Mantis Player Base/Home Overhaul
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PLEASE READ ALL VERSION UPDATES!
V.5.5
-Fixed a bug where Paul the vendor dies. You can kill him if you want, but nothing else can -delete your robots before updating because they will aggro -delete your crew stations before updating or you won’t be able to re-assign them anywhere.
V.5- You asked for it. So here it is:
-You can now add crew stations and assign crew to the Lair -You can build robots (in both the outpost menu and the player home menu!) -Cleared clutter and dirt from the storage room next to the living quarters -cleared consoles next to the ship elevator to add crew stations or other items
INSTRUCTIONS: Approach the outpost beacon and click build (as pictured in the attached media. it's next to the scan booster satellite thing). You can access the outpost build menu from your scanner, but if you go too far away, the boundary will switch to the player home build menu. To assign crew you must build the crew stations from the outpost menu!
KNOWN ISSUES
If spacers and robots are spawning inside the lair, take off in your ship and land again to reload the cell
If you downloaded a previous of this mod and already placed decorations, you will NOT be able to modify them in version 5. What I recommend doing is going into your save file, deleting all your existing decorations (unless you're fine with where they are), saving, then downloading version 5.
Robots placed in previous versions of this mod will become aggro. Delete them before updating
If you build a fueled generator in your outposts in may not look quite right (byproduct of me messing with foundations and not being able to fix it)
Wind turbines now produce 50 units of outpost power (shrug).
V.4-Fixed Doctor vendor issues V.3- Fixed vendor issues
What I've added in V.2:
-Unique Vendor that is always available to you in the Lair -Unique Doctor Vendor that is always available to you -NPC Security personnel (one female NPC) -Friendly Security and Engineering Robots -Ship Services terminal at the top of the stairs near the ship elevator -EXTREME cleanliness makeover in the living spaces. Got rid of all blood, clutter, and dirt.
ORIGINAL DATA:
You definitely should finish the Mantis quest before installing this mod.
I removed all the spacers, robots, and turrets internally. Set up the doors to ignore the security door, so you can take the elevator straight down to the "Batcave" control room. Installed a decorate panel so you can customize your lair to your liking, and installed a custom "Mantis Mission Board" that is primarily a bounty hunting kiosk. It is more for roleplaying as the Mantis if that's your thing.
Some notes. I removed the security door and had the front door take you directly to the elevator. When you leave the lair, the door will take you out a "secret door" near the elevator platform outside. The mantis ship will probably spawn the first time you go down there. You can leave it there or raise the platform, up to you. If you already have gotten the Mantis ship it will disappear once you raise it and the platform will stay elevated. Personally I just like looking at it down there.
I'll post this on Reddit and take any suggestions you guys want to give me to make it better. Bear in mind I am VERY new at modding and this took me far longer than it probably should have.
Please refer to the attached photos for where everything is located that you need to know about. Specifically the decorate panel in the "Spacesuit Room"
FUTURE PLANS:
I will continue working the ship elevator, because I know that's what literally everyone (including myself) wants. It will be in a future update. Additionally, I will work on making the NPCs more immersive and giving them better AI and actual vocal dialogue.
Thanks for all your support guys -Paul
Additional Screenshots Available
This mod has 12 additional screenshots available on the official Bethesda.net page.
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Mod Information
- Published
- Sep 06, 2024
- Last Updated
- Sep 19, 2024
- Platforms
- WINDOWS, XBOXONE, XBOXSERIESX