Community Spaceship Expansion
Community Rating
Overview & Features
This mod adds 46 new unique ships to the ship spawns, with each coming in three variants and for different factions, totalling in over 428 new ships added to the spawns! Ships come in different version, just like vanilla ships, and are fully integrated into the ship's leveled lists. I took the time to ask around various communities for their ship submissions and carefully recreated them all in Creation Kit.
Current unique ship count: 46 Current all ships added: 428 Ships designed by me: 15 Ships designed by the community: 31
All ships work just like vanilla ones, they have an interior, can be boarded and captured. The only exception are the M-Class haulers, these cannot be boarded. The aim is to expand the collection of ships over times with even more design from you all, the great community of Starfield! If you're interested in submitting your design, head over to this mods Nexus Mods page and read the pinned comment there. A detailed list about all added ships can be found there as well.
Bug fixes are prioritized over adding new ships.
A patch adding many of these designs to various vendors around the Galaxy can be found when searching for Community Spaceship Expansion - Buyable Ships
Compatibility
Not compatible with other mods making hard edits to the same spawn lists. Overridden forms are listed at the bottom of the page in the Technical Details section. Works with Place Doors Yourself now!
Credits
- 426C616E6475
- erebusparcae
- hongooi (Thank you for contributing so many ships!)
- han
- Mp5lng
- Nuru+ (Big shoutout for providing such awesome screenshots for rebuilding!)
Support
If you run into issues or have feedback, feel free to write me a message on Discord or Nexus, same username as here: DownfallNemesis I am also in the official BGS Discord as well as the Starfield Modding Discord!
Technical Details
Please refer to this Creations Nexus Mods page for technical details about Ship Injection, Pointer Handle Usage and edited Vanilla Forms. Link to the Nexus page: https://www.nexusmods.com/starfield/mods/14174
Release notes
Xbox
-
2.1.0- Added correct ship manufacturer keywords to all ships
- Fixed blueprinting issues for all remaining ships
- All ships have working NavMesh now
- All ships have working load doors between interior and exterior now
- All ships are properly unlocked now
- These fixes will have no effect for already spawned in ships -
2.0.0- Ships are now added via hard edits instead of injection, refer to the Technical Details section at the bottom of this Creations main page
- Fixed blueprinting issues for Deimos ships
- Fixed various ship name typos
- Delocalized the .esm, translations support string files now
- Future updates will focus on fixing blueprinting issues for the remaining manufacturers -
1.3.2a- Added PlayStation support
-
1.3.2- Fixed the Wolverine, Revenant and Goblin having a wrongly setup landing bay
-
1.3.1- IMPORTANT: I redid the quest that adds the ships to the spawns, to properly support content updates to this mod going forward.
- This means, when updating, the mod will add 428 ships to the spawns again. If you do not want to have the ships double in your spawns, please remove the mod first, save the game, and then add it back in. This step is not required for any future updates. -
1.3.0- Added 5 new ships
- Added 45 new variations using the 5 new ships, total ship count is 425 now
- HopeTech: Rogue, designed by Mp5lng
- Nova: Vulpine, designed by Nuru+
- Stroud: Galatea, designed by Nuru+
- Taiyo: Kishi, designed by Nuru+
- Taiyo: Camel, designed by han
-
1.2.1- Removed unneeded leftover AutopilotAI actors
- Generated interior for all ships instead of using dynamic ones
- This change will make it work with Place Doors Yourself -
1.1.0- hongooi adjusted the Oynx, Wolverine and Perelandra to be more in line with their original design
- Removed unused base forms -
1.0.1- Added a delay to the script to wait for the game to fully load, before attempting to add the ships to leveled lists
-
1.0.0Initial release
Playstation
-
2.1.0- Added correct ship manufacturer keywords to all ships
- Fixed blueprinting issues for all remaining ships
- All ships have working NavMesh now
- All ships have working load doors between interior and exterior now
- All ships are properly unlocked now
- These fixes will have no effect for already spawned in ships -
2.0.0- Ships are now added via hard edits instead of injection, refer to the Technical Details section at the bottom of this Creations main page
- Fixed blueprinting issues for Deimos ships
- Fixed various ship name typos
- Delocalized the .esm, translations support string files now
- Future updates will focus on fixing blueprinting issues for the remaining manufacturers -
1.3.2a- Added PlayStation support
PC
-
2.1.0- Added correct ship manufacturer keywords to all ships
- Fixed blueprinting issues for all remaining ships
- All ships have working NavMesh now
- All ships have working load doors between interior and exterior now
- All ships are properly unlocked now
- These fixes will have no effect for already spawned in ships -
2.0.0- Ships are now added via hard edits instead of injection, refer to the Technical Details section at the bottom of this Creations main page
- Fixed blueprinting issues for Deimos ships
- Fixed various ship name typos
- Delocalized the .esm, translations support string files now
- Future updates will focus on fixing blueprinting issues for the remaining manufacturers -
1.3.2a- Added PlayStation support
-
1.3.2- Fixed the Wolverine, Revenant and Goblin having a wrongly setup landing bay
-
1.3.1- IMPORTANT: I redid the quest that adds the ships to the spawns, to properly support content updates to this mod going forward.
- This means, when updating, the mod will add 428 ships to the spawns again. If you do not want to have the ships double in your spawns, please remove the mod first, save the game, and then add it back in. This step is not required for any future updates. -
1.3.0- Added 5 new ships
- Added 45 new variations using the 5 new ships, total ship count is 425 now
- HopeTech: Rogue, designed by Mp5lng
- Nova: Vulpine, designed by Nuru+
- Stroud: Galatea, designed by Nuru+
- Taiyo: Kishi, designed by Nuru+
- Taiyo: Camel, designed by han
-
1.2.1- Removed unneeded leftover AutopilotAI actors
- Generated interior for all ships instead of using dynamic ones
- This change will make it work with Place Doors Yourself -
1.1.0- hongooi adjusted the Oynx, Wolverine and Perelandra to be more in line with their original design
- Removed unused base forms -
1.0.1- Added a delay to the script to wait for the game to fully load, before attempting to add the ships to leveled lists
-
1.0.0Initial release
Community Photos (1)
Photos shared by users and linked to this mod.
My latest ship, the Revenant, from the Community Spaceship Expansion mod. The shot is after landing at the Nomad settlement on Earth (from zone79's Nomad space suit mod).
By Ghastly Knight
Starfield Free Mod Community Spaceship Expansion
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