Heezdedjim's Hideout
By Heezdedjim
Community Rating
Full service shipyard with 31 custom ships and many helpful amenities to hot start your new game or NG+ run.
NOTE: There is now an achievement friendly version of this mod with all of the same features as the free version.
WHAT YOU GET
- Universal shipbuilder with all vanilla modules.
- 31 Custom ships of all classes (A, B, C) and various designs.
- Ship vendor kiosk with custom ships, vendor exclusive premium ships, and unique ships that can't be bought anywhere.
- Unlimited storage boxes for all of your items and resources. All crafting benches linked to unlimited storage.
- Outpost building (surface) and interior decoration (underground). Rest healing benefits depending on your settings.
- High capacity (10 million kg) outpost transfer container for offloading ship cargo, outpost building, crafting benches, and builder / harvester storage.
- Shady surgeon with a cure for whatever ails you. If you've got the creds, he's got the meds.
- Black market arms dealer with unique weapons and armor, ammo, and primers for sale.
- Several highly skilled crew members waiting to be hired.
- Mission board and bounty clearance terminal.
WHERE TO FIND IT
To find the hideout, go to Alpha Centauri > Gagarin and land at the Hidden Base. From the landing spot, walk straight ahead and find the hideout entrance at the bottom of the ramp.
COMPATIBILITY
Should work seamlessly in any load order.
SUPPORT
discord.gg/Gd2T3ay6dU
Release notes
Xbox
-
4.00Initial public release for PS5.
-
3.20Added missing workbench icons for custom weapons.
-
3.10* Added new custom ship Arcturus (Class C with compact profile allowing use of outpost Small Landing Pad)
* Missing stack of Antimony added to Transfer Container resource stock (this fix will only take effect on first install or reinstall of the mod or when starting a new game or NG+ and visiting the hideout for the first time)
* Corrected script fragment naming to avoid potential namespace collisions with base game or other mods
* Wilson now sells Ship Parts -
3.00Wilson has secured exclusive licensing to sell the M-15 Vindicator assault rifle, M-92 Mantis sniper rifle, M-23 Katana combat shotgun, and the Armax Arsenal Exosuit armor set.
-
2.90Added 10 new custom ships. If new ships don't show up right away try sleeping for 24 hours on Venus (Sol system) to reset ship vendor stock.
-
2.80Added five new custom ships (four Class A and one Class B). If new ships don't show up right away try sleeping for 24 hours on Venus (Sol system) to reset ship vendor stock.
-
2.70Added eight new custom ships (2 each Class A/B and 4 Class C). If new ships don't show up right away try sleeping for 24 hours on Venus (Sol system) to reset ship vendor stock.
-
2.60* More fixes for custom ships broken by recent game updates.
* Added new custom ship Kepler X (Class C) -
2.50Update to fix broken custom ships.
-
2.20* Wilson has secured one of only two surviving examples of the M-12 Locust prototype SMG.
* Fixed a couple of floating items. -
2.10Wilson has received a new consignment of unique weapons from unknown makers.
-
2.00This small expansion includes a new Crew Quarters and Medical Bay and new recruitable crew members. In testing this release did not cause any problems with updates in place of saves already using the mod.
Fixes and additions:
* Added new underground wing with Crew Quarters and Medical Bay.
* Med Bay includes a back alley doc ready to cure whatever ails you.
* Several highly skilled persons of uncertain reputation may be found hanging around ready to be recruited to your crew.
* Added distinct location for Hideout Underground.
* Replaced glitchy clutter in the armory.
* Wilson is no longer mute. -
1.80This update includes minor fixes and enhancements. In testing this release did not cause any problems with updates in place of saves already using the mod.
Features and fixes:
* Surface and underground areas of the hideout now are tagged with the outpost and settlement location types. Depending on your settings, the player character's spacesuit should be hidden and rest healing will be activated in beds on the surface or in the underground hideout.
* Outpost building is available on the suface by the usual means. Either click the new outpost beacon on the landing pad or open the scanner and press the outpost build hotkey.
* Transfer container with some starter building resources has been added to the landing pad. This storage is separate from the resource bin in the underground hideout but is fully accessible for outpost construction, ship inventory transfers, supply and collection for harvesters and builders, and any workbenches placed in the outpost zone. The container has high (10 million kg) carry weight but not unlimited since harvesters and builders won't work with an output container having infinite (zero) capacity. There isn't much to harvest on Gagarin, but you could make it a manufacturing hub with resources imported from elsewhere.
* Decorator terminal added on the wall next to the underground entrance ladder, with access to the same storage as the existing crafting benches.
* Universal mission board and bounty clearance board added on the landing pad near the new outpost beacon.
* Gnomon (Class B) ship design now has its missing fourth missile launcher. This update should apply to previously bought ships if they have not been modified in the shipbuilder.
* Forced third-person perspective removed from toilet seating to avoid weird camera behavior. -
1.70Initial public release.
-
1.66Work in progress build for testing.
-
1.65Work in progress build for testing.
-
1.64Work in progress build for testing.
-
1.63Work in progress build for testing.
-
1.62Work in progress build for testing.
-
1.61Work in progress build for testing.
-
1.60Work in progress build for testing.
-
1.59Work in progress build for testing.
-
1.58Work in progress build for testing.
-
1.57Work in progress build for testing.
-
1.56Work in progress build for testing.
