Project Viper - Covenant
By Phellipev
Required mods
Install these creations before using this mod on Bethesda.net.
Community Rating
Project Viper – Covenant Version 2.2 "Contains approximately 68.000 PH"
Wish to report bugs, give feedback, or suggest new features? Join the Project Viper Discord Server: https://discord.gg/sGexaVcQGA Your reports are extremely valuable, especially if you are playing on Xbox or PlayStation, as I have limited ability to test those platforms directly.
XBOX USERS: Report in the Discord or Nexus page immeadiatelly any issue you find with this mod, so I can fix it as soon as possible.
PROJECT VIPER – COVENANT Project Viper – Covenant introduces an entirely new Va'ruun-based paramilitary faction to Starfield, complete with custom weapons, spacesuits, ships, handcrafted locations, random encounters, boarding actions, space battles, and unique rewards. Explore Covenant-controlled territories, uncover hidden facilities, hunt powerful commanders, discover experimental VoidTech equipment, and face a growing military force operating throughout the Settled Systems. Version 2.2 represents the largest update to Project Viper to date, expanding the mod with over 70 handcrafted locations while significantly improving performance and reducing overall pointer handle usage.
FEATURES • Covenant Inc. – a fully custom Va'ruun paramilitary faction • 3 Custom Weapons VoidLance Particle Sniper Rifle VoidShiver Particle Pistol VoidGaze Automatic Particle Rifle • Custom weapon skins and equipment variants • Custom-textured spacesuits, helmets, and boost packs • VoidTech upgrades for Covenant weapons and equipment • 70+ handcrafted locations including marked and unmarked POIs • Dynamic planetary encounters across multiple biomes • Landing ship encounters • Space battles and boarding encounters • Unique boss ships with custom crews and abilities • Custom ship interiors, habs and bridges. • Unique quest leading to the legendary Pious Retribution rifle
THE COVENANT The Covenant is a secretive paramilitary organization originating from Va'ruun'Kai. Operating throughout Va'ruun space and beyond, the Covenant's true purpose remains unknown. Some believe they are merely mercenaries pursuing profit. Others claim they serve a prophetic purpose tied to the Great Serpent itself. Whatever the truth may be, their influence is spreading rapidly across the Settled Systems.
VOIDTECH Throughout Covenant facilities, ships, and outposts you will discover research notes and technical documentation created by Covenant Paincrafters. These documents reveal how to construct powerful VoidTech modifications for Covenant equipment. Some upgrades enhance damage output or add elemental effects, while others fundamentally alter weapon behavior, allowing for devastating combinations unavailable anywhere else in the galaxy.
SPACESUITS & EQUIPMENT The Covenant has reverse-engineered technologies from the United Colonies, Ryujin Industries, House Va'ruun, and numerous independent manufacturers. Their combat-oriented equipment focuses on mobility, survivability, and battlefield effectiveness rather than long-duration planetary exploration. Version 2.2 introduces custom materials and textures for Covenant equipment, ensuring a unique visual identity while preventing external equipment mods from altering the intended appearance.
SPACE & BOARDING ENCOUNTERS Project Viper introduces a large variety of hostile space encounters ranging from patrol groups to heavily armed boss fleets. Space encounters can occur throughout the Settled Systems whenever you grav jump or travel in orbit. Look for Va'ruun Signal markers to find them. Boss vessels can be identified by their unique names and custom ship designs. These ships are significantly more dangerous than standard Covenant patrols but can be captured and added to your fleet. Boarding actions are particularly dangerous. Covenant naval personnel are highly aggressive and often open internal ship doors immediately after being boarded, creating particularly challenging boarding encounters. Version 2.2 also adds new landing ship encounters and injects Covenant vessels into the vanilla landing event system.
