Sedes Requiem Player Home on Volii Alpha
By VersusXV
Community Rating
A player home on Volii Alpha with a Neon aesthetic blended with nature. Great for Ryujin Industries characters!
- Buyable via terminal on location, with a quest marker to make finding the home easy
- Full build area with player home build menu options
- Vendors: Ship Services tech and 3 other vendors, aside from the ship services tech they will also buy stolen/contraband items
- Fully furnished and decorated, clutter is static to avoid objects flying off.
- Mannequins which can be swapped between female and male.
- An outpost ship builder can be found in the bedroom.
- Mission boards for all factions can be found near the vendors map marker.
- All crafting workbenches are available, including a working stove.
- Microwave & Terrabrew coffee machine activators, for random food & coffee useful for survival players.
- New ModelA robot patrols with a variety of themes.
- New elevator near the Bar.
- Soft dependency Watchtower Mechs: Players who also have the Watchtower creation and have completed the quest "Port in a Storm", several new Mech related options appear under "Robot Theme" on the Home Terminal. The first
08 | Mechsubstitutes one of the ModelA robots for a Watchtower AI Mech to follow the same patrol route, the second09 | Extra Mechs (50,000 Credits)adds several more stationary mechs that standby till any combat. Both of these can be disabled afterwards & the 50,000 credit cost for Extra Mechs only applies once.
Update 1.10 - New robot swap option & elevator toggle on home terminal, new LOD & various fixes. Featuring Watchtower integration, players with both creations will have Home Terminal options for Mechs
Update 1.08 - Hotfix for PlanetData issue on new games & privacy toggle fixed, clipping & missing collision fixed in master bedroom, gates outside Guest bedroom auto-open when home is acquired, robot patrol navigation improved & one of the robots waits until the gate opens
Update 1.06 - Key Changes:
- Buildable Habs: Added versions of base game outpost habs under "Structures2" (Sedes Requiem exclusive) for easier placement on platforms, avoiding issues that prevent placement. Player home categories plus Structures2 are available in the build menu at this location.
- Robot Pods Activation: Master bedroom terminal now activates/deactivates robot patrols.
- Privacy Toggle: Circular room in master bedroom can become solid via the terminal, maintaining visibility from inside.
- Various Lighting/clipping Fixes: Adjusted outdoor lights, and resolved several clipping issues. Incorrect display in Guest Bedroom fixed. Added a blue neon sign near ship services tech to indicate the latest version.
- Bug Fix on New Game Start: Resolved issue where during a new game start, the playerhome quest marker could override intro quest objectives from being the actively displayed objective.
Support
If you run into issues or have feedback, feel free to write me a message on Discord, same username as here:
VersusXV
I'm also in the official Bethesda Game Studios Discord server and the Nexus Starfield Modding server.
Release notes
Xbox
-
1.11== Describe this release ==
Adds PS5 Support, no other changes at this time -
1.10- ModelA robot patrols with a variety of themes
- LChar conditions fix to avoid no result scenario on ModelA robot patrols with a specific swap
- Scripted fallback in case of unexpected state with the robot swap system
- New elevator near the Bar
- New LOD
- New rotating sign near the landing area
- Various small fixes
- **Soft dependency Watchtower Mechs**: Players who also have the Watchtower creation and have completed the quest Port in a Storm, several new Mech related options appear under Robot Theme. The first `08 | Mech` substitutes one of the ModelA robots for a Watchtower AI Mech to follow the same patrol route, the second `09 | Extra Mechs (50,000 Credits)` adds several more stationary mechs that standby till any combat. Both of these can be disabled afterwards & the 50,000 credit cost for Extra Mechs only applies once. -
1.09- ModelA robot patrols with a variety of themes
- New elevator near the Bar
- New LOD
- New rotating sign near the landing area
- Various small fixes -
1.08## Update 1.08 - Hotfix for planetdata issue on new games & privacy toggle fixed, clipping & missing collision fixed in master bedroom, gates outside Guest bedroom auto-open when home is acquired, robot patrol navigation improved & one of the robots waits until the gate opens
-
1.07Hotfix for PlanetData issue on new games & privacy toggle fixed
**Changelog:**
- Fixed new significant issue where new game starts with 1.06 version of this creation installed prevent NeonCity overlay being created
- Fixed privacy toggle to have solid pieces on inside & out
- Added collision box to address object in master bedroom lacking collision
- Removed unmarked test button that's no longer needed -
1.06- **Buildable Habs**: Added versions of base game outpost habs under "Structures2" (Sedes Requiem exclusive) for easier placement on platforms, avoiding issues that prevent placement. Player home categories plus Structures2 are available in the build menu at this location.
