeno Pet Auto Follow
- New option in [Current Xeno Management] from the Xenobox: Manage all Active Xeno Pets
- Heatleech Pets can now Morph under certain conditions!
...
Changes:
- All of the craftables from this mod has been moved to the new Xenoweapons Lab.
- Xeno Pets are now immune to tesla legendary weapon effect. The visual effects will still be there, but the damage is now nullified.
- Most of the "Kiosk" submenus of the Xenobox now use the "Long Kiosk Entry".
...
Fixes:
- Fixed where all of the Xeno Pets (and Special Xeno Pets) counted against your crew capacity when dismissed as a crew member.
- Fixed a very rare exploit where you could successfully capture the same creature multiple times at once.
... -
1.0**Xeno Master finally leaves Beta!**
**The patch notes are too big due to the character limit enforced by beth net. So If you want to see the patch notes, refer to my nexusmods or my discord server's news section!**
- More Name Choices
- Proper Xeno Pet Sounds! (This is a change at the same time. A good example is that any future Manta Pets will no longer make "buzzy" like noises)
- Xeno Pets will periodically "whine" if left completely starving. So as long as you kept your Xeno Pet fed, you will never witness this!
- Xeno Pets with Meals in their inventory will now eat them to fill their hunger if they are left completely starving! However, they will never top off their hunger when they do this. They always prefer you to feed them.
- Xeno Pet Rugs! (In outpost/ship decorate mode, you will now be able to place down rugs/carpets for your pets to chill on instead of always wandering around in your ship/outposts)
- Species Info! (Quality of Life addition, you will be able to check the species name of your pets)
- You can now check/swap your xeno pet's gender in [Current Xeno Management]
- Version check system
- New sounds for the CCD "fireworks" and for sending out xeno pets! This is technically not a change because the sounds I used were previously placeholders.
- Xenoweaponized Mutations! (You will now be able to add those existing traits like camo to any of your pets for example!)
- Xeno Skin Color Morpher!
- Overabusing Xeno Pets will now cause them to get autoreleased from the Xenobox and attack you. (I don't condone animal abuse. Xeno Pets are already very forgiving so you will never run into this in normal playthroughs unless you are really going out of your own way.)
- Special Xeno Pets now perform a curiosity/excited/etc animation depending on the dialogue context. (Applies to Regular Xeno Pets as well, but to a lesser extent, also certain species won't be able to do them)
...... -
0.9.6-beta**This is a hotfix update. For this specific update only, All of the research stuff from this mod has been moved to Weaponry to prevent conflicts with other mods that adds their own research tab.**
The Xenoweaponry tab will return in version 1.0.
What's fixed/changed:
- Moved all of the Xenoweaponry research into Weaponry. Making the Xenoweaponry tab "removed" for this update only. -
0.9.5-betaBETH NET ENFORCES A CHARACTER COUNT OF 2000, SO IF YOU WANT TO SEE THE FULL CHANGE LOG, REFER TO THE NEXUS MOD PAGE OR MY DISCORD SERVER NEWS SECTION
**This update is a bridge between beta 0.9 and version 1.0. Alternatively, this is technically beta 0.9 part 2. This adds a new failsafe option, a Xenobox Refresher as a workaround for players having issues with their Xenoboxes, the introduction of the Xeno Pet Accessory (Top Hat!), name choices are now in alphabetical order, and various fixes ranging from spelling errors to gameplay glitches.**
**Where is the first Xeno Pet accessory found? They can be crafted at any Industrial workbench! If you want to swap Xeno Pet Accessories for other species, make use of the new Xeno Friend Accessory Swapper! Only a good handful of Xeno species are covered, so don't expect every creature in the book to be covered! As some species aren't capable to be outfitted with specific accessories due to their body shape/structure/etc!**
New Features:
- New failsafe option: Refresh Xeno Pet Racial Ability (This is technically a fix at the same time)
- Xenobox Refresher (This serves as an item failsafe if you somehow lost your Xenobox or if your Xenobox suddenly stops working when you try to use it. This adds a new gameplay option.)