PLANETARY ENCOUNTERS & POIs Project Viper POIs are now divided into four categories: • Organic Encounters Unmarked locations that appear dynamically across any worldspace with a breathable atmosphere. • Landing Encounters In addition to the vanilla landing events, custom Covenant landing encounters can sometimes be found planetside. • Minor POIs These are small points of interest that spawn once per worldspace. They range from abandoned buildings to natural formations. Some share the same name but have different variants, so don't assume they are all the same, because they aren't. • Major POIs Major POIs are the locations that already existed prior to this update. They can spawn only once per worldspace, and each individual POI can appear only once per planet. For example, if Va'ruun Encampment Variant 01 is discovered in a forest biome, that specific variant will not appear again on that planet. However, Variant 02 may still spawn in another worldspace on the same planet. There are six major POIs in total. Once all of them have been discovered, they may not appear again on the same planet.
There are fixed locations for the major POIs in Serpentis IV and II
There is a chance for more than one category of POI to spawn in the same worldspace if the player lands in a border region where two biomes collide. All POIs spawn only on planets that are level 35 or higher, with the exception of Alpha Andraste, which is level 30 but has Covenant content. After a POI has been discovered (its map marker turns white), it enters a ten-day cooldown before it can appear elsewhere in the galaxy. This system works similarly to the mod "POI - Cooldown - Fewer Repeated POIs". Don't worry if you use that mod; PV-C already includes a built-in compatibility patch, and its POIs will not flood your game. All POIs are also controlled by a percentage-based spawning system. Version 2.2 dramatically expands planetary content by replacing previous Pack-In encounter systems with fully realized locations, adding more than 70 small handcrafted points of interest. Version 2.2 also brings PV-C in line with the vanilla loot system. Boss chests found throughout Covenant locations can now contain Astras, X-Tech items, and action figures. Major Covenant installations now spawn approximately 2 km away from the player's landing site, while smaller facilities, unmarked locations, and landing encounters typically appear 1 km away. These locations only spawn on planets with breathable atmospheres, with the exception of certain landing encounters. POIs are also restricted to specific biome types. Every location has been designed to encourage exploration, combat, and discovery while minimizing repetition.
PIOUS RETRIBUTION A new quest has been added to obtain the Pious Retribution rifle. To begin the quest, find and read a slate called "Varlok's Expedition", which can occasionally be found in a Stalker's inventory.
RECOMMENDED LEVEL Most Covenant content is intended for players level 35 or higher. Lower-level players can still encounter Covenant forces, but preparation, patience, and long-range weapons are highly recommended. Remember: The Covenant does not fight fair.
IMPORTANT NOTES • Installing mid-playthrough is not recommended. • If updating from an older version, starting a new game or entering Unity is strongly recommended. • Users downloading through Bethesda.net should completely remove the previous version before installing the update. • PV-C does not support Starfield versions prior to the Free Lanes Update. • PV-C requires the Shattered Space history expansion to work. • The mod adds the LocType35Plus keyword to systems that are level 35 or higher. Any mod that significantly alters vanilla star systems may prevent Covenant content from spawning planetside. In this case, download the PV-C No System Requirement Patch. • Any mod that modifies the vanilla BECrew actor leveled lists may interfere with Covenant boarding encounters, causing generic security NPCs to spawn inside Covenant ships. PV-C includes a built-in compatibility patch for Terran Armada, although Terran Armada is not required. PV-C is also fully compatible with Watchtower, as the Kinggath team created their own crew system rather than modifying the vanilla BECrew lists. • PV-C includes built-in support for Magnetic Holsters. The patch is no longer required and will be applied automatically if you use the mod. • PV-C offers a challenging experience and was designed that way from the very beginning. Most enemy units have been streamlined to provide a gameplay experience closer to vanilla; however, don't expect an easy time against the bosses. They will mow you down with no remorse if you treat them like a simple "Doom" boss where you can just run forward and shoot. Take cover, be tactical, and use your surroundings. That's what PV-C is all about.
I hope you enjoy exploring everything Project Viper – Covenant has to offer. Good hunting.
Release notes
Xbox
-
2.2Project Viper - Covenant 2.2
For the complete changelog, visit the PV-C Discord Server or Nexus Mods page.
HIGHLIGHTS
• Pointer handle usage reduced from 100k to 68k.
• Added 70+ handcrafted marked and unmarked POIs.
• Replaced Pack-In encounters with fully realized locations.