- **Robot Pods Activation**: Master bedroom terminal now activates/deactivates robot patrols.
- **Privacy Toggle**: Circular room in master bedroom can become solid from the outside via the terminal, maintaining visibility from inside.
- **Various Lighting/clipping Fixes**: Adjusted outdoor lights, and resolved several clipping issues. Incorrect display in Guest Bedroom fixed. Added a blue neon sign near ship services tech to indicate the latest version.
- **Bug Fix on New Game Start**: Resolved issue where during a new game start, the playerhome quest marker could override intro quest objectives from being the actively displayed objective.
- Reupload for missing BA2 -
1.05- **Buildable Habs**: Added versions of base game outpost habs under "Structures2" (Sedes Requiem exclusive) for easier placement on platforms, avoiding issues that prevent placement. Player home categories plus Structures2 are available in the build menu at this location.
- **Robot Pods Activation**: Master bedroom terminal now activates/deactivates robot patrols.
- **Privacy Toggle**: Circular room in master bedroom can become solid from the outside via the terminal, maintaining visibility from inside.
- **Various Lighting/clipping Fixes**: Adjusted outdoor lights, and resolved several clipping issues. Incorrect display in Guest Bedroom fixed. Added a blue neon sign near ship services tech to indicate the latest version.
- **Bug Fix on New Game Start**: Resolved issue where during a new game start, the playerhome quest marker could override intro quest objectives from being the actively displayed objective. -
1.04Attempted fix for Xbox only lighting issue near the Ship Services Technician
Fixed landing animation on first visit to the location
Fixed no collision on Potted Plant
Fixed Stroud-Eklund Ship Kiosk
Fixed weapons workbench not being usable -
1.03(Incorrect version uploaded)
-
1.02Attempted fix for Xbox only lighting issue near the Ship Services Technician
Fixed landing animation on first visit to the location
Fixed no collision on Potted Plant
Fixed Stroud-Eklund Ship Kiosk -
1.00== Describe this release ==
-
1.01- "Structures" category was left enabled as an extra category, removed now since those objects don't work well here for placement and there's no known load order neutral solutions for that currently.
