DracTech Systems - Personal Firearms (Particle Weapons) (Phasers)
By WMDracutus
Community Rating
Greetings All and Welcome!
I introduce to you the range of DracTech Personal Firearms! Particle damage-based weapons to suit your needs!
DracTech HX-01 Heavy Weapon DracTech PX-01 Pistol DracTech RX-01 Rifle DracTech SX-01 Sniper Rifle
Striking a deal with other manufactures, we obtained schematics for various weapons, which we then retrofitted to fire Particle Rounds! We are currently working with engineers to customise the external weapons to have a similar look and feel
Grab yours today!
Features:
PLEASE READ BEFORE UPDATING
I created these weapons as I noticed the lack of particle-based weapons, plus I am not a big fan of Va'ruun weapons look. I like the look of the Novalight, with no real rifle version. So, I took the look of the Novablaster model to create the DracTech RX-01, then the others followed soon after.
Current Version 3.4 (08th April 2026)
- PS5 Compatibility
A few points:
- Currently a WIP
- Updated using the new CK2
- Charge has been removed from all weapons
- No Longer crafted at the Industrial Workbench
- Weapons are available with a mini quest -- This quest starts after collecting the Lodge Key
- You should be able to start the quest mid game using this console command ( SetStage FE02F803 0 ) -- However New game / New Game + preferred
- The weapons start as a basic weapon -- A PADD is provided to enable upgrades to the weapons at the following levels: 25/50/75/100 --- These updates will increase Tier & Rarity
- Weapons can no longer be modded via the Weapon Workbench
- Projectiles have been updated
- Weapons no longer use ammo -- Weapons now use power and will recharge automatically after a short period
- The SX-01 & HX-01 are not available to build until level 15
To-Do:
- Change the delivery of the SX-01 & HX-01 to be delivered directly to the player via the PADD, rather than spawn in The Lodge.
- Add a button to apply all upgrades to all weapons if user is over 100, to allow for mid game saves.
*** I am looking for someone to assist with retexture/design new weapons visuals. Ideally would like a Star Trek inspired weapon look) ***
Feedback is always welcome, if you feel there are any adjustments to be made feel free to contact me on the BGS Discord or Nexus Mods. https://discord.com/invite/bethesda https://next.nexusmods.com/profile/WMDracutus/about-me
If you like this mod, don't forget to endorse it! :)
Compatibility:
- No known compatibility issues.
Credits:
A Massive Shoutout to the following champs for their invaluable assistance, without them I could not have done this!
- Tealcjohnston's
- TheSilentAvenger's
- TheAncientOneNM's
- DownfallNemesis's
- GoArray's Profile
- The_Holographic
My Other Mods:
Release notes
Xbox
-
3.4- PS5 Compatibility
-
3.3Current Version 3.3 (27th August 2025)
- Complete overhaul of the backend terminal system
-- Changed how the upgrade process works
-- Adjusted the PADD menu to reflect changes
-- Made terminal a little more immersive
- Now mid game compatible
- Adjusted weapon stats / inc levelling stats
-- Stats adjusted
--- Damage / Cone of Fire / Recoil / Ammo Capacity (PX-01 & RX-01 Only) / Recharge Time (PX-01 & RX-01 Only)
- Weapons can no longer be modded via the Weapon Workbench
- All weapons are upgraded at the same time, not individual
*Warning* The weapons must be in your inventory to upgrade, otherwise they will not get upgraded.
- Weapons can now be transferred to companions. -
3.21*Fixed Script Error while trying to upgrade units*
-
3.2- Streamlined the upgrade process
-- All weapons are upgraded at the same time, not individual
*Warning* The weapons must be in your inventory to upgrade, otherwise they will not get upgraded.
- Weapons can now be transferred to companions. -
3.1Current Version 3.1 (17th June 2025)
- Modded projectiles to now look like phaser beams -
3.01- Fix RX-01 Range
- Removed Explosions from Projectiles -
3.00- Removed SM101 SMG
- Charge has been removed from all weapons
- No Longer crafted at the Industrial Workbench
- Weapons are available with a mini quest
-- This quest starts after collecting the Lodge Key
- Not Mid Game compatible
-- New game / New Game + needed as the quest runs after getting the Lodge Key
- The weapons start as a basic weapon
-- A PADD is provided to enable upgrades to the weapons at the following levels: 25/50/75/100
--- These updates will increase Tier & Rarity
- Weapons can be modded via the Weapon Workbench
- Projectiles have been updated
- Weapons no longer use ammo
-- Weapons now use power and will recharge automatically after a short period
- The SX-01 & HX-01 are not available to build until level 15 -
2.23Current Version 2.23 (10th Jul 2024)
- Fixed the display type of the weapons
-- The UI was showing for eg, the R101 was an EM rifle (It still operated as a particle rifle, just the UI showed EM) -
2.22Current Version 2.22 (08th Jul 2024)
- R101
-- Fix a texture issue causing it to be invisible or black. -
2321Current Version 2.21 (28th Jun 2024)
- P101
-- Slightly more damage
-- Fixed the charge issue
- R101
-- Added extra level damage modifiers at level 90 & 120
- H101
-- removed bullet trace animation as it was a bit full on.