- New Menu: Xeno Friend Accessory Swapper
- Introduction of the first wearable accessory for Xeno Pets: Top Hats!
Changes:
- All of the name choices have been reordered to be in alphabetical order!
- Having a fully completed Fauna Conpendium (the perk effect itself) will additionally double your odds of getting the "Super Rare Creature" from the Alien Egg Incubator.
Fixes:
- Fixed where you were able to release xeno pets that are currently dismissed to your outposts/ships.
- Fixed where the 'Recall Outpost/Ship Pets' from the [Current Xeno Management] Menu would not recall all of your Outpost/Ship Pets and remove them from the crew list.
... -
0.9.1-betaThis is a hotfix update. This fixes a bug that was introduced with the Fauna Compendium regarding one of the roach creature entries always being unfilled and Unique Xeno Pet traits not being removed completely when doing New Game Plus.
What's fixed:
- Fixed the Roach Creatures catagory for the Space Roach's blank entry where it still shows up even after getting its entry filled.
- Fixed Brunksaurus' Xeno trait not being removed completely when doing NG+
- Added (my nexusmods, my creations and my discord server links) to the author notes and added my nexusmods mod page link to the first time startup message -
0.9-betaThis major update introduces the Fauna Compendium! The Fauna Compendium features a description for each creature (all 'meh' written by me), their planet locations, what resource they drop, and what biome they are found in! The Fauna Compendium will have a ton of missing entries at the start, so in order to fill the missing entries, you must explore and tame creatures in order to fill it up! Of course, if you just want all of the entries unlocked right off the bat, then you can go to the failsafe and use the compendium cheat to auto complete it for you. Though I prefer you to fill it up by exploring first!
BETH NET ENFORCES A CHARACTER COUNT OF 2000, SO IF YOU WANT TO SEE THE FULL CHANGE LOG, REFER TO THE NEXUS MOD PAGE OR MY DISCORD SERVER NEWS SECTION
New Features:
- Fauna Compendium!
- New catchable species group: Aquatic Creatures
- New catchable species group: Slug Creatures
- Being able to dismiss xeno pets to outposts/ships (The dismissal dialogue option now has three options: dismiss to outpost/ship, recall back to xenobox, and cancel)
- Added more data for an update for the DLC Support Addon
...
Changes:
- Changed Xeno Pet Shocking Treat's description to mention electric balls instead of electricmagnetic balls (because it sounded misleading when the electric balls don't actually deal EM damage)
...
Fixes:
- Fixed the exotic variant skin for the Sirens (half of their body was mismatched and used a different material)
- Fixed where confirming a new size of your pet would not reselect them as your active CCD Xeno -
0.8.75-betaThis update includes the dodo fix, minor QOL changes, more name choices and being able to change Brunksaurus' combat style.
New Features:
- More Name Choices
- You can now change Brunksaurus' combat style
- Added more data for an update for the DLC Support Addon
Changes:
- The 'Item removed' message when feeding plain treats to your pet is now silent.
- Slightly increased Brunksaurus' maximum health
Fixes:
- Fixed where getting any biome variant of the dodo creature would turn them into bladed backs
- Fixed typo where you name your pet as Lazurus would end up as Luzurus instead
- Updated instructions for Menu Info where it talks about favorite slot to mention 20 instead of 8 -
0.8.5-BetaThis update only makes some minor changes to the dialogue stuff regarding feeding your pets sandwiches and entering dialogue being almost instant. The main addition is the support for the DLC Support addon that allows you to capture creatures from Shattered Space! And don't worry, the requirements for Xeno Master is unchanged!
New Features:
- Added data for the DLC Support Addon (Shattered Space)
Changes:
- Dialogue prompts now show up instantly when entering convo mode with xeno pets instead of waiting for their greeting to finish. The only time you will have to wait for their greeting to finish is when they are fully hungry.