• Added a new quest to obtain the unique Pious Retribution rifle.
• Added custom weapon skins for VoidLance, VoidGaze, and VoidShiver.
• Added custom textures and materials for Covenant spacesuits, helmets, and boostpacks.
• Added 8 landing ship encounters.
• Added new Covenant ships:
Omen IV, Pilgrim IV, Creed I, Creed II, Creed III, and Creed VI.
• Added fixed Covenant patrol fleets across multiple star systems.
• Added class-specific Starborn powers to bosses.
• Added the Master Stalker enemy unit.
• Boss ships are now crewed by Blessed units.
• Improved ship and POI performance through navmesh and lighting optimizations.
• Added built-in support for Magnetic Holsters.
• Reworked loot distribution:
Boss chests can now contain Astras, X-Tech items, action figures, and Sacred Weapons.
WEAPONS
VoidShiver
• New custom skins.
• Updated projectile and sound effects.
• Slightly reduced damage.
VoidGaze
• New custom skins.
• Slightly increased damage.
VoidLance
• New custom skins.
• Added a unique skin for Pious Retribution.
• Slightly reduced damage.
SPACESUITS
• Added custom textures and materials.
• Added custom VoidTech boostpacks.
• Added new Va'ruun Assault suit variants.
• Blessed Seekers and Arbiters now use custom-textured equipment.
Thank you for supporting Project Viper - Covenant. -
2.1.1 Hotfix> Created the external geometries for the custom meshes
-
2.1 HotfixRepacked the Xbox files
-
2.1 Hotfix*Repacked the Xbox Files
-
2.1-Added 15 new custom spacesuits with 111 variations and 11 helmets with 21 variations, they still keep the Covenant aesthetics, completely removed the ones that exist prior to this build.
-Added a new unique POI with a boss fight.
-Added a new legendary weapon linked to the new POI
-Balanced and fixed the four weapons.
-Added custom muzzle for the VoidLance and VoidGaze, now the muzzle don't float at the end of the barrel
-Recasted the Navmesh inside the ships, the ladders are usable now and the units will behave as intended, couldn't fix the bay's door/hatch yet if you rob a Covenant ship go to the ship builder move the bay and the thing fix itself.
-Changed the leveled lists for the weapons and created new ones to the spacesuits.
-Rebalanced the units so the experience is closer to vanilla with exception of the bosses they still put up a fight, especially with the new legendary traits.
-Inserted cooldown to the POIs now they will spawn very rarely.
-added new 3 POI bound encounters to the Va'ruun encampment that was lacking.
-Increased the distance that the ship squadrons have to travel until reach the player in Serpentis IV making the fight more possible.
-Changed the units names for more suitable titles. -
2.0.1 HotfixVersion 2.0.1 Hotfix
*Repacked the ba2 files that failed to pack last update
Version 2.0.1
*Fixed some of the npcs AI that was broken
*Removed the broken Va'ruun Paramilitary Camps in Serpentis II
*Added a new Variant for the Va'ruun Paramilitary Camp now it spawns randomly like the others and can be found in Serpentis II (Check for "structures" markers)
*Added a fixed Covenant Logistics Center POI in Serpentis II (Check for "structures" markers)
*Added Spacesuits for the Covenant recruits now they won't die of cancer while working in the Maal system
*Reduced the the POIs spawn rate, they also spawn only once per planet -
2.0.1Version 2.0.1
*Fixed some of the npcs AI that was broken
*Removed the broken Va'ruun Paramilitary Camps in Serpentis II
*Added a new Variant for the Va'ruun Paramilitary Camp now it spawns randomly like the others and can be found in Serpentis II (Check for "structures" markers)
*Added a fixed Covenant Logistics Center POI in Serpentis II (Check for "structures" markers)
*Added Spacesuits for the Covenant recruits now they won't die of cancer while working in the Maal system
*Reduced the the POIs spawn rate, they also spawn only once per planet
-
2.02.0 Hotfix 2
*Removed the weird platform that spawns vertically in some places
*Removed the Covenant Crate that spawned inside Deimos Armoury
2.0 Hotfix