- "Decorate" option accessible before buying house, now it gets enabled only after buying
- Clipping in one of the less used areas
- Comment marker affinity event fixed
- Comment marker audio wasn't working in most cases due to audio occlusion. If you are not within the same volume their voice audio will be canceled out. The relevant audio occlusion volume has been removed
Playstation
-
1.11== Describe this release ==
Adds PS5 Support, no other changes at this time
PC
-
1.11== Describe this release ==
Adds PS5 Support, no other changes at this time -
1.10- ModelA robot patrols with a variety of themes
- LChar conditions fix to avoid no result scenario on ModelA robot patrols with a specific swap
- Scripted fallback in case of unexpected state with the robot swap system
- New elevator near the Bar
- New LOD
- New rotating sign near the landing area
- Various small fixes
- **Soft dependency Watchtower Mechs**: Players who also have the Watchtower creation and have completed the quest Port in a Storm, several new Mech related options appear under Robot Theme. The first `08 | Mech` substitutes one of the ModelA robots for a Watchtower AI Mech to follow the same patrol route, the second `09 | Extra Mechs (50,000 Credits)` adds several more stationary mechs that standby till any combat. Both of these can be disabled afterwards & the 50,000 credit cost for Extra Mechs only applies once. -
1.09- ModelA robot patrols with a variety of themes
- New elevator near the Bar
- New LOD
- New rotating sign near the landing area
- Various small fixes -
1.08## Update 1.08 - Hotfix for planetdata issue on new games & privacy toggle fixed, clipping & missing collision fixed in master bedroom, gates outside Guest bedroom auto-open when home is acquired, robot patrol navigation improved & one of the robots waits until the gate opens
-
1.07Hotfix for PlanetData issue on new games & privacy toggle fixed
**Changelog:**
- Fixed new significant issue where new game starts with 1.06 version of this creation installed prevent NeonCity overlay being created
- Fixed privacy toggle to have solid pieces on inside & out
- Added collision box to address object in master bedroom lacking collision
- Removed unmarked test button that's no longer needed -
1.06- **Buildable Habs**: Added versions of base game outpost habs under "Structures2" (Sedes Requiem exclusive) for easier placement on platforms, avoiding issues that prevent placement. Player home categories plus Structures2 are available in the build menu at this location.
- **Robot Pods Activation**: Master bedroom terminal now activates/deactivates robot patrols.
- **Privacy Toggle**: Circular room in master bedroom can become solid from the outside via the terminal, maintaining visibility from inside.
- **Various Lighting/clipping Fixes**: Adjusted outdoor lights, and resolved several clipping issues. Incorrect display in Guest Bedroom fixed. Added a blue neon sign near ship services tech to indicate the latest version.
- **Bug Fix on New Game Start**: Resolved issue where during a new game start, the playerhome quest marker could override intro quest objectives from being the actively displayed objective.
- Reupload for missing BA2 -
1.05- **Buildable Habs**: Added versions of base game outpost habs under "Structures2" (Sedes Requiem exclusive) for easier placement on platforms, avoiding issues that prevent placement. Player home categories plus Structures2 are available in the build menu at this location.
- **Robot Pods Activation**: Master bedroom terminal now activates/deactivates robot patrols.
- **Privacy Toggle**: Circular room in master bedroom can become solid from the outside via the terminal, maintaining visibility from inside.
- **Various Lighting/clipping Fixes**: Adjusted outdoor lights, and resolved several clipping issues. Incorrect display in Guest Bedroom fixed. Added a blue neon sign near ship services tech to indicate the latest version.
- **Bug Fix on New Game Start**: Resolved issue where during a new game start, the playerhome quest marker could override intro quest objectives from being the actively displayed objective. -
1.04Attempted fix for Xbox only lighting issue near the Ship Services Technician
Fixed landing animation on first visit to the location
Fixed no collision on Potted Plant
Fixed Stroud-Eklund Ship Kiosk
Fixed weapons workbench not being usable -
1.03(Incorrect version uploaded)
-
1.02Attempted fix for Xbox only lighting issue near the Ship Services Technician
Fixed landing animation on first visit to the location
Fixed no collision on Potted Plant
Fixed Stroud-Eklund Ship Kiosk -
1.00== Describe this release ==
-
1.01- "Structures" category was left enabled as an extra category, removed now since those objects don't work well here for placement and there's no known load order neutral solutions for that currently.
- "Decorate" option accessible before buying house, now it gets enabled only after buying
- Clipping in one of the less used areas
- Comment marker affinity event fixed
- Comment marker audio wasn't working in most cases due to audio occlusion. If you are not within the same volume their voice audio will be canceled out. The relevant audio occlusion volume has been removed
Additional Screenshots Available
This mod has 12 additional screenshots available on the official Bethesda.net page.
View All Screenshots on Bethesda.netYouTube Videos
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Mod Information
- Published
- Dec 10, 2024
- Last Updated
- Apr 21, 2026
- Platforms
- Playstation, PC, Xbox