Starfield Mods
Browse and discover mods from Bethesda's Creation Club
By nightly8282 • 1 day ago
Absorb Quantum Essence from the planets!
By JBKLYN12 • 1 day ago
Makes smuggling worth the risk by increasing the value of all contraband items and crates across the Settled Systems by 5x.
By JBKLYN12 • 1 day ago
Makes smuggling worth the risk by increasing the value of all contraband items and crates across the Settled Systems by 10x.
By Vanguard4Life • 3 days ago
Adds two UC style hats to the Lambent creation.
By ItsmePaulieB • 3 days ago
4 New Terrariums for Terran Armada Pets!
By Rayzel-01 • 3 days ago
This is a mod I made for personal use to correct a few minor issues that I have seen in DS 2.1 rather than wait for the whole QA process.
By Ursacraft • 4 days ago
This mod replaces the vanilla Sanctum Universum in New Atlantis with a custom temple. This mod in its current version is a beta, so expect some possible bugs or missing items.
By youngneil1 • 4 days ago
No gear can be taken into NG+ as the Quantum Entanglement Device cannot be build with this creation. Enter Unity for a Tabula Rasa, freed from your material shackles.
By QuarterOnionGames • 5 days ago
The free update channel for StarSim: Beyond Space offering continuous patches, improvements, and optional experimental features. Requires StarSim: Beyond Space.
By MightyBoltar • 5 days ago
22 PHOTO MODE FRAMES • 97 PLACEABLE DECORATIONS | Born from the Starfield Pals Explorer's Eye Kodak Moments & Photography Challenges.
By sgtowl • 6 days ago
Moves the Veritas Pilot Chair to the captain chair
By Vollmetal • 1 week ago
Rebalances various ASC Deimos modules to integrate them into StarSim.
By Vollmetal • 1 week ago
Patches several new modules added by Terran Armada to use StarSim's stats.
By Aerodai • 1 week ago
Adds 'Zipper Bandages', 'Anchored Immobilizers' and 'Heal Gel' to the Pharmaceutical Lab.
By TheOGTennessee • 1 week ago
Now for version 1.0.9. StarSim Beyond Space does a lot to space and to ships that makes it a more enjoyable experience. It's one flaw is compatibility with other mods. Back to Vanilla returns some of...
By xXalex5776Xx • 1 week ago
A model-accurate consumable overhaul for Darkfox127's Stellar Needs, ensuring packaged meals and drinks match their visual 3D models with true survival stats.
By starfield201 • 2 weeks ago
Credits: CnRJay Proof of permissions:https://www.nexusmods.com/starfield/mods/606?tab=description High-resolution 4K retexture of eyes and eyebrows via AI upscaling. High-resolution Eye, Eyebro...
By starfield201 • 2 weeks ago
Credits: CnRJay Proof of permission:https://www.nexusmods.com/starfield/mods/606?tab=description High-resolution 4K retexture of eyes and eyebrows via AI upscaling. High-resolution Eye, Eyebrow...
By starfield201 • 2 weeks ago
Credits: CnRJay Proof of permissions: https://www.nexusmods.com/starfield/mods/615?tab=description 4K High-resolution retexture of Hair and Beards for both your character and NPCs via AI upscali...
By starfield201 • 2 weeks ago
Credits: CnRJay Proof of permissions: https://www.nexusmods.com/starfield/mods/615?tab=description 4K High-resolution retexture of Hair and Beards for both your character and NPCs via AI upscaling...
By HeroicPie117 • 2 weeks ago
Phantom Strike XR-9 Sniper Rifle developed by Allied Armaments. It utilizes .50 Caliber ammo.
By mustafarahimi12345 • 2 weeks ago
Credits: ljorder66 Proof of permissions: https://www.nexusmods.com/starfield/mods/6030?tab=description enemy numbers in most abandoned、deserted、forgottened places are doubled without addition...
By mustafarahimi12345 • 2 weeks ago
Credits: ljorder66 Proof of permissions: https://www.nexusmods.com/starfield/mods/6030?tab=description enemy numbers in most abandoned、deserted、forgottened places are doubled around 1.5x enem...
By mustafarahimi12345 • 2 weeks ago
Credits: ljorder66 Proof of permissions: https://www.nexusmods.com/starfield/mods/6030?tab=description enemy numbers in most abandoned、deserted、forgottened places are doubled turret fixed...