Stroud Premium Edition
By vince134
Community Rating
Stroud Premium Edition is a mod that provides around 150 new habs to enhance your experience on board your ship.
All modules are designed to be as functional and comfortable as possible. You'll find functional furniture that allows you to enjoy RP gameplay, as well as features that aren't included in the basic modules. You can purchase SPE modules from any ship technician selling Stroud modules or directly in the SPE Showroom in New Atlantis.
An Achievement Friendly of the mod is available for 200 credits, but be aware that the AF version is an exact copy of this mod. PS5 players: The AF version is currently unavailable. It will be available as soon as the QA team finishes reviewing it. This may take several weeks.
IMPORTANT WARNING: LEAVE NEW ATLANTIS BEFORE INSTALLING/UPDATING THIS MOD!!!
- SPE and Settled Systems Shuttle Service have navmesh problem ! If SSSS is loaded before SPE you'll loose SSSS navmesh (NPC won't be able to walk in the SSSS buildind) If SSSS is loaded after SPE, you'll loose SPE navmesh: NPC won't be able to walk in the SPE showroom.
Here is the list of the habs currently available :
Cockpits & other: • 3 Cockpits • 2 Landings bays, with and without ladders (Fore and Aft) • 5 Grav drives (From class A to Class M, plus decorative variant) • 5 Reactors (From class A to Class M, plus decorative variant) • 5 Shield generators (From class A to Class M, plus decorative variant) • 3 Dockers • Gyroscopes hab (to boost ship maneuverability, also available in decorative format) • SPE SAL-7000 engine: a boosted variant of the famious Slayton engine
1x1 habs : • Constellation companions rooms (Fore, Port, Aft and Starboard) • Coras room (Fore, Port, Aft and Starboard) • Ship doctors room (Fore, Port, Aft and Starboard) • Elite crew room (Fore, Port, Aft and Starboard) • Companion way • All-In-One • Bathrooms module (Fore and Aft) • Crew dormitory, a 1x1 with 8 beds! • Gym • Brig • Infirmary • Control station And more...
2x1 habs : • Captains quarters (Fore and Aft) • Infirmary (Compatible with the nexus mod Infirmary, a patch is available for the payed version) • Hydroponic hab [The circular station is inspired by reddit post from Hjalmere] • Crew quarters • Crew dormitory • Control station • Armory • All-In-One • Brigs (Fore and Aft) • Hangar • Companion way (in 2x1 and 1x2 formats) • Cargo hall And more...
2x2 habs: • Living Quarters A and B • Living space • Engineering / Hangar • Battle station
2x3 habs: • MessHalls A (with and without Hydroponics) MessHalls B: • Standard version • Top version • Top version Empty MessHalls C: • Standard version (with and without Hydroponics) • Top version (with and without Hydroponics) • Top version Empty
3x1 habs: • All-in-one • Control station • Companion ways (in 3x1 and 1x3 formats)
3x2 habs: • MessHalls A (with and without Hydroponics) MessHalls B: • Standard version • Top version • Top version Empty MessHalls C: • Standard version (with and without Hydroponics) • Top version (with and without Hydroponics) • Top version Empty
Utility modules: • 4 Staircases with 2, 3, 4 and 5 storey (Fore, Port, Aft and Starboard) • 4 Dividers (V-habs) (Fore, Port, Aft and Starboard) • 4 Ramps (Fore, Port, Aft and Starboard) • 3 Elevators with 3, 4 and 5 storey (Fore, Port, Aft and Starboard) • 5 Cross-passages modules All utility modules' exteriors can be repainted. Special thanks to Lee Wright, that joined the SPE team as 3D artist and produced all exterior 3D models.
Future updates: Some other modules are currently being designed and will be added in future updates.
Compatibility: SPE is compatible with McClarence Outfitters and with Falkland's System, we are not using the same spot. A patch for Place Doors Yourself is needed if you use SPE staircases and elevators. Place Doors Yourself is not required but HIGHLY recommended if you want to enjoy all the features of each hab and avoid strange door placement.
Patches and Add-On: Patch : Stroud Premium Edition x Ship Builder Categories => Available Patch : Stroud Premium Edition x Useful Messhalls => DISCONTINUED Patch : Stroud Premium Edition x Useful Infirmaries => Available Patch : Stroud Premium Edition x Useful Brigs => Available Add-On : Stroud Premium Edition x Deimog => Available Patch : Stroud Premium Edition x Place Doors Yourself => Available
Achievement Friendly version: An achievement friendly version is also available for 200 credits. There is no difference between the two mods.