-
1.55Work in progress build for testing.
-
1.54Work in progress build for testing.
-
1.53Work in progress build for testing.
-
1.52Work in progress build for testing.
-
1.51Work in progress build for testing.
-
1.50Work in progress build for testing.
-
1.07Work in progress build for testing.
-
1.06Work in progress build for testing.
-
1.05Work in progress build for testing.
-
1.04Work in progress build for testing.
-
1.03Work in progress build for testing.
-
1.02Work in progress build for testing.
-
1.01Work in progress build for testing.
Playstation
-
4.00Initial public release for PS5.
PC
-
4.00Initial public release for PS5.
-
3.20Added missing workbench icons for custom weapons.
-
3.10* Added new custom ship Arcturus (Class C with compact profile allowing use of outpost Small Landing Pad)
* Missing stack of Antimony added to Transfer Container resource stock (this fix will only take effect on first install or reinstall of the mod or when starting a new game or NG+ and visiting the hideout for the first time)
* Corrected script fragment naming to avoid potential namespace collisions with base game or other mods
* Wilson now sells Ship Parts -
3.00Wilson has secured exclusive licensing to sell the M-15 Vindicator assault rifle, M-92 Mantis sniper rifle, M-23 Katana combat shotgun, and the Armax Arsenal Exosuit armor set.
-
2.90Added 10 new custom ships. If new ships don't show up right away try sleeping for 24 hours on Venus (Sol system) to reset ship vendor stock.
-
2.80Added five new custom ships (four Class A and one Class B). If new ships don't show up right away try sleeping for 24 hours on Venus (Sol system) to reset ship vendor stock.
-
2.70Added eight new custom ships (2 each Class A/B and 4 Class C). If new ships don't show up right away try sleeping for 24 hours on Venus (Sol system) to reset ship vendor stock.
-
2.60* More fixes for custom ships broken by recent game updates.
* Added new custom ship Kepler X (Class C) -
2.50Update to fix broken custom ships.
-
2.20* Wilson has secured one of only two surviving examples of the M-12 Locust prototype SMG.
* Fixed a couple of floating items. -
2.10Wilson has received a new consignment of unique weapons from unknown makers.
-
2.00This small expansion includes a new Crew Quarters and Medical Bay and new recruitable crew members. In testing this release did not cause any problems with updates in place of saves already using the mod.
Fixes and additions:
* Added new underground wing with Crew Quarters and Medical Bay.
* Med Bay includes a back alley doc ready to cure whatever ails you.
* Several highly skilled persons of uncertain reputation may be found hanging around ready to be recruited to your crew.
* Added distinct location for Hideout Underground.
* Replaced glitchy clutter in the armory.
* Wilson is no longer mute. -
1.80This update includes minor fixes and enhancements. In testing this release did not cause any problems with updates in place of saves already using the mod.
Features and fixes:
* Surface and underground areas of the hideout now are tagged with the outpost and settlement location types. Depending on your settings, the player character's spacesuit should be hidden and rest healing will be activated in beds on the surface or in the underground hideout.
* Outpost building is available on the suface by the usual means. Either click the new outpost beacon on the landing pad or open the scanner and press the outpost build hotkey.
* Transfer container with some starter building resources has been added to the landing pad. This storage is separate from the resource bin in the underground hideout but is fully accessible for outpost construction, ship inventory transfers, supply and collection for harvesters and builders, and any workbenches placed in the outpost zone. The container has high (10 million kg) carry weight but not unlimited since harvesters and builders won't work with an output container having infinite (zero) capacity. There isn't much to harvest on Gagarin, but you could make it a manufacturing hub with resources imported from elsewhere.
* Decorator terminal added on the wall next to the underground entrance ladder, with access to the same storage as the existing crafting benches.
* Universal mission board and bounty clearance board added on the landing pad near the new outpost beacon.
* Gnomon (Class B) ship design now has its missing fourth missile launcher. This update should apply to previously bought ships if they have not been modified in the shipbuilder.
* Forced third-person perspective removed from toilet seating to avoid weird camera behavior. -
1.70Initial public release.
-
1.66Work in progress build for testing.
-
1.65Work in progress build for testing.
-
1.64Work in progress build for testing.
-
1.63Work in progress build for testing.
-
1.62Work in progress build for testing.
-
1.61Work in progress build for testing.
-
1.60Work in progress build for testing.
-
1.59Work in progress build for testing.
-
1.58Work in progress build for testing.
-
1.57Work in progress build for testing.
-
1.56Work in progress build for testing.
-
1.55Work in progress build for testing.
-
1.54Work in progress build for testing.
-
1.53Work in progress build for testing.
-
1.52Work in progress build for testing.
-
1.51Work in progress build for testing.
-
1.50Work in progress build for testing.
-
1.07Work in progress build for testing.
-
1.06Work in progress build for testing.
-
1.05Work in progress build for testing.
-
1.04Work in progress build for testing.
-
1.03Work in progress build for testing.
-
1.02Work in progress build for testing.
-
1.01Work in progress build for testing.
Additional Screenshots Available
This mod has 11 additional screenshots available on the official Bethesda.net page.
View All Screenshots on Bethesda.netYouTube Videos
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Mod Information
- Published
- Mar 28, 2025
- Last Updated
- Apr 07, 2026
- Platforms
- Playstation, PC, Xbox