*Fixed the packed Script files
Version 2.0
*Added fully functional space and boarding encounters
*Added 7 new units
*Added 5 new ships, 23 variations with custom interiors
*Added Custom 10 habs and 2 Cockpits to be built in the Outpost Ship Vendor
*Added 11 random encounters that can trigger anywhere in the galaxy -
2.02.0 Hotfix
*Fixed the packed Script files
Version 2.0
*Added fully functional space and boarding encounters
*Added 7 new units
*Added 5 new ships, 23 variations with custom interiors
*Added Custom 10 habs and 2 Cockpits to be built in the Outpost Ship Vendor
*Added 11 random encounters that can trigger anywhere in the galaxy
-
1.00Version 2.0
*Added fully functional space and boarding encounters
*Added 7 new units
*Added 5 new ships, 23 variations with custom interiors
*Added Custom 10 habs and 2 Cockpits to be built in the Outpost Ship Vendor
*Added 11 random encounters that can trigger anywhere in the galaxy -
2.00*Added fully functional space and boarding encounters
*Added 7 new units
*Added 5 new ships, 23 variations with custom interiors
*Added Custom 10 habs and 2 Cockpits to be built in the Outpost Ship Vendor
*Added 11 random encounters that can trigger anywhere in the galaxy
-
1.9-Version 1.9
Added a new POI called Covenant Logistics Centre
Added a new weapon Called VoidGaze and a Starstorm Variant (VoidStorm) the last one is identical to the original but fires slower and inflict more damage.
The Weapons were renamed as VoidLance (Sniper Rifle) and VoidShiver (Starshard)
Added the Tier system to the Covenant weapons and gear.
Added Covenant Spacesuits and Clothes to be looted as well as some different variation to those whom don't want to dress like the enemy (These apparel items has some minor clipping)
Added a ton of slates with bits of lore, these slates can be encountered on encounters and in the NPCs inventory
Added new Legendary modifications to all gear tied to the Covenant creation and perks that can be acquired exploring POIs and some encounters.
Added 19 new encounters that spawn at specific conditions
Added a new boss with four variants
Added level requirements for the POIs and encounter to spawn, they will spawn only on level 35+ with the listed conditions -
1.8-Version 1.8
Added more 9 variations (Males) for the Covenant Stalker
Added more 9 Variations (Females) for the Covenant Warrior
Created a Levelled Contractor spawn, at the encounters it will choose randomly from a pool of 10 units (6 Contractors variations, 2 Heavy Variations and 2 Medic variations)
Created for the encounters a Levelled Blessed actor spawn, it will randomly select one of the three Blessed class variations and one of the 18 faces variation.
Added more than 20 random encounters
Added 16 POI bound encounters
Added 3 units
Created a Paramilitary Camp that spawns randomly
Added conditions for POI to spawn
Renamed the main file, Starfield will recognise it as a new mod
Rebalanced the enemies difficulty -
1.7-Version 1.7
Added a new POI, can be encountered on breathable deserts and savannas
Added a new Boss and a new Contractor Unit
Balanced the enemies to be a bit easier
Added more legendary variants for the Weapons
The Bosses always apply Legendary Script now, so they will have segmented life bars.
Added face textures to Xbox that was lacking on the previous build
Changed the placement of the POIs on Serpent's IV surface to not cause confusion since most of the POIs have the same name (This is intentional).
Updated the Zealots that are presents in some POI, now they are custom NPCs and they will spawn with Shattered Space equipment. -
1.7-Version 1.7
Added a new POI, can be encountered on breathable deserts and savannas
Added a new Boss and a new Contractor Unit
Balanced the enemies to be a bit easier
The Bosses always apply Legendary Script now, so they will have segmented life bars.
Added face textures to Xbox that was lacking on the previous build
Changed the placement of the POIs on Serpent's IV surface to not cause confusion since most of the POIs have the same name (This is intentional).