Fixes:
- Fixed where feeding Sandwiches (bitten or not) to your pets would put you back to the main dialogue selection instead of allowing you to feed them more meals. -
0.8.1-BetaThis is a hotfix update. This introduces a new failsafe option, mainly for people who are just updating from beta 0.7 and below to beta 0.8.
Please run this new failsafe option if you think you are not getting Brunksaurus despite meeting his requirement. If you crossed the unity while running Beta 0.8, then you won't have to worry about this.
What's fixed:
- New Failsafe option: Reset Special Xeno Pet Givers -
0.8-BetaBETH NET ENFORCES A CHARACTER COUNT OF 2000, SO IF YOU WANT TO SEE THE FULL CHANGE LOG, REFER TO THE NEXUS MOD PAGE OR MY DISCORD SERVER NEWS SECTION
***This major updates introduces a new Research Catagory named Xenoweaponry (mainly done so that the mod no longer clobbles up the Food & Drink and Weaponry catagories) and a new outpost craftable known as the Alien Egg Incubator! No CCDs, but got Alien eggs? You can now finally make them useful with the Alien Egg Inucbator! I would also like to introduce you the very first Special Xeno Pet, Brunksaurus!***
New Features:
- More Name Choices
- You can now also see your pet's current hunger level when its feeding time (going into the "are you hungry?" dialogue option)
- You can now tell your mind control capable terrormorph pets to refrain (aka tell them in dialogue to stop until you allow them again) from mind controlling enemies. Vice Versa.
- Xeno Pets can now be fed Sandwiches or Bitten Sandwiches.
- You can now change your pet's gender to female (and vice versa)! Catching new creatures can sometimes be found as a female!
- Bringing Terrormorph Pets in Public areas can now sometimes startle nearby civilians.
- Added icons for CCDs and NCI in the Industrial workbench.
- New Research Catagory: Xenoweaponry
- A new way of obtaining Xeno Pets: Alien Egg Incubator!
- Introduced Special Xeno Pet: Brunksaurus!
Changes:
- The Xenobox (and Quick Filled CCD Dispenser) no longer takes over the same equipment slot as your gun or melee weapon. Which means you don't need to switch back to your last weapon (everytime) anymore.
- The crafting requirements for the NCI and CCDs have been revised again according to player feedback. Resource requirements are now more mineral and liquid based. Mainly to encourage exploration and outposting and less shopping for resources.
- Increased base catch chance for C.C.D. MK V from 25% to 30%.
- ...
Fixes:
- Xeno Pets should now actually be immune to fall damage.
... -
0.7.2-BetaAnother hotfix update! This is mainly bugfixes and accommodating for the new rovers/cars.
NOTICE: This update utilizes a feature present in the rover update, so if you are still running an older version of Starfield. Do not update Xeno Master until you have updated Starfield to the rover update.
What's fixed:
- Fixed where you were able to capture creatures outside of the Xeno Catch Whitelist by using animal husbandry modules and then using 'Move to Xenobox' Prompt
- Fixed where catching animal husbandry xenos (using nade CCDs) or sirens from 1-of-a-kind salvage would show debug messages
- Fixed where maxing out your pet's power levels and giving them legendary status via upgrade meals wouldn't give them the maxed out keywords for the dialogue handling until you feed them again
- Xeno pets move 2000% faster when you are driving a car. This effect goes away when you get out of the car or if your pet enters combat. (Though in a later update I will see If I can get pets to get in the car as well) -
0.7.1-BetaThis is a hotfix update, so this is mainly bug fixes.
What's fixed:
- Additional measure has been implemented (everytime your pet enters combat) to make sure pets don't lose their attack abilities out of nowhere.
- Catching fully maxed out xenos should now give them keywords for dialogue handling.