Feedbacks and suggestions: Feedbacks and suggestions are welcome. You can contact me on Discord (username Vince134) on Bethesda Game Studio or r/Starfield servers. You can also use Nexus : https://next.nexusmods.com/profile/Vince134
Known issues: IF YOU DON'T LEAVE NA BEFORE INSTALLING/UPDATING THIS MOD, YOU WILL HAVE PROBLEMS. LEAVE NEW ATLANTIS BEFORE INSTALLING/UPDATING. During my test playthrough, I noticed some vanishing texture bug (pool table and plants) after changing the load order or updating another mod: if it occurs, simply restart your game. If the player get arrested, beds in companions, Cora and ship doctor will be considered as stollen objects and removed from the ship. If that happens, simply edit your ship.
Special thanks: Special thanks to NeoKingArthur and Lee Wright for the help they gave me. Special thank to all voice actors that worked on the V2.0.0. Special thanks to all the translators that worked on the V2.4.0: kk78789/Bodnar and PopeComet, Fyntastic, The Italian Ace, Nell Drakebane and Cion. Special thanks to all Creators that helped me, their names are listed on the SPE plaque in the Showroom entrance. Special thanks to Hjalmere for the Hydroponic tower.
If you enjoy this mod and want to support my work, you can buy me a coffee at https://buymeacoffee.com/vince134 or purchase the paid version of the mod.
Release notes
PC
-
2.5.3== Version 2.5.3 ==
- Added native compatibility with Useful Brigs V6. The SPExUB patch is not needed anymore and therefore must be disabled by players. -
2.5.2== Version 2.5.2 ==
- Fixed Chinese translation errors -
2.5.1== Version 2.5.1 ==
- Added native compatibility with TN's Class M -
2.5.0== Version 2.5.0 ==
- Added new docker modules
- Fixed translation error in german
- Original upload to PS5 -
2.4.1== Version 2.4.1 ==
- Removed Anniversary decorations, they can be enabled via a button in Lucy's office.
- Fixed translation error in chinese -
2.4.0== V 2.4.0: First Anniversary Update ==
New features and changes:
- Added native translations in the following languages:
- French
- German
- Italian
- Japanese
- Spanish
- Chinese
- The New Atlantis Showroom has been adapted to celebrate SPE's first anniversary. -
2.3.3== Version 2.3.3 ==
Fixed the script managing Gameplay options: fixed a bug in the brig 1x1 where potted plants were not removed by doors when the GpO was toggled. -
2.3.2== Version 2.3.2 ==
Fixed a bug in the Showroom where Phil Hill, from the LIST, was going to the SPE Cafeteria instead of the Viewport
Added a red light near the ramp button to make it easier to find at night -
2.3.1== Version 2.3.1 ==
Fixed a bug between the 2x1 Cargo modules and the Cpt Quarters aft 2x1, resulting in the unavailability of the Cpt Quarters Aft module -
2.3.0== Version 2.3.0 ==
New features and changes:
- Added new gameplay options to toggle decoration in Elevators, Stairs and Companionways
- Added new gameplay options to toggle exterior decoration on Engineering 2x2 and Hangar 2x1
- Added a new 2x1 Crew dormitory
- Added 5 new Shield generator : from Class A to Class M, plus decorative variant
- Added button on the exterior of SPE landing bays to prevent a bug where the ramp would not open, blocking the player from accessing the ship without fast traveling
- Rebalanced prices of all SPE Grav drives and SPE reactors
- Resorted hab list by alphabetical order
- Changes beds position in Andreja, Barrett, Sam and Sarah rooms
Bug fixes:
- Fixed some hab names
- Fixed a bug in Computer core with furniture not being removed by door -
2.2.1== Version 2.2.1 ==
Minor change in Grav drive and Reactor : hidded security doors -
2.2.0== Version 2.2.0 ==
New features and changes:
- Added a new landing bay model B with ladder instead of a door (Aft, Fore)
- Added a new SAL-7000 engine (Class C)
- Added 4 new reactors : from Class A to Class M
- Added 4 new grav drives : from Class A to Class M
- Added gyroscopes hab (to boost ship maneuverability)
- Added decorative version of the SPE reactor, the SPE grav drive and the gyroscopes hab
- Added floor and ceiling hatches to SPE splitters
- Players can now use the mirror in the Captain Quarters 2x1 to change their appearance
- Removed level requirement on SPE cockpits -
2.1.0== Version 2.1.0 ==
New features and changes:
- Added 3 new cockpits
- Added a new landing bay (Aft, Fore)
- Added Captain Quarters 1x1 module (Aft, Fore, Port and Stbd)
- Added new 1x1 modules: Brig, Control station, Infirmary, Workshop
