Gorefield: A Starfield Gore Framework
By WurbleBeep
Community Rating
Gorefield is a Gore Framework for Starfield. SEAMLESSLY INTEGRATED INTO ALL WEAPONS!!!!
1.6.9: Added auto-loot gameplay option. Disabled by default. 1.6.8: Overhauled the asynchronous logic for headshots. When you headshot someone, their corpse will now be headless even if they were skeletonized. The blood fountain melt caused by annihilator rounds can now yield a new type of corpse that is especially gruesome. New Headshot gameplay Options are now available. New setting - Deadly Headshots: when enabled, crippling an enemy's head will instantly kill them. Headshot priority new level after Lowest - No Headshots. When set to No Headshots, you will not get exploding head death effects.
What is Gorefield? Gorefield gives you a set of gameplay options that allow you to turn on special gory death effects for NPCs. With Gorefield enabled, you will see NPCs die in a number of horrifying, gruesome, and hilarious ways. The effects are tied to the manner in which the enemies are killed, and as such aids to give a greater sense of danger to the weapons and powers being used. It's also just flat out FUN!
Gorefield currently supports the following primary death effects:
- Burning Death: the enemy is engulfed in flames and burns to a charred skeleton or pile of ashes. Caused by lasers and fire.
- Melting Death: the enemy's flesh is melted by acid or radioactive toxins, leaving behind a bloody skeleton or even just bloody torso and a pile of organs. Caused by poison and radiation.
- Disintegration: the enemy is destroy in a blinding flash of light, leaving behind a number of different types of remains. Caused by particle weapons.
- Blood Fountain: the enemy's body is devoured by annihilator nanites, causing a fountain of blood and leaving behind bloody remains or even just a pile of bloody goo. Caused by Annihilator rounds.
- Exploding Death: the enemy's body explodes, sending pieces of them everywhere. Caused by explosive weapons and Gutbuster rounds.
- Frozen Shatter: the enemy's body is frozen and then shattered, sending frozen pieces everywhere. Caused by cryo weapons.
- ?Mystery Death?: hmmm.. I wonder what it is. Caused by weapons which distort the fabric reality...
In addition to these death effects, Gorefield allows you to destroy an enemy's head. This is accomplished simply by doing enough damage to their head. That's it. The exploding head effect can happen with any weapon or power.
In addition to the above effects there is also something called "Overkill Mode". Overkill Mode will trigger the "Explosion Death" on any enemy who is damage far enough beyond the point of death. Overkill Mode can be enabled/disabled in gameplay options, and the threshold which triggers the overkill can be adjusted also.
All special effects can also be triggered on many corpses! Perhaps an enemy annoyed you greatly but died in fairly ho-hum boring way. Well, go ahead and light that corpse on fire! Melt it! Blow it up! Yay, the fun never ends! Doesn't work on every corpse though (game engine limitations).
Gorefield Game Options: Leave the Gorefield (No gore) Tiptoe in the Gorefield (LOW chance of gore) Enter the Gorefield (MED chance of gore) Embrace the Gorefield (HIGH chance of gore) BECOME the Gorefield (Almost guaranteed gore on any weapon that can do it)
Overkill Mode is it's own setting. It is either Enabled or Disabled. Overkill is Disabled by default.
Overkill Threshold has 3 settings and determines how easy it is to get an overkill when overkill is enabled: High Threshold (hard to get overkills) Medium Threshold (somewhat easy to get overkills) Low Threshold (Overkills are super common)
Headshot Priority works different in 1.6: Highest Priority (If you headshot an NPC and they die, their head will explode and no other effect other than overkill can be added) Override Non Overkill: Overkills still happen immediately when triggered. Headshots take priority over other kill types. Again, this means once a body has its head remove, it cannot be melted/burned/etc. Override only Overkill: If you overkill using a headshot, it will just do the headshot. However, they can also be burned/melted/disintegrated/etc. Lowest Priority: You can headshot someone and kill them using any other effect also. No Headshots: Exploding head effects are disabled.
Deadly Headshots: Enabled: Crippling an enemy's head will cause instant death no matter what their health is. Disabled: Standard gameplay. (Note that enemy's heads can still explode with this setting, but not until they are dead).
Additional Screenshots Available
This mod has 10 additional screenshots available on the official Bethesda.net page.
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Mod Information
- Published
- Dec 26, 2024
- Last Updated
- May 12, 2025
- Platforms
- WINDOWS, XBOXONE, XBOXSERIESX
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