- Made sure Purity treats actually clear a pet's current range attack. -
0.7-BetaNametastic! This update introduces a ton of new names to pick from! More than any of the previous updates! I'd like to give my special thanks to all of my name contributors in my server and on nexus!
**IMPORTANT: Because of the upcoming official rover update and Shattered Space from BGS is coming soon, updates from Xeno Master will slow down a little, but updates will however come in larger chunks than usual.**
New Features:
- More Name Choices!
- New sounds for releasing and moving a xeno pet.
- New gameplay option: Old Sounds
- New Xenobox setting: Togglable Xeno Pet Stealth Visual
- Accounted for more of the Terrormorph's traits when capturing a terrormorph. (EX: Mind Control and Cloaked Traits) Please note that not all terrormorphs will have mind control abiltities and/or special ghost traits.
- New Menu: Size Morpher
- While in your ship, you can now tell your pet to keep following you instead of wandering in your ship. Vice versa.
Changes:
- Xeno Pet Super Meals now restores a pet's hunger back to full instead of 50.
- Xeno Pet Jerky and Durian Meals now restores a pet's hunger by 40 instead of 10.
- Slightly Increased Damage mult if a Xeno Pet's Power Level is at max.
- When entering dialogue with your pet with them completely starving: They will now demand you to feed them instead of the standard greeting.
- Changed the way how upgrade meals are handled in dialogue. Mainly done so you don't accidentally waste upgrade meals if your pet is full and maxed out.
- Xeno Pets are now immune to the paralysis effect from Sunless Space and Cyro.
- Terrormorphs are even more harder to capture.
Fixes:
- Capturing an Outpost Xeno using the "Move to Xenobox" prompt should now play the new sound instead of the placeholder sound.
- Fixed where capturing certain legendary creatures not transfering over the legendary status when being turned into a pet.
- Fixed where capturing a non-biome variant Aceles would end up being a cagebrain instead. -
0.6-BetaBETH NET ENFORCES A WORD COUNT OF 2000, SO IF YOU WANT TO SEE THE FULL CHANGE LOG, REFER TO THE NEXUS MOD PAGE OR MY DISCORD SERVER NEWS SECTION
***The Archive File is much larger than usual because custom sounds refuse to work under file compression.***
This update introduces a new craftable item: NCI MK VII Adapter.
***At the moment, this was mainly added to reduce more of the hefty resource requirements for the later CCD models. This item is craftable from the start, no research required. Available to make from any Industrial Workbench.***
New Features:
- Xeno Pets will now have an invisibility cloak effect when you are sneaking. Mostly cosmetic since npcs don't exactly benefit from the chameleon effect. However this is just a way to tell you that your pet becomes imprevious to all detection when you are sneaking. The detection immunity feature was already present since Beta 0.1, but the visual side was not.
- Xeno Pets with the invisibility ghost trait will now only kick in when they are in combat (and not attacking). Please note: Any xeno pets caught with the ghost trait before this update won't receive this change/addition until you use the [Ghost Trait Update] Failsafe function while they are following you.
- Going into the treats topic now shows your pet's current range attack.
- More Name Choices
- New Sounds for the CCD! This is technically not a change because the sounds I used were previously placeholders.
- New Crafting Item: NCI MK VII Adpter.
Changes:
- Legendary Pets now move twice as fast instead of 70% faster.
- Slightly Buffed damage multipler for Legendary pets.
- Buffed Pet Power Level and Health Power Level Effectiveness. (They should be more like real Xenoweapons when maxed out)
- Pets are now affected by the Leadership rank 2 skill.
- Pets lose hunger even more slowly.
- Revised the resource requirements for the Cuisine and Gourmet Meal Kits to just be double of the original requirements to their previous tier meal kit(s) instead.
... -
0.5-BetaQuite the marathon! Already halfway towards 1.0! This update is more about Quality of life and fixes for Xeno Master. I'm probably going to get into more artistic stuff and maybe introduce some special/unique xeno pets for the later updates!
