Project Viper - Covenant

Project Viper - Covenant

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Project Viper – Covenant Version 2.1

Wish to report bugs or want to give suggestion and feedback? access Project Viper Discord Server: https://discord.gg/sGexaVcQGA your report is very important to me, specially if you are playing on Xbox or PS5 as I have no means to test these versions.

Project Viper – Covenant introduces an entirely new paramilitary faction with unique weapons, spacesuits, random encounters, handcrafted points of interest (POIs), space encounters and ships scattered across the galaxy. These new locations and ambushes spawn dynamically, making exploration unpredictable.

FEATURES: New Faction The Covenant Inc., a mysterious Va’ruun-based paramilitary agency 3 Custom Weapons – Voidlance (Sniper Particle Rifle), VoidShiver (Particle Pistol) and VoidGaze (Automatic Particle Rifle) 15 Spacesuits with 111 variations 11 Helmets with 15 Variations Dynamic Random Encounters across multiple biomes Handcrafted POIs with full enemy patrols and loot Faction Hierarchy, Units, and Mechanical Guards New Upgrades for the Covenant Weapons and suits 5 New Ships and their Variants Space and Boarding encounters fully implemented 6 new habs and 2 Stroud bridges Variants Va'ruun themed that can be built at the Outpost Ship Vendor

THE AGENCY: Covenant Inc. is a secretive paramilitary organization originating from Va’ruun’Kai. Operating mainly out of Va’ruun territory, their motives are unclear: profit, prophecy, or power? Rumors claim the Covenant serves the will of the Great Serpent—others say they are just mercenaries in holy disguise.

VOIDTECH: Scattered around Covenant bases and ships are documentations that was wrote by the Covenant Paincrafters, in these documents there are instructions on how to build Void modifications as they call it for Covenant weapons and suits, these modifications can be as simple as to increase the damage of the weapon while applying poison or maybe something powerful as to scatter the shot while applying electricity on the projectiles.

THE NEWLY ADDED SPACESUITS: The Covenant.inc are resourceful they reverse engineer technology from the Settled System to benefit themselves, they managed to create light spacesuits for combat, using UC and Ryujin technologies, these suits are not appropriate for barren planets exploration they will protect the user in a limited capacity however they excel in combat.

SPACE AND BOARDING ENCOUNTERS:  There are 11 encounters in total, they are controlled by a percentage system, it will calculate the chance to spawn a space encounter every time you grav jump into a star system or when you enter in cruise mode, these encounters has max 7% and min 2% chance of appearing look for "Hostile Activity" markers to find them, but if you feel confident in your pilot skills and your ship is up to the task you can travel to a fixed location in Serpentis VI where there are three Covenant Squadrons waiting to tear you ship apart, after you take the first squadron wait for a moment until the second and third reach you, if you use any mod that increases the engines speed they will arrive faster, you will find all the base ships there, these can be renamed. The random encounters have at max four ships and when they occur, differently from the POIs and land encounters, space encounters can spawn anywhere in the galaxy, Covenant.Inc has shady interests in space, sometimes you will stumble a boss ship, be careful they have an very powerful shield and are followed by other ships, however if you manage to disable the boss and take his/her ship you will possess one of the strongest vessels in the game. Bosses are easily identified by their unique ship names that don't follow the Starfield standard convention, they are variants from the base ships and have different colours, set of weapons and structures. Don't wait to be welcomed inside a Covenant ship as you are inside Crimson Fleet, Ecliptic or Spacers, Covenant Navy Units are aggressive and have the nasty habit of open all ship's doors when they are boarded, so save you game before boarding and when the game loads run for a cover before is too late (specially inside boss ships). The Covenant ships are fully customised, it means that forget that blind white that you usually see inside ships, Covenant habs are black with low lighting only the doors wall are white, you can build these habs, a Covenant Stroud Viking and a Covenant Stroud Kon-Tiki 300 at the get go, just visit your Ship Vendor panel at your outposts if you want to build them into your Ship. If you have any mod that increases the speed of the Ships the Covenant ships have a custom AI, the ships are more aggressive and will not run away so often creating that pesky stalemate that the class A ships is used to do, at the beginning of the game making the fights more enjoyable, however Covenant ships have an absurd manoeuvrability and they will fly in circles around you if you go unprepared to fight then. Is recommended to hunt Covenant ships after the level 35, but it really depends of your pilot skill and vessel, Covenant Psalters are the most weak ships but they are fast and can pack a very painful punch if you ship is weak.

LAND ENCOUNTERS: Project Viper - Covenant introduces two encounter types: • Organic Encounters – appear dynamically anywhere in the world. • POI-Bound Encounters – spawn within ~400 m of specific POIs. Encounters can include structures, caves, and patrols. The organic encounters spawn on: Forests (any) • Wetlands • Mountains • Hills • Sandy Deserts • Rocky Deserts • Savannas • Volcanic • Snowfields Encounters are tuned for variety and limited repetition; many can spawn only once per worldspace. Some exploration is required to discover them all – sorry, Crimson :(

PERFORMANCE NOTES: Depending on your hardware, too many encounters can cause minor stutters. Bethesda likely avoided mid-journey encounters for this reason. You can safely use Project Viper alongside mods like Encounters- a GRiNDTerraverse PPG Stand-Alone Expansion; they sometimes interact in fun ways with each other, small price to pay for chaos.