- Added new 2x1 modules : Contol station, Computer core
- Added new 3x1 modules : All-In-One, Control station, Companion Way (3x1 and 1x3)
- Added new Utility modules: Cross-passage, Cross-spine, Windowed cross-passage, Windowed cross-spine, Windowed X hab
- Changed the hydroponic tower (Thanks to Hjalmere for allowing me to use his style)
- Changed Info terminal kiosk' texture
- Added a new easter-egg to mark the Role-Play partnership between Jade-Industries (on Reddit) and SPE
Bug fixes:
- Fixed a bug in Bathroom aft with furniture being remove by the wrong door
- Fixed a z-fighting issue in splitters port and stbd
- Fixed an issue with Stroud Customers not responding to players actions and not being able to talk at all, you might need to wait 24h on Venus to reset the customers
- Fixed z-fighting issue in stairs aft and fore
- Fixed naming error for ramps -
2.0.0==Version 2.0.0: **Showroom update**==
New features and changes:
- Added a new Stroud-Eklund showroom in New Atlantis
- Added new voiced NPCs
- Added ship vendor kiosk selling Stroud modules
- Added food kiosk in a restaurant area
- Modified NA Spaceport signage
- Added Fast travel point to Stroud Showroom
- Added habs models that can be visited
- Added information kiosks that lists SPE modules
- Added new custom 3D models for all utility modules
- Added new custom 3D models for top versions of SPE MessHalls to patch texture bug in the window
- Added new orientations for SPE elevators and SPE stairs
- Added a new 1x2 companion way
- Added toilets in all companions rooms, in Cora's room and in Ship Doctor's room
- Minor change in captain quarter: fixed floating loudspeakers, fixed gap between wall and douch cabin -
1.4.0== Version 1.4.0: **R.I.S.E. Redesigned Interiors and Ship module Expansion** ==
New features and changes:
- Added 3 elevator habs with 3,4 and 5 decks. Available in Fore and Aft orientation
- Redesigned the Battle station interior
- Added a building site in New Atlantis: LEAVE NEW ATLANTIS BEFORE UPDATING THE MOD! Preferably, don't be on Jemison at the time of the update. -
1.3.0== Version 1.3.0: **PATH Update: Personalized Access and Transitions to Habitats** ==
New features and changes:
- Added 4 Staircases with 2, 3, 4 and 5 storey. Available in Fore and Aft orientation
- Added 4 dividers (V-habs). Available in Fore, Stbd, Aft and Port orientation
- Added 4 ramps. Available in Fore, Stbd, Aft and Port orientation
- Added a Fore version of the Bathroom 1x1 (Sinks and bath cabin interverted)
- All new custom modules can be painted
- SPE modules now have icons on Xbox. All SPE modules icons have a white outline to differenciate them from Stroud one
Bug fixes:
- Fixed a bug in Captain Quarters Aft: Chair not being removed by door
- Fixed a bug in Bathrooms Aft 1x1: Decor not being removed by door/ladders
- Massive check of all lights in every modules -
1.2.0== Version 1.2.0 : **S.M.A.L.L. Update : Small-scale Modules forAdaptability and Lightweight Layouts** ==
New features and changes:
- Added 4 custom 1x1 modules for Constellation companions (All modules have Fore, Stbd, Aft, Port orientations)
- Added 4 1x1 life modules: All-in-One Berth, Bathroom, Crew Dormitory, Gym
- Added 5 2x1 life modules: All-in-One Berth, Brig (Fore and Aft), Companion Way, Hangar
- Players can now sit in front of fire places and interact with some activities
- Passengers Slots in Engineering 2x2 have been replaced by Crew Slots
- All SPE modules now have an icon in the Ship Builder (To be confirmed on XBOX as I don't have an XBOX)
- Ownership restored to Cora and Ship Doctor beds as well as companions bed (if the player het arrested, they will be removed, but editing the ship in ship builder respawn beds)
Bug fixes:
- Rear wall realignment in Crew Quarters 2x1
- Fix display screen cliping in Engineering -
1.1.0== version 1.1.0 : MessHalls Update ==
**New features and changes:**
- 20 new MessHalls modules added
- all TVs in the modules are now functional
- complete redesign of the Armory
- creation of a new 1x1 module category for the Companion Way (see bug below)
**Bug fixes:**
- correction of snap problems
- correction of decorative elements not removed in door placement
- fixed a bug in the Ship Builder concerning the list of 1x1 modules (all module names being replaced by Crew Room after selecting the companion way)
- corrected a bug in armory storage trunks (deletion of weapons, spawn of new random weapons, etc.)