Updated the Zealots that are presents in some POI, now they are custom NPCs and they will spawn with Shattered Space equipment. -
1.7-Version 1.7
Added a new POI, can be encountered on breathable deserts and savannas
Added a new Boss and a new Contractor Unit
Balanced the enemies to be a bit easier
The Bosses always apply Legendary Script now, so they will have segmented life bars.
Added face textures to Xbox that was lacking on the previous build
Changed the placement of the POIs on Serpent's IV surface to not cause confusion since most of the POIs have the same name (This is intentional).
Updated the Zealots that are presents in some POI, now they are custom NPCs and they will spawn with Shattered Space equipment.e this release == -
1.00-Version 1.6
Created Variant of the bosses now they will be selected from a pool of 9 characters to give a bit more variety to the POIs (PC only for now)
Added two more POIs (more is on the way)
Changed the behaviour of the Covenant faction NPCs, now they will behave like the other enemies warning you to leave and not attacking on sight (vary in each POI)
Changed the Covenant faction disposition towards the Player and PlayerFactionAlly from enemy to Neutral.
Changed the Covenant Stalker for instead of being one character it will be selected from a pool of 4 NPC's (Two male and two female with some small different details on their suit).
Removed that annoying Solstice from the Contractors, for some reason the Artificial Idiocy judges that the Solstice is a better weapon than a F.. automatic LongFang but it is not better then a StarLash (obviously this is the most broken weapon in the game)
Beware Terrormorphs they can be pretty nasty at earlier levels. -
1.6-Version 1.6
Created Variant of the bosses now they will be selected from a pool of 9 characters to give a bit more variety to the POIs (PC only for now)
Added two more POIs (more is on the way)
Changed the behaviour of the Covenant faction NPCs, now they will behave like the other enemies warning you to leave and not attacking on sight (vary in each POI)
Changed the Covenant faction disposition towards the Player and PlayerFactionAlly from enemy to Neutral.
Changed the Covenant Stalker for instead of being one character it will be selected from a pool of 4 NPC's (Two male and two female with some small different details on their suit).
Removed that annoying Solstice from the Contractors, for some reason the Artificial Idiocy judges that the Solstice is a better weapon than a F.. automatic LongFang but it is not better then a StarLash (obviously this is the most broken weapon in the game)
Beware Terrormorphs they can be pretty nasty at earlier levels. -
1.5-Version 1.5
This is a major one, remade the Viper's Rifle and Viper's Poison from scratch now they are fully customisable with exception of the pistol's barrel and muzzle, changed their names to "Covenant Inflictor" and "Covenant Starshard" (Skins from Penumbra or Starshard for now doesn't apply, working on it).
Added some static objects as skulls, lights and a couple of "Zealot Totem"
Fixed the weird light emittance on the braziers
Added some lights and light effects
Locked the containers now they can be opened with Expert level or via key hidden somewhere
Added a slate explaining the background of the POI -
1.4Version 1.4
Decreased the radius of the defence point on the towers
Added accuracy bonus for the legendary version of the Viper's Rifle
Packed the Main.Ba2 file that was lacking now the terrain may load normally -
1.00== Describe this release ==
-
1.00Version 1.1: Removed the fixed location, now the POI spawns normally only in forest biome. Made some adjustment on the Starshard location, added some new containers with loot as well changed some of the enemies positions they are a bit more sparce around the POI and the navmesh was remade.
-
1.1Version 1.1: Removed the fixed location, now the POI spawns normally only in forest biome. Made some adjustment on the Starshard location, added some new containers with loot as well changed some of the enemies positions they are a bit more sparce around the POI and the navmesh was remade.
Playstation
-
2.2Project Viper - Covenant 2.2
For the complete changelog, visit the PV-C Discord Server or Nexus Mods page.
HIGHLIGHTS
• Pointer handle usage reduced from 100k to 68k.
• Added 70+ handcrafted marked and unmarked POIs.
• Replaced Pack-In encounters with fully realized locations.
• Added a new quest to obtain the unique Pious Retribution rifle.
• Added custom weapon skins for VoidLance, VoidGaze, and VoidShiver.
• Added custom textures and materials for Covenant spacesuits, helmets, and boostpacks.