POINTS OF INTEREST: POIs remain separated by biome but support multi-biome spawning, these has a cooldown in days before repeat there is a level requirement for the POIs and encounters to spawn, only planets with the required conditions and level 35+ , if you are low level maybe you can go to Jaffa II and try your luck against the Covenant there, advice: scopes and long range usually is your friend when you are outleveled. Covenant Logistics Centre & Encounters – Spawn in Mountains, Volcanic, Icefields, Glacier, Snowfields and Hills. It took a lot of time to build this one, it is the biggest level I have designed so far and I sincerely hope that you enjoy exploring and fighting through it as I enjoyed building! Va’ruun Encampments & Encounters – spawn in Forests (any), Wetlands, Mountains, and Hills. Va’ruun Paramilitary Camps & Encounters – spawn in Sandy Deserts, Rocky Deserts, Savannas, and Hills.

There is a new unique point of interest linked to a unique version of the VoidLance sniper rifle, how to find this new point o interest? tips: read slates, scan planets and follow the blood trail!

Go to Serpentis IV and Serpentis II if you want to play the POIs at the get go, there are fixed versions of the existing ones there!

FUTURE PLANS: I feeling that PV-C is reaching it's final stages as the CK is really struggling in my pc to handle the amount of info to process but there are some things I want to implement before the end, so I will list here things that I want in future updates:

  • (Next) Custom textures for the newly created spacesuits and for the weapons
  • StarStation POI
  • Complete the ship habs roster equivalent to vanilla
  • A complex POI with a dungeon inside and variations
  • Scripted events to spawn randomly in space or planet side

IF UPDATING: I don't recommend installing PV-C mid playthrough if you have a big modlist, users reported constant crashes that got fixed only after start a new game or plus. Don't update PV-C from previous versions, go to the unity or start a new game, things have changed very dramatically and a update like so will certainly break your game. If you are downloading from Bathesda.net delete completely the previous version of PV-C, leave the Creations menu and then return and download it.

!!!WARNINGS!!! !!!The patches were not updated yet, don't install them, the Magnetic holster patch works but it removes the ability to upgrade the VoidShiver. Just wait for a moment I will need to remake these patches.

!!All Star systems that are level 35+ have the "LocType35plus" Keyword, that is a requirement for the content to appear, in blunt terms, if a mod changes dramatically any Star System the system will be incapable of spawning any encounter or POI for this mod same for any completely new Star System mod like Pytheas from Starfield Eclipse , let me know if you want a patch for any new systems out there!

!!Covenant 2.0 injects NPC's inside the vanilla "BECrew" lists, in other words if another mod edit these lists the Covenant boarding encounters will be broken and only generic crew will spawn inside the ship, Watchtower is an exception since the Kinggath team made a very sophisticated system to exclude their ships from the vanilla BECrew system, Terran Armada has a built in "patch" it is not required to run PV-C but it will work alongside it.

!!The new custom spacesuits and the clothes use vanilla materials, any retexture mod will apply on the custom suits as for example there are suits that contains parts from the Deepseeker Spacesuit if it is retextured the item from this mod will be as well.

I hope you enjoy the new additions, if you find any problem message me on Nexus Mods or in the PV-C server from Discord.

Additional Screenshots Available

This mod has 10 additional screenshots available on the official Bethesda.net page.

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YouTube Videos (1)

Starfield Mod Review - Dazra Uncut, Va'ruun Vendors, and Project Viper Covenant

By Richard Presents Starfield Essentials • 3 months ago

Community Rating & Feedback

9
1 rating

User Reviews (1)

9
Ghastly Knight
3 months ago

I started exploring the locations on Serpentis II last night, and I am now thoroughly impressed with the attention paid to making this new factions and their new POIs. So many nods to the Va'ruun faith in the decor and they just fit perfectly with the biomes. Just beware of the Apex enemy units. The smaller POI has 1 and the larger POI (the Logistics center) has 2-3 of them. My character was around level 40, and these Apex guys could one-shot me even on Very Easy difficulty. In fact, I had fun bringing in 20+ Crimson Fleet reinforcements to tackle these Apex guys. They have Starborn powers, so they are zapping all over the place and switching between melee and guns. The tense chaos was so much fun - especially in the cramp spaces they lurked. They were picking off my friendly units left and right. Even non-Apex units could overwhelm you at points since the guns this group carries can do some serious damage.

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Mod Information

Published
Aug 14, 2025
Last Updated
May 05, 2026
Platforms
Playstation, PC, Xbox

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