TGs Galactic Harvest
Community Rating
It's finally here!
A massive undertaking has finally been finished<3
:Important: This most recent update will change formID, due to the new features, and therefore MUST require either the complete deletion of old outpost objects, a new save, or a unity jump before updating."
Update 9/2025 New working Soda Vending Machine for your outposts! This can be found with the crafting stations.
Brand New Boom Cola Cans and Boxes These can be crafted at the drink mixer.
Fix for NASA / Earth
Fixed Substance Durations! Foods can satiate for 1h 4h 6h and 1D Drinks can hydrate for 1h 2h 3h
Fixed Some of the plant connections. All Buildings Now have improved LOD. See your farm from a distance! "This should help with NPC drop."
Short overview: An in-ship farm system Passive resource generators (that can go in your ship) 300+ New food items (with a crafting system to go with that) A small Alchemy System (With a few potions that do some special effects) New Crafting benches New farm buildings for outposts (Barns, Silo, etc and a farm stand that will generate passive income) A Quest to go with the mod A new restaurant in New Atlantis (This can be enabled and disabled from your game settings.) 50 or so new Farm Crops and produce A new planting mechanic (to go with the new crops.) A Hunting system for all the animals in-game New trophies for every animal in the game. A clone system for every animal in the game. (You can now craft animal eggs that will hatch into that animal) 2 variants of clones for every animal (One small and pet-sized that can be recovered and one large that will generate passive resources you can gather from the animal.) New Unique Items for every animal in-game New food dishes crafted from nearly every animal in the game. Every animal now comes with meat unique to them. A cloning system for the new crops that will generate each crop passively. An automated packing system for your produce to sell for a higher value. Mini-potted plants that double as harvestable flora. (Cause who wouldn't want a mini banana tree next to their captain's chair.)
:Important: This most recent update will change formID, due to the new features, and therefore MUST require either the complete deletion of old outpost objects, a new save, or a unity jump before updating."
Important: There is a buildable information kiosk located in the crafting category at the bottom of my list where you can find my crafting stations
Everything in my mod uses the turret icon: All outpost objects can be found in the vanilla build menu. Crafting, Structures, Decorations.
Important info: Having trouble finding the Gallux Galactic Diner? The Diner should be located right above Dawn's Roost over in New Atlantis. The Diner must be activated first from your game menu, before it will appear in-game. To activate the Diner from the game menu, go into game settings and look for the Gallux Enable/Disable button. Best practice is to activate it from the landing pads outside of your ship, then fast travel to the Lodge and head to Dawn's Roost from there. The Diner sells many items, most items sold are not dishes crafted from hunted Xenos.
This game does not conflict with Xeno Master.
The food!:
I bring you over 300 new craftable food items! Added via new crafting benches you can build at any outpost. These foods feature as one part of a 3-part system. Every animal in-game now comes with fresh meat unique to each animal for hunting, allowing you to make a new dish from nearly every animal in-game while enjoying some old classics, such as Hot dogs, Burgers, Ice cream, Sushi, and much, much more! The new foods should give the player different buffs and expand on the food crafting system!
In addition to the new foods, I've added a whole new restaurant in New Atlantis that will sell all sorts of dishes I've added to the game. Don't like the restaurant's look? Well, you can disable or enable the shop from your game settings menu, adding and removing it whenever you so choose! I've also included a buildable Port-O-Vender that vends food items. This can be built at an outpost or on your ship. I also included an alchemy table to craft a few extra strong potions. The hunting: As stated, we've gone ahead and added new items to every animal in the game through a method that won't directly edit them, so don't worry about any overrides. Each creature now comes with meat and unique items. The most important part of this new addition is that you can now gather every animal's "DNA" .This DNA will be used as an important crafting item. Uses for DNA: Now you can make a trophy for every animal! Now you can clone every animal! The DNA will allow the player to clone an egg of each represented animal, which the player will be able to retrieve and then drop from their inventory. Once dropped, the egg will eventually hatch! Remember to keep it safe because it can be destroyed and just might get attacked if left out.
