Starfield Mods
Browse and discover mods from Bethesda's Creation Club
By RodgerTM • 14 hours ago
They say variety is the spice of life. This is more like seasoning.
By PossessedLemon • 1 day ago
Project Asteria is an Alternate Start mod where you freely choose your starting ship, inventory, and location.
By The_Wulfy • 1 week ago
70 clothing variants spread across 28 outfits. 140 Spacesuit variants spread across 4 kitbashed spacesuits alongside the original vanilla 4. Loot them, buy them, NPC's wear them.
By ItsmePaulieB • 1 week ago
A fantastical re-imagining of the biomes in the Starfield Universe! Great for a NG+ Not for a first ever playthrough. (See Vanilla Biomes Enhanced)
By NeroJoe • 2 weeks ago
This simple Creation brings many balancing changes to weapons an ammo.
By xtcrefugee • 2 weeks ago
A unique appearance for Sona, with a new room for her at the lodge, sleeping/eating, new outfits and more.
By ItsmePaulieB • 2 weeks ago
Enjoy the beauty of the Starfield with Enhanced Biomes! Random tree and shrub sizing, denser forests, sandier deserts, less and easier to manage rocks, and an all new Fauna system!
By XmanStudiosYT • 2 weeks ago
Removes the contraband flag from smuggle routes and passport items in Crime Gameplay Additions.
By NeroJoe • 3 weeks ago
Rebalanced ship gameplay for greater immersion and player convenience.
By Heezdedjim • 3 weeks ago
Leveling in the hyperspace express lane.
By The_Wulfy • 3 weeks ago
Over 100 outfit variations of both vanilla and kitbashed clothing as well over two dozen spacesuit variations have been added to the smaller factions of Starfield
By FrenchGentleman • 3 weeks ago
This version is intended for users of the Faction Requisition Kiosks mod.
By FrenchGentleman • 1 month ago
A complete overhaul of HOPETOWN and the PIT STOP, adding population, atmosphere, and believable industrial life to Hopetech’s hub.
By desqell • 1 month ago
Va'ruun Modules: Sleeker, sharper, battle tested after the incursions of the Serpents Crusade. Build with versatility of the new mechanics//modules made for Antares only.
By JaRGNaR87 • 1 month ago
Just a simple patch to integrate Celestial Wardrobe into DarkStar. This patch also patches a bunch of other incompatibilities across several of my other mods as well.
By cyberpsyche • 1 month ago
Increases the presence of Va'ruun zealots at POIs, space encounters, space bounty missions, and expands the generic mission board for enhanced gameplay variety.
By The_Wulfy • 1 month ago
A sprawling asset pack containing hundreds of skins for some four dozen vanilla clothing outfits & four dozen kitbashed outfits and 78 color variations spread amongst 13 spacesuits
By DaAngryMechanic • 1 month ago
A player home on the Key focused on utility, convenience and technology. A must-have for would-be pirates!
By HolonautWorkshop • 1 month ago
Cyclic Med Packs transforms standard health items into rechargeable tactical abilities. Convert your finite medical supplies into recharging assets.
By S1nderion • 1 month ago
Lightweight, immersive adjustments to underwhelming vanilla Traits.
By NomadicOG • 1 month ago
Common Cents is a non invasive economy overhaul of the base values of all the items in the game. Aimed specifically at making effort and fun rewarding like mining or contraband.
By UFRI • 1 month ago
This mod replaces the eyes with real-life accurate, photorealistic eyes. Textures and reflections have been given a complete overhaul.
By HolonautWorkshop • 1 month ago
Cyclic Explosives transforms standard ordnance into rechargeable tactical abilities. Convert your finite explosives into rechargeable assets.