• Added 8 landing ship encounters.
• Added new Covenant ships:
Omen IV, Pilgrim IV, Creed I, Creed II, Creed III, and Creed VI.
• Added fixed Covenant patrol fleets across multiple star systems.
• Added class-specific Starborn powers to bosses.
• Added the Master Stalker enemy unit.
• Boss ships are now crewed by Blessed units.
• Improved ship and POI performance through navmesh and lighting optimizations.
• Added built-in support for Magnetic Holsters.
• Reworked loot distribution:
Boss chests can now contain Astras, X-Tech items, action figures, and Sacred Weapons.
WEAPONS
VoidShiver
• New custom skins.
• Updated projectile and sound effects.
• Slightly reduced damage.
VoidGaze
• New custom skins.
• Slightly increased damage.
VoidLance
• New custom skins.
• Added a unique skin for Pious Retribution.
• Slightly reduced damage.
SPACESUITS
• Added custom textures and materials.
• Added custom VoidTech boostpacks.
• Added new Va'ruun Assault suit variants.
• Blessed Seekers and Arbiters now use custom-textured equipment.
Thank you for supporting Project Viper - Covenant. -
2.1.1 Hotfix> Created the external geometries for the custom meshes
-
2.1 HotfixRepacked the Xbox files
-
2.1 Hotfix*Repacked the Xbox Files
-
2.1-Added 15 new custom spacesuits with 111 variations and 11 helmets with 21 variations, they still keep the Covenant aesthetics, completely removed the ones that exist prior to this build.
-Added a new unique POI with a boss fight.
-Added a new legendary weapon linked to the new POI
-Balanced and fixed the four weapons.
-Added custom muzzle for the VoidLance and VoidGaze, now the muzzle don't float at the end of the barrel
-Recasted the Navmesh inside the ships, the ladders are usable now and the units will behave as intended, couldn't fix the bay's door/hatch yet if you rob a Covenant ship go to the ship builder move the bay and the thing fix itself.
-Changed the leveled lists for the weapons and created new ones to the spacesuits.
-Rebalanced the units so the experience is closer to vanilla with exception of the bosses they still put up a fight, especially with the new legendary traits.
-Inserted cooldown to the POIs now they will spawn very rarely.
-added new 3 POI bound encounters to the Va'ruun encampment that was lacking.
-Increased the distance that the ship squadrons have to travel until reach the player in Serpentis IV making the fight more possible.
-Changed the units names for more suitable titles.
PC
-
2.2Project Viper - Covenant 2.2
For the complete changelog, visit the PV-C Discord Server or Nexus Mods page.
HIGHLIGHTS
• Pointer handle usage reduced from 100k to 68k.
• Added 70+ handcrafted marked and unmarked POIs.
• Replaced Pack-In encounters with fully realized locations.
• Added a new quest to obtain the unique Pious Retribution rifle.
• Added custom weapon skins for VoidLance, VoidGaze, and VoidShiver.
• Added custom textures and materials for Covenant spacesuits, helmets, and boostpacks.
• Added 8 landing ship encounters.
• Added new Covenant ships:
Omen IV, Pilgrim IV, Creed I, Creed II, Creed III, and Creed VI.
• Added fixed Covenant patrol fleets across multiple star systems.
• Added class-specific Starborn powers to bosses.
• Added the Master Stalker enemy unit.
• Boss ships are now crewed by Blessed units.
• Improved ship and POI performance through navmesh and lighting optimizations.
• Added built-in support for Magnetic Holsters.
• Reworked loot distribution:
Boss chests can now contain Astras, X-Tech items, action figures, and Sacred Weapons.
WEAPONS
VoidShiver
• New custom skins.
• Updated projectile and sound effects.
• Slightly reduced damage.
VoidGaze
• New custom skins.
• Slightly increased damage.
VoidLance
• New custom skins.
• Added a unique skin for Pious Retribution.
• Slightly reduced damage.
SPACESUITS
• Added custom textures and materials.
• Added custom VoidTech boostpacks.
• Added new Va'ruun Assault suit variants.
