Of Wind And Sun Ships - Starfield Unity
Of Wind And Sun Ships

Of Wind And Sun Ships

Free Mod

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This free mod expands the use of solar sails from my mod "Of Wind And Sun" to NPC ships from various factions in the game, from civilians to Galbank, from Crimson Fleet to other factions. This is a constantly updated creation, so as i add components to the base "Of Wind And Sun" mod I will update this mod to include all the new features.

In this first release you will be able to come across Crimson Fleet sailing ships with red sails and numerous civilian and commercial ships equipped with gold sails. Combat and updated ship layout included.

--------FOLLOWING: WARNING AND RECOMMENDATIONS---------------- It is necessary to have the main "Of Wind And Sun" mod to work, so installing it without having the main mod can cause unpredictable errors that cannot be attributed in any way to the main "Of Wind And Sun" mod or to this expansion mod "Of Wind And Sun Ships". This expansion mod, unlike the main mod, makes your save unusable if uninstalled in most cases, due to experimental interactions within the plugin I'm working on that the master file is derived from.

PC VERSION: I recommend backing up your Saves folder and switching between the folder with the "Of Wind And Sun Ships" save and your normal saves to play without it after removing it from the load order, you should have no problem doing this. Alternatively, after disabling the "Of Wind And Sun Ships" mod, you can load a save made before the mod was enabled. Always keep in mind that this mod, unlike the one it is dependent on, will make your saves dependent on it.

XBOX VERSION: I can't recommend a specific way to safely back up your saves on Xbox that I can describe, I personally just load a save from before installing the mod if necessary. If you know of a safe way to back up your Starfield saves on XBox, use it at your own risk. Always keep in mind that this mod, unlike the one it depends on, will make your saves dependent on it.

--------FOLLOWING: IMPORTANT CONSIDERATIONS------------------------- Always install this mod "Of Wind And Sun Ships" with the load order following the main mod "Of Wind And Sun" for it to work correctly. For reasons that I'm still investigating, NPC ships "update" their appearance only after you go to a land location, ideally a spaceport like that of one of the main cities (for example New Atlantis). So if you install it and your save starts with you in space on the ship, you will have to land and fly back to see the effects of the mod. My advice is to save while you are at the spaceport and then install the mod "Of Wind And Sun Ships" with the load order following the main mod "Of Wind And Sun". As for the main mod on which this mod is dependent, the intention is to give long-term support/development, so it will be constantly updated to align with new game content and the main mod, including new layouts for NPC ships and, as soon as possible, inserting custom ships that can be purchased by the player directly from the main vendors. Some NPC ships may remain inactive after being spawned, especially if they are related to quests that you have already completed in your save. Generally, leaving the area and returning to it helps to reset the spawn system. Such ships take the appearance of wrecks that you cannot destroy and with which you cannot interact.I'm working on this aspect too.

Having said that, I personally haven't felt the need to uninstall these two mods in my testing phases, but obviously I haven't been able to verify all the interactions with the many and splendid existing Starfield mods, so I'll leave it up to you to evaluate any incompatibilities and act accordingly.

REMEMBER: you need the main paid mod "Of Wind And Sun" to use this mod, without it is unusable.

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This mod has 7 additional screenshots available on the official Bethesda.net page.

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Mod Information

Published
Nov 26, 2024
Last Updated
Nov 26, 2024
Platforms
WINDOWS, XBOXONE, XBOXSERIESX

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