Wicked Workshop- Outpost Projeckt Fortified
Community Rating
Wicked Workshop Outpost Projeckt Fortified adds 23 Fortified Science, Industrial, and Military Strucktures along with Shipbuilders, Corgo Links, Custom Crew Strucktures and even Stackable Power Generators and Reactors! Wicked Workshop Outpost Projeckt-Fortified is an expansion to Wicked Workshop- Outpost Projeckt 2 and requires that Mod as a Master.
Updating from 1.0.0: To update to 1.1.0 you will need to delete all objects from previous save before updating. It was unavoidable to fix the catwalks and add the new items.
Below is a list of Objects by Category:
Power Category (3)
Wicked Generator Wicked Reactor 1 Wicked Reactor 2
Defense Category (2)
Tommy Gun Wicked Laser Turret
Miscellaneous Category (15)
*Bulldozer *Sandbag Wall Small *Sandbag Wall Long *Sandbag Wall Corner *Barricade Wall Short *Barricade Wall Long *Barricade Wall Short Window *Barricade Wall Long Window *Fortified Wall Medium *Fortified Wall Heavy Sleepcrate Double Sleepcrate Quad Watchtower *Fortified Crewstation Medium *Fortified Crewstation Heavyr
Strucktures Category (23)
Wicked Airlock Sleepcrate- Medium Long Mobile Housing Platform *Small Walled Fort- Light *Small Walled Fort- Medium *Small Walled Fort- Heavy *Walled Fort- Light *Walled Fort- Medium *Walled Fort- Heavy Watchtower Crewstation- Chainlink Watchtower Crewstation- Walled Watchtower Crewstation- Shell Science Camp Science Camp- Large Industrial Camp Industrial Camp- Large Military Camp Military Camp- Large Industrial Cargo Link- IS Industrial Shipbuilder Military Cargo Link- IS Military Shipbuilder
Modding YOUR Game: Please understand that I have made objects and combined game assets and functions that were not originally intended by Bethesda. This is probably for a stability reason, so understand that modding your game will have risks. Using mods that alter similar or same objects will often conflict in one case and get overwritten in another, this is common in all modding, that is why we endeavor to avoid these issues by knowing what we download and try to use together in our load order. Modders have taken steps to try and alleviate much of this conflict by giving range priorities to objects so they appear in certain orders in the build lists, and by making custom build menus but there will always be an inherent risk of something else in their esp that was changed or altered; like in this case where I have combined several different mods into one. Unlocked Shipbuilders may conflict, Im not sure. Interior Decorators may conflict, Im not sure. All of the Habs on Landing Pads combine keywords and scripts from the base objects and are combined via packin to the best of my ability for a desired result. Therefore, while all of this looks cool, there are risks to using any mod, especially this one.
One more thing, please QUICKSAVE and IMMEDIATELY reload AFTER you build your outpost and BEFORE you leave so it bakes all the objects in to your game. (IMPORTANT)
Load Order Neutral: This mod was made with compatibility in mind, therefore none of the vanilla outpost lists were altered. My Structures list is injected into the game with a determined priority range in the Outpost Structures Build Menu of 1000-1099. This means two things. The first, that my objects will almost certainly be at the bottom of the Structures Tab. Second, that unless someone else's mod uses the same priority range numbers for their objects, there will be no conflicts. Modders and the modding community are deliberately setting priority ranges for this purpose.
Additional Screenshots Available
This mod has 10 additional screenshots available on the official Bethesda.net page.
View All Screenshots on Bethesda.netYouTube Videos
Community Rating & Feedback
No reviews with comments yet.
Be the first to leave a review!
Related Starfield Mods
Login to rate this mod
LoginCommunity Rating
Mod Information
- Published
- Dec 25, 2024
- Last Updated
- Dec 31, 2024
- Platforms
- WINDOWS, XBOXONE, XBOXSERIESX
Search Mods
More by SomethingWicked3