* Still looking into adding burst mode to R101 (Not playing fair atm)
* Want to review the damage across the board at all levels -
2.2- Name change the S101 to SR101
- Added SM101 (SMG based off the Komada)
- Added H101 (Based off the Microgun)
- Added P101 (Based off Nova Pistol)
- P101, yes already a particle pistol, added points:
-- Slightly more damage
-- Added Charge -
1.00- Added a New Sniper Rifle version based off the Hard Target, which now fires particle rounds
- The S101 is not available to build until level 10 (may change this in the future)
- A minor damage boost to the R101
- Added charge to the R101 -
2.1- Added a New Sniper Rifle version based off the Hard Target, which now fires particle rounds
- The S101 is not available to build until level 10 (may change this in the future)
- A minor damage boost to the R101
- Added charge to the R101 -
2.0== Describe this release ==
Playstation
-
3.4- PS5 Compatibility
PC
-
3.4- PS5 Compatibility
-
3.3Current Version 3.3 (27th August 2025)
- Complete overhaul of the backend terminal system
-- Changed how the upgrade process works
-- Adjusted the PADD menu to reflect changes
-- Made terminal a little more immersive
- Now mid game compatible
- Adjusted weapon stats / inc levelling stats
-- Stats adjusted
--- Damage / Cone of Fire / Recoil / Ammo Capacity (PX-01 & RX-01 Only) / Recharge Time (PX-01 & RX-01 Only)
- Weapons can no longer be modded via the Weapon Workbench
- All weapons are upgraded at the same time, not individual
*Warning* The weapons must be in your inventory to upgrade, otherwise they will not get upgraded.
- Weapons can now be transferred to companions. -
3.21*Fixed Script Error while trying to upgrade units*
-
3.2- Streamlined the upgrade process
-- All weapons are upgraded at the same time, not individual
*Warning* The weapons must be in your inventory to upgrade, otherwise they will not get upgraded.
- Weapons can now be transferred to companions. -
3.1Current Version 3.1 (17th June 2025)
- Modded projectiles to now look like phaser beams -
3.01- Fix RX-01 Range
- Removed Explosions from Projectiles -
3.00- Removed SM101 SMG
- Charge has been removed from all weapons
- No Longer crafted at the Industrial Workbench
- Weapons are available with a mini quest
-- This quest starts after collecting the Lodge Key
- Not Mid Game compatible
-- New game / New Game + needed as the quest runs after getting the Lodge Key
- The weapons start as a basic weapon
-- A PADD is provided to enable upgrades to the weapons at the following levels: 25/50/75/100
--- These updates will increase Tier & Rarity
- Weapons can be modded via the Weapon Workbench
- Projectiles have been updated
- Weapons no longer use ammo
-- Weapons now use power and will recharge automatically after a short period
- The SX-01 & HX-01 are not available to build until level 15 -
2.23Current Version 2.23 (10th Jul 2024)
- Fixed the display type of the weapons
-- The UI was showing for eg, the R101 was an EM rifle (It still operated as a particle rifle, just the UI showed EM) -
2.22Current Version 2.22 (08th Jul 2024)
- R101
-- Fix a texture issue causing it to be invisible or black. -
2321Current Version 2.21 (28th Jun 2024)
- P101
-- Slightly more damage
-- Fixed the charge issue
- R101
-- Added extra level damage modifiers at level 90 & 120
- H101
-- removed bullet trace animation as it was a bit full on.
* Still looking into adding burst mode to R101 (Not playing fair atm)
* Want to review the damage across the board at all levels -
2.2- Name change the S101 to SR101
- Added SM101 (SMG based off the Komada)
- Added H101 (Based off the Microgun)
- Added P101 (Based off Nova Pistol)
- P101, yes already a particle pistol, added points:
-- Slightly more damage
-- Added Charge -
1.00- Added a New Sniper Rifle version based off the Hard Target, which now fires particle rounds
- The S101 is not available to build until level 10 (may change this in the future)
- A minor damage boost to the R101
- Added charge to the R101 -
2.1- Added a New Sniper Rifle version based off the Hard Target, which now fires particle rounds
- The S101 is not available to build until level 10 (may change this in the future)
- A minor damage boost to the R101
- Added charge to the R101 -
2.0== Describe this release ==
Additional Screenshots Available
This mod has 6 additional screenshots available on the official Bethesda.net page.
View All Screenshots on Bethesda.netYouTube Videos
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Mod Information
- Published
- Jun 14, 2024
- Last Updated
- Apr 08, 2026
- Platforms
- Playstation, PC, Xbox