NOTICE: This update introduces a new "perk" and if you are just updating from beta 0.4 in a middle of a playthrough, then you will need to activate 'reset added effects' from the [Failsafe] menu in the Xenobox.
New Features:
- More Name Choices!
- New setting: Quick Filled CCD Dispenser (Quality of life that allows you to re-send out your last dismissed pet without the need of dealing with the Xenobox menus to get a Filled CCD)
- Your pet's stats are now shown in the [Current Xeno Management] from the Xenobox as well.
- New [Quick Start] in the Instructions menu, mainly written for people who want a simple rundown of the mod.
- You can now 'covert' a xeno from your animal husbandry farm into a xeno pet. While the best way to get weaker and more common xenos, but they will always be caught at the worst/lowest stats possible.
- You can now change the combat style of your pet.
Changes:
- The Xeno Friends capacity count is now shown in the menu instead of being a popup message.
- Completely reworded the popup instructions when you enter command mode with your pet.
- Changed the old [Quick Start] to [Menu Info].
- Tossing a CCD at one of your animal husbandry xenos will always be successful instead following the same rules as a wild xeno. This is sort of a new feature because I didn't account for Animal Husbandry Xenos until now.
- Increased Favorite Xeno Pet Slots: Went from 8 to 20!
- Moved [Favorite Xeno Friends] menu button to be below [Xeno Friends] menu button.
- Pets lose hunger more slowly
Fixes:
- CCD: Now checks if the CCD is trying to catch a mission critical creature before checking if the target is a terrormorph when using a lower tier CCD. Mainly done to prevent some confusion on the player.
- (Hit the word cap lol) -
0.4-BetaNew Features:
- More Name Choices!
- You can now also activate command mode with your pet via dialogue.
- You can remove your pet's range/breath attack with a new treat: Xeno Pet Purity Treat
- New treat: Xeno Pet Plain Treat
- The different skin variants for the terrormorphs are now accounted for. Which means you can capture an Albino Terrormorph and they will have that look!
- New Craftable food items: Collector Stew, Alien Connoisseur Drink, and Alien Lo Mein! (These new craftable consumables will require Gastronomy rank 3 and/or 4!)
Changes:
- Increased catch chance factor bonus for Collector's Sandwich from 15% to 20%.
- When in command mode: The default activate prompt is replaced with 'Stop Commanding'. Since the stay command does the same thing.
- Your pets now refuse to enter into Command mode if they have a very low friendship level towards you. This restriction can be lifted by either having their friendship level be at 75 and higher or having Xenosociology maxed out.
- Your pets will have a different dismissal response if they have a low friendship level towards you.
- Feeding your pet meals now also increases their friendship level by a tiny bit.
- Leaving your pet completely starving (Hunger level at zero) will now passively decrease their friendship level towards you instead of halting friendship growth.
Fixes:
- When a pet enters the "Kneel" state, they will now exit command mode.
- Disabling the pet command module should now also exit command mode.
- Fixed where you were able to increase a pet's friendship level past the maximum with upgrade meals. -
0.3-BetaThis update introduces a new catchable species group, however this will be the LAST new catchable species group. Which means I will no longer add anymore new species group from here on. The only exception to this is the new creatures introduced in later official DLC Expansions. For example: Shattered Space seems to introduce some new creatures, so those will be catchable when I get the chance to update to that.
New Features:
- New catchable species group: Manta
- New catchable species group: Heatleech
- New gameplay option: Knock Out Mode
- New gameplay option: "Kneel" State Warning
- More Name choices!
- New failsafe option: Reset added effects
Changes:
- Increased catch chance factor bonus for Collector's Sandwich from 10% to 15%.
- Changed info for the instructions to reflect the newer species catchable group.
- Increased multipler for EM Incapacitation from 1.5 to 2.
- Roach Pets can now be fed range attack changing treats.
- Terrormorph pets now have their own 'greeting' dialogue instead of using the generic greeting fallback
- Roach creatures are now noticeably (+20% flat increase in catch chance) easier to capture.