- fixed a bug in the Cora's Room and Ship Doctor's Room modules that caused beds to be deleted and sent to the stollen items containers when the player was arrested (the fix consists in removing the notion of owner... all PNGs can now use these beds...). -
1.0.2== Release 1.0.2 ==
- Correction of an oversight in the Cpt Quarters Aft resulting in a decor element not being deleted when a door is placed
- Addition of a new 1x1 module: Companion Way
- Fixed a bug with the Fore snapping point on 1x1 modules and Captain Quarters Aft
- Changed the texture of the Fore and Aft plugs on all 1x1 modules and Captain Quarters
- Deactivation of the Spawn marker for Crew Members in the Captain Quarters, they can still use the chairs and armchairs but will no longer spawn naturally in these modules.
- Correction of an oversight in the Living Space resulting in decor elements not being removed when a door is placed
- Partial redecoration of the Living Space
- Addition of a tablet allowing the Star Map to be opened on a Captain Quarters sidetable (if the player places a door removing the computer from the module, they will lose access to the keyboard-StarMap but will still have access to the tablet) -
1.0.1== Release 1.0.1 ==
Addition of fore and aft version fore Cora and Ship Doctor's room.
Addition of a new 1x1 hab: "Crew's room", available in fore, port, aft and starboard orientation. -
1.00== Release 1.0 ==
First release.
Addition of the first 12 modules and the first variants.
Xbox
-
2.5.3== Version 2.5.3 ==
- Added native compatibility with Useful Brigs V6. The SPExUB patch is not needed anymore and therefore must be disabled by players. -
2.5.2== Version 2.5.2 ==
- Fixed Chinese translation errors -
2.5.1== Version 2.5.1 ==
- Added native compatibility with TN's Class M -
2.5.0== Version 2.5.0 ==
- Added new docker modules
- Fixed translation error in german
- Original upload to PS5 -
2.4.1== Version 2.4.1 ==
- Removed Anniversary decorations, they can be enabled via a button in Lucy's office.
- Fixed translation error in chinese -
2.4.0== V 2.4.0: First Anniversary Update ==
New features and changes:
- Added native translations in the following languages:
- French
- German
- Italian
- Japanese
- Spanish
- Chinese
- The New Atlantis Showroom has been adapted to celebrate SPE's first anniversary. -
2.3.3== Version 2.3.3 ==
Fixed the script managing Gameplay options: fixed a bug in the brig 1x1 where potted plants were not removed by doors when the GpO was toggled. -
2.3.2== Version 2.3.2 ==
Fixed a bug in the Showroom where Phil Hill, from the LIST, was going to the SPE Cafeteria instead of the Viewport
Added a red light near the ramp button to make it easier to find at night -
2.3.1== Version 2.3.1 ==
Fixed a bug between the 2x1 Cargo modules and the Cpt Quarters aft 2x1, resulting in the unavailability of the Cpt Quarters Aft module -
2.3.0== Version 2.3.0 ==
New features and changes:
- Added new gameplay options to toggle decoration in Elevators, Stairs and Companionways
- Added new gameplay options to toggle exterior decoration on Engineering 2x2 and Hangar 2x1
- Added a new 2x1 Crew dormitory
- Added 5 new Shield generator : from Class A to Class M, plus decorative variant
- Added button on the exterior of SPE landing bays to prevent a bug where the ramp would not open, blocking the player from accessing the ship without fast traveling
- Rebalanced prices of all SPE Grav drives and SPE reactors
- Resorted hab list by alphabetical order
- Changes beds position in Andreja, Barrett, Sam and Sarah rooms
Bug fixes:
- Fixed some hab names
- Fixed a bug in Computer core with furniture not being removed by door -
2.2.1== Version 2.2.1 ==
Minor change in Grav drive and Reactor : hidded security doors -
2.2.0== Version 2.2.0 ==
New features and changes:
- Added a new landing bay model B with ladder instead of a door (Aft, Fore)
- Added a new SAL-7000 engine (Class C)
- Added 4 new reactors : from Class A to Class M