There are two types of clones you can hatch from every animal in-game. Both are outlined in the crafting menu via the outpost build system.
Clone Set A: Are full-sized creatures that grow to maturity instantly, each animal will then have a unique harvest option that you can gather, similar to plants, most will give unique new items and others will give useful items. Clone Set B: Each of these is a miniature version of every animal in the game, mostly used as pets! I've added a few terrariums for them, however, you can place them anywhere.
The Farm:
On top of these new systems, I've included a new farming system! Both for your outpost and IN YOUR SHIP! The new Botany Lab can be used to craft the new 50 or so plants, then can be dropped anywhere and will eventually grow into the represented plant. I've also added a cloner for mass production of each plant that is compact enough to fit onto any ship! In addition to these cloners, I've included passive resource generators to go hand in hand with the planting and farming system, which include a few new resources.
Important infor for planting: Do not store the plants after they have been crafted, sometimes, they will grow where they are placed. For a full guide on how the sprouts for planting work, there is a data slate on the workbench itself that will explain more.
The dream for an in-ship automatic farm can now be realized as you go about and collect each creature from around the galaxy!
This mod also comes with a small voice-acted quest that adds a bit to the immersion and lore!
All of these come together to bring you a fun new experience that expands the game! Brought to you with love <3
Huge thanks and amazing work by my very real VAs
Eliza Vaughn voiced by Madeline McQueen Mercer voiced by Jon White
Blender tools from SGB was used in the making of this mod <3
A special huge thanks to!
NorthwindBlue Calzone_kestis TheMilkArtist JMPZ11 Korodic GentrySBear TheTennessee KaoruSatou
Big help in making this mod possible! <3
Release notes
Xbox
-
1.00== Describe this release ==
-
1.00:Important:
This most recent update will change formID, due to the new features, and therefore MUST require either the complete deletion of old outpost objects, a new save, or a unity jump before updating."
Correct version:
Included a new destruction feature for all of the plantable crops; now, the plants can be manually destroyed. Both by hostiles and yourself.
Added back the information stand. This will clarify the functions of the mod. Located in my custom workbench list.
Removed essential from all the large creatures. This is to add immersion and match the new vulnerability of the plantable crops. Small creatures are unchanged.
Put the banana textures back for xbox.
Fixed a lot of typos and mismatched resource outputs. Some of the crops produced the wrong resource or had a different name from what it produced.
Adjusted some crop sizes on a few crops; crops meant to be large remained untouched.
Included a complete quest button on the info stand for those who would like to skip the quest.
Fixed some minor Food recepie issues
Reduced some of the buff portions
Added Old Earth PCs to the trophy build list.
Lots of general fixes.
-
1.00Do not use
-
1.0014/5
Re-added missing Resource tags for fruits and veggies.
Rebalanced the entire Food item list Fixed or adjusted unintentional OP buffs and timing issues
Re-compressed Textures on Xbox for better texture quality
Moved OP buffs to potion effect
Added more potions to the Alchemy table
Added a few new animal trophies
Added the missing coral crab mount
Fixed Alchemy Table
Fixed bell pepper plant green peppers produce the proper item.
Added back missing Peach Tree
Removed Extra Horn "Twintail"
Added Wheat Field
Adjusted Barn Nav-mesh pathing and extended the ramps
Name adjustments
Item description adjustments -
1.00Rebalanced the entire Food item list Fixed or adjusted unintentional OP buffs and timing issues
Re-compressed Textures on Xbox for better texture quality
Moved OP buffs to potion effect
Added more potions to the Alchemy table
Added a few new animal trophies
Added the missing coral crab mount
Fixed Alchemy Table
Fixed bell pepper plant green peppers produce the proper item.
