Village Home - Starfield Unity
Village Home

Village Home

By vmroche

Free Mod

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The village Home is a player home located in Feynman III, planet of the Feynman System. Both, the Player Home and the Village, have lots of vegetation. The Player Home is composed of two levels; the upper level is the spawning spot when you enter from the Living Quarters Area. In that level, there is a kitchen, and lots of areas to be decorated to your liking. In the lower level, there are two guests rooms, a master bedroom, a pool, a storage room and a stair that leads to the basement, where you access the land vehicles garage. This home is nested in a small village that is composed of a main terminal building, a hotel, a shooting range, an industrial zone, an underground farm and mine, a vehicle's garage, an old settlement and a Living Quarters area. There are approximately 70 NPCs that give life to the place, quests, lots of loot, decorated rooms for NPCs, and control tower and lots of vegetation. In the living quarter's area you can find a gym, a control room, vendors, a hospital, a restaurant and some other fun places to visit.

The Feynman system is located south east of the Lynnaeus system and south west of the Volii system. Once in Feynman III, you will see the Village Home POI. I recommend reading the DataSlates, for they have quests and clues to places to go and grab items that will give you access to other things. They also give important information about some items on the mod.

There is cave that you need to discover, which holds some creatures, an underground lake and a scientists lab. You should pay attention to the instructions given at the terminal in the security office of the main platform building to access it. There is a moving boat to cross that lake, and that boat has an activator to take you from one shore to the other.
            You can assign Crew Members to the Village Home. Once they have been assigned, you can find them hanging around the underground Farm and Mine, but you need to activate the Outpost beacon for that.


Most of the loot is vanilla, and the few ones that were modified, they were upgraded just a bit. No game assets were modified, and it was created in a planet that has no quests or gameplay that could cause a conflict. It is fully compatible with the game and other mods.

This mod has been completely reworked to fix some issues with the previous versions, but it did change a lot, so I do recommend, for those who are updating the mod, to uninstall the previous one and make a fresh install with this one. By that I mean you should remove the old version, make a save with out it, exit, enter to load that save, quit and install this mod. Then you can enter and proceed to Feynman. Keep in mind that the mod changed planet and it is now on Feynman III, instead of Bardeen III. Please, do not keep both versions of the mod, they will conflict with each other and may even cause a CTD, since they both have the same unique NPCs, Quests, Items, and Cells.

This mod ended up being bigger than my "Bunker House" mod, but with less overpowered stuff than my first one. If you like a mod with lots of overpowered weapons, suits and ships, you should try my "Bunker House" mod.

I would like to thank @Jenwin77, whose enormous help and ideas have made possible a lot of things that were not included in my previous mod. I would also like to thank @LjTiger69, who has helped me a lot with the use of xEdit for some fixes. Let's not forget to thank all those modders that have released great tutorial videos on the Creation Kit. Lastly, I would like to thank Bethesda for the Creation Kit, that has made life a lot easier for us modders.

I apologize for all the time I took for releasing this long overdue update, but once you see everything done to it, you will understand why it took me this long. Hope you enjoy the mod!

     If you would like to make any comments, or make a report about this mod, you can drop me some lines at www.nexusmods.com, either in the Village Home page, or by sending me a direct message there. I check for comments everyday and reply, most of the times, within the same day. Please feel free to do so, I like to hear from you and your comments (good or bad, they are all positive always). Thanks.

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This mod has 12 additional screenshots available on the official Bethesda.net page.

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Mod Information

Published
Feb 03, 2025
Last Updated
Sep 28, 2025
Platforms
WINDOWS, XBOXONE, XBOXSERIESX

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