- Added 4 new grav drives : from Class A to Class M
- Added gyroscopes hab (to boost ship maneuverability)
- Added decorative version of the SPE reactor, the SPE grav drive and the gyroscopes hab
- Added floor and ceiling hatches to SPE splitters
- Players can now use the mirror in the Captain Quarters 2x1 to change their appearance
- Removed level requirement on SPE cockpits -
2.1.0== Version 2.1.0 ==
New features and changes:
- Added 3 new cockpits
- Added a new landing bay (Aft, Fore)
- Added Captain Quarters 1x1 module (Aft, Fore, Port and Stbd)
- Added new 1x1 modules: Brig, Control station, Infirmary, Workshop
- Added new 2x1 modules : Contol station, Computer core
- Added new 3x1 modules : All-In-One, Control station, Companion Way (3x1 and 1x3)
- Added new Utility modules: Cross-passage, Cross-spine, Windowed cross-passage, Windowed cross-spine, Windowed X hab
- Changed the hydroponic tower (Thanks to Hjalmere for allowing me to use his style)
- Changed Info terminal kiosk' texture
- Added a new easter-egg to mark the Role-Play partnership between Jade-Industries (on Reddit) and SPE
Bug fixes:
- Fixed a bug in Bathroom aft with furniture being remove by the wrong door
- Fixed a z-fighting issue in splitters port and stbd
- Fixed an issue with Stroud Customers not responding to players actions and not being able to talk at all, you might need to wait 24h on Venus to reset the customers
- Fixed z-fighting issue in stairs aft and fore
- Fixed naming error for ramps -
2.0.0==Version 2.0.0: **Showroom update**==
New features and changes:
- Added a new Stroud-Eklund showroom in New Atlantis
- Added new voiced NPCs
- Added ship vendor kiosk selling Stroud modules
- Added food kiosk in a restaurant area
- Modified NA Spaceport signage
- Added Fast travel point to Stroud Showroom
- Added habs models that can be visited
- Added information kiosks that lists SPE modules
- Added new custom 3D models for all utility modules
- Added new custom 3D models for top versions of SPE MessHalls to patch texture bug in the window
- Added new orientations for SPE elevators and SPE stairs
- Added a new 1x2 companion way
- Added toilets in all companions rooms, in Cora's room and in Ship Doctor's room
- Minor change in captain quarter: fixed floating loudspeakers, fixed gap between wall and douch cabin -
1.4.0== Version 1.4.0: **R.I.S.E. Redesigned Interiors and Ship module Expansion** ==
New features and changes:
- Added 3 elevator habs with 3,4 and 5 decks. Available in Fore and Aft orientation
- Redesigned the Battle station interior
- Added a building site in New Atlantis: LEAVE NEW ATLANTIS BEFORE UPDATING THE MOD! Preferably, don't be on Jemison at the time of the update. -
1.3.0== Version 1.3.0: **PATH Update: Personalized Access and Transitions to Habitats** ==
New features and changes:
- Added 4 Staircases with 2, 3, 4 and 5 storey. Available in Fore and Aft orientation
- Added 4 dividers (V-habs). Available in Fore, Stbd, Aft and Port orientation
- Added 4 ramps. Available in Fore, Stbd, Aft and Port orientation
- Added a Fore version of the Bathroom 1x1 (Sinks and bath cabin interverted)
- All new custom modules can be painted
- SPE modules now have icons on Xbox. All SPE modules icons have a white outline to differenciate them from Stroud one
Bug fixes:
- Fixed a bug in Captain Quarters Aft: Chair not being removed by door
- Fixed a bug in Bathrooms Aft 1x1: Decor not being removed by door/ladders
- Massive check of all lights in every modules -
1.2.0== Version 1.2.0 : **S.M.A.L.L. Update : Small-scale Modules forAdaptability and Lightweight Layouts** ==
New features and changes:
- Added 4 custom 1x1 modules for Constellation companions (All modules have Fore, Stbd, Aft, Port orientations)
- Added 4 1x1 life modules: All-in-One Berth, Bathroom, Crew Dormitory, Gym
- Added 5 2x1 life modules: All-in-One Berth, Brig (Fore and Aft), Companion Way, Hangar
- Players can now sit in front of fire places and interact with some activities