Added back missing Peach Tree
Removed Extra Horn "Twintail"
Added Wheat Field
Adjusted Barn Nav-mesh pathing and extended the ramps
Name adjustments
Item description adjustments
-
1.00Replaced the PC texture Ba2, accidentally duplicated my Xbox Texture Ba2 over the PC Texture archive, resulting in washed-out texturing. This has been fixed.
PC
-
1.00== Describe this release ==
-
1.00:Important:
This most recent update will change formID, due to the new features, and therefore MUST require either the complete deletion of old outpost objects, a new save, or a unity jump before updating."
Correct version:
Included a new destruction feature for all of the plantable crops; now, the plants can be manually destroyed. Both by hostiles and yourself.
Added back the information stand. This will clarify the functions of the mod. Located in my custom workbench list.
Removed essential from all the large creatures. This is to add immersion and match the new vulnerability of the plantable crops. Small creatures are unchanged.
Put the banana textures back for xbox.
Fixed a lot of typos and mismatched resource outputs. Some of the crops produced the wrong resource or had a different name from what it produced.
Adjusted some crop sizes on a few crops; crops meant to be large remained untouched.
Included a complete quest button on the info stand for those who would like to skip the quest.
Fixed some minor Food recepie issues
Reduced some of the buff portions
Added Old Earth PCs to the trophy build list.
Lots of general fixes.
-
1.00Do not use
-
1.0014/5
Re-added missing Resource tags for fruits and veggies.
Rebalanced the entire Food item list Fixed or adjusted unintentional OP buffs and timing issues
Re-compressed Textures on Xbox for better texture quality
Moved OP buffs to potion effect
Added more potions to the Alchemy table
Added a few new animal trophies
Added the missing coral crab mount
Fixed Alchemy Table
Fixed bell pepper plant green peppers produce the proper item.
Added back missing Peach Tree
Removed Extra Horn "Twintail"
Added Wheat Field
Adjusted Barn Nav-mesh pathing and extended the ramps
Name adjustments
Item description adjustments -
1.00Rebalanced the entire Food item list Fixed or adjusted unintentional OP buffs and timing issues
Re-compressed Textures on Xbox for better texture quality
Moved OP buffs to potion effect
Added more potions to the Alchemy table
Added a few new animal trophies
Added the missing coral crab mount
Fixed Alchemy Table
Fixed bell pepper plant green peppers produce the proper item.
Added back missing Peach Tree
Removed Extra Horn "Twintail"
Added Wheat Field
Adjusted Barn Nav-mesh pathing and extended the ramps
Name adjustments
Item description adjustments
-
1.00Replaced the PC texture Ba2, accidentally duplicated my Xbox Texture Ba2 over the PC Texture archive, resulting in washed-out texturing. This has been fixed.
Additional Screenshots Available
This mod has 12 additional screenshots available on the official Bethesda.net page.
View All Screenshots on Bethesda.netCommunity Photos (1)
Photos shared by users and linked to this mod.
YouTube Videos (1)
Galactic Harvest Tutorial: Get Rich in Credits, Buffs, and Resources
Community Rating & Feedback
User Reviews (1)
A decent mod that introduces the ability to farm and ranch many crops and animals anywhere in the Settle System. The new structures and workstations are good. Some of it is overpowered, which is a turn-off, but it's easily ignored. The quest is fine. And using the decor/ workstations/ habs/ systems are often finicky and often times float, looking disjointed from the vanilla structures. There's an information board, so a lot of questions can be answered. I love the models for the food. Works fantastic as decoration pieces. And the best part about this mod is I'm able to have my lovely flat beetle pets in my ship. The biggest con with the mod has to be with the actual farming and ranching aspects. The set up is simple gather the DNA for the animals and the basic resources to create the crops. Then you drop them out of your inventory and place them where you want to go. Yet 90% of the time it disappears, making it impossible to farm. Defeats the point of the mod honestly.
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Mod Information
- Published
- Apr 08, 2025
- Last Updated
- Oct 09, 2025
- Platforms
- PC, Xbox
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