Fixes:
- Added a Manual way to start up the mod. You can craft a 'Xeno Master Manual Start Up' from any industrial workbench. Please note this item is only craftable so as long you don't have the Xenobox in your inventory. If somehow the patched startup failed, this was mainly done to ensure the player always has a way to start up the mod themselves.
- Fixed where favoriting your xeno pet via dialogue would show the name of the last selected xeno pet instead of the one you are talking to.
- Your pet will now keep following you even when you are in command mode with them. -
0.2-BetaXeno Master - Beta 0.2 is now Live!
PATCH NOTES:
New Features:
- New catchable species group: Small Alien Roaches (ex: Carasnails, etc)
- More Name choices! Went from 190 to 206!
- You can now favorite your xeno pet via dialogue
- Added Settings in Xenobox Menu
- Ability to command your pets directly (disabled by default, needs to be turned in Xenobox's settings)
- Another way of improving catching odds: Back Strike. Getting a successful Back Strike will play an "ore" breaking sound.
- Added a new command in [Current Xeno Management] where you can tell your pet to "snap out of it". Mainly useful if your pet gets mentally stuck.
Changes:
- Pet Release prompt default selection is now 'No' instead of 'Yes'
- Made the creature temperament modifiers to be multipliers instead. Hopefully this should make catching a little less annoying.
Fixes:
- Fixed where the mod won't start up if you were to get a NG+ variant universe even after completeing 'One Small Step'. So as long as you got the lodge key in your inventory, the mod should start up normally.
- Fixed where you were to able to give breath changing treats to bird pets. Why? Because bird creatures lack range attack animations.
- Fixed where you weren't able to catch sirens in 1-Of-A-Kind Salvage in Niira. Technically, any creatures that are still in "CCT_DummyRace". -
0.1-BetaThis is the beta release version of Xeno Master in beth net.
Playstation
-
1.2.77_HFStealth Hotfix for 1.2.77. The Xeno PROD can now be upgraded via Free Lanes and fixed a catching condition oversight.
-
1.2.77This is a small update for Xeno Master that introduces another soft integration, a way to have your roach pets perform tricks (thanks to the Free Lanes update), Photomode Frames, and etc. Also, this is the official mark that introduces PS5 SUPPORT!!!
Showcase Video: https://www.youtube.com/watch?v=S3OoBZrw7kw
New Features:
- Soft Integration with At Hell's Gate Creation. If you have that installed: You will now be able to tame the added xenos from that!
- New Dialogue for asking Roach Pets to perform tricks. (Note: If your Roach Pet's Friendship level is too low, then this dialogue won't be present until it's back up)
- New Photomode Frame Category: Xeno Master! Includes two new photomode frames!
- One new skin variant for Milliwhales: Albino (This is a Xeno Skin Color Morpher exclusive)
Changes:
- Removed the Xeno Master gameplay options header since the latest official update adds one automatically.
- Xenoweaponry Research is now done via "Add To List" injection instead of script based injection.
Fixes:
- Fixed typo "catagory" for ALL of the Species Info Messages. It's supposed to be category.
- Mentioned that Capture Capacity is decreased on attempt captures (successful or failed captures) for the XWOF: Capture Capacity gameplay option.
- Implemented an internal failsafe for checking a Xeno Pet's species info to prevent a softlock when a species info is either invalid or missing.
Additional Screenshots Available
This mod has 7 additional screenshots available on the official Bethesda.net page.
View All Screenshots on Bethesda.netYouTube Videos (2)
VC Showcase With The Xeno Master Himself, Ghostrider231
Gary Can Now Be Achievement Friendly | Starfield Xeno Master Paid Mod Review (XBOX/PC)
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Mod Information
- Published
- Jul 04, 2024
- Last Updated
- Apr 08, 2026
- Platforms
- Playstation, PC, Xbox
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