- Passengers Slots in Engineering 2x2 have been replaced by Crew Slots
- All SPE modules now have an icon in the Ship Builder (To be confirmed on XBOX as I don't have an XBOX)
- Ownership restored to Cora and Ship Doctor beds as well as companions bed (if the player het arrested, they will be removed, but editing the ship in ship builder respawn beds)
Bug fixes:
- Rear wall realignment in Crew Quarters 2x1
- Fix display screen cliping in Engineering -
1.1.0== version 1.1.0 : MessHalls Update ==
**New features and changes:**
- 20 new MessHalls modules added
- all TVs in the modules are now functional
- complete redesign of the Armory
- creation of a new 1x1 module category for the Companion Way (see bug below)
**Bug fixes:**
- correction of snap problems
- correction of decorative elements not removed in door placement
- fixed a bug in the Ship Builder concerning the list of 1x1 modules (all module names being replaced by Crew Room after selecting the companion way)
- corrected a bug in armory storage trunks (deletion of weapons, spawn of new random weapons, etc.)
- fixed a bug in the Cora's Room and Ship Doctor's Room modules that caused beds to be deleted and sent to the stollen items containers when the player was arrested (the fix consists in removing the notion of owner... all PNGs can now use these beds...). -
1.0.2== Release 1.0.2 ==
- Correction of an oversight in the Cpt Quarters Aft resulting in a decor element not being deleted when a door is placed
- Addition of a new 1x1 module: Companion Way
- Fixed a bug with the Fore snapping point on 1x1 modules and Captain Quarters Aft
- Changed the texture of the Fore and Aft plugs on all 1x1 modules and Captain Quarters
- Deactivation of the Spawn marker for Crew Members in the Captain Quarters, they can still use the chairs and armchairs but will no longer spawn naturally in these modules.
- Correction of an oversight in the Living Space resulting in decor elements not being removed when a door is placed
- Partial redecoration of the Living Space
- Addition of a tablet allowing the Star Map to be opened on a Captain Quarters sidetable (if the player places a door removing the computer from the module, they will lose access to the keyboard-StarMap but will still have access to the tablet) -
1.0.1== Release 1.0.1 ==
Addition of fore and aft version fore Cora and Ship Doctor's room.
Addition of a new 1x1 hab: "Crew's room", available in fore, port, aft and starboard orientation. -
1.00== Release 1.0 ==
First release.
Addition of the first 12 modules and the first variants.
Playstation
-
2.5.3== Version 2.5.3 ==
- Added native compatibility with Useful Brigs V6. The SPExUB patch is not needed anymore and therefore must be disabled by players. -
2.5.2== Version 2.5.2 ==
- Fixed Chinese translation errors -
2.5.1== Version 2.5.1 ==
- Added native compatibility with TN's Class M -
2.5.0== Version 2.5.0 ==
- Added new docker modules
- Fixed translation error in german
- Original upload to PS5
Additional Screenshots Available
This mod has 11 additional screenshots available on the official Bethesda.net page.
View All Screenshots on Bethesda.netYouTube Videos
Community Rating & Feedback
User Reviews (1)
This is one of my favorite mods for habs. Love their interior design and it works well with Place Doors Yourself (with a patch mod, I think). It has some really good staircases and lifts, and it comes with gameplay options to disable the placement of some fixed clutter (which I found useful to remove staircase clutter that made it diffcult to move through doors sometimes). Highly recommend this one.
Related Starfield Mods
By vince134 • 1 year ago
Achievement Friendly version of Stroud Premium Edition. Adds over 100 new modules in total.
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Mod Information
- Published
- Oct 25, 2024
- Last Updated
- May 08, 2026
- Platforms
- Playstation, PC, Xbox
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