• Blessed Seekers and Arbiters now use custom-textured equipment.
Thank you for supporting Project Viper - Covenant. -
2.1.1 Hotfix> Created the external geometries for the custom meshes
-
2.1 HotfixRepacked the Xbox files
-
2.1 Hotfix*Repacked the Xbox Files
-
2.1-Added 15 new custom spacesuits with 111 variations and 11 helmets with 21 variations, they still keep the Covenant aesthetics, completely removed the ones that exist prior to this build.
-Added a new unique POI with a boss fight.
-Added a new legendary weapon linked to the new POI
-Balanced and fixed the four weapons.
-Added custom muzzle for the VoidLance and VoidGaze, now the muzzle don't float at the end of the barrel
-Recasted the Navmesh inside the ships, the ladders are usable now and the units will behave as intended, couldn't fix the bay's door/hatch yet if you rob a Covenant ship go to the ship builder move the bay and the thing fix itself.
-Changed the leveled lists for the weapons and created new ones to the spacesuits.
-Rebalanced the units so the experience is closer to vanilla with exception of the bosses they still put up a fight, especially with the new legendary traits.
-Inserted cooldown to the POIs now they will spawn very rarely.
-added new 3 POI bound encounters to the Va'ruun encampment that was lacking.
-Increased the distance that the ship squadrons have to travel until reach the player in Serpentis IV making the fight more possible.
-Changed the units names for more suitable titles. -
2.0.1 HotfixVersion 2.0.1 Hotfix
*Repacked the ba2 files that failed to pack last update
Version 2.0.1
*Fixed some of the npcs AI that was broken
*Removed the broken Va'ruun Paramilitary Camps in Serpentis II
*Added a new Variant for the Va'ruun Paramilitary Camp now it spawns randomly like the others and can be found in Serpentis II (Check for "structures" markers)
*Added a fixed Covenant Logistics Center POI in Serpentis II (Check for "structures" markers)
*Added Spacesuits for the Covenant recruits now they won't die of cancer while working in the Maal system
*Reduced the the POIs spawn rate, they also spawn only once per planet -
2.0.1Version 2.0.1
*Fixed some of the npcs AI that was broken
*Removed the broken Va'ruun Paramilitary Camps in Serpentis II
*Added a new Variant for the Va'ruun Paramilitary Camp now it spawns randomly like the others and can be found in Serpentis II (Check for "structures" markers)
*Added a fixed Covenant Logistics Center POI in Serpentis II (Check for "structures" markers)
*Added Spacesuits for the Covenant recruits now they won't die of cancer while working in the Maal system
*Reduced the the POIs spawn rate, they also spawn only once per planet
-
2.02.0 Hotfix 2
*Removed the weird platform that spawns vertically in some places
*Removed the Covenant Crate that spawned inside Deimos Armoury
2.0 Hotfix
*Fixed the packed Script files
Version 2.0
*Added fully functional space and boarding encounters
*Added 7 new units
*Added 5 new ships, 23 variations with custom interiors
*Added Custom 10 habs and 2 Cockpits to be built in the Outpost Ship Vendor
*Added 11 random encounters that can trigger anywhere in the galaxy -
2.02.0 Hotfix
*Fixed the packed Script files
Version 2.0
*Added fully functional space and boarding encounters
*Added 7 new units
*Added 5 new ships, 23 variations with custom interiors
*Added Custom 10 habs and 2 Cockpits to be built in the Outpost Ship Vendor
*Added 11 random encounters that can trigger anywhere in the galaxy
-
1.00Version 2.0
*Added fully functional space and boarding encounters
*Added 7 new units
*Added 5 new ships, 23 variations with custom interiors
*Added Custom 10 habs and 2 Cockpits to be built in the Outpost Ship Vendor
*Added 11 random encounters that can trigger anywhere in the galaxy -
2.00*Added fully functional space and boarding encounters
*Added 7 new units
*Added 5 new ships, 23 variations with custom interiors
*Added Custom 10 habs and 2 Cockpits to be built in the Outpost Ship Vendor
*Added 11 random encounters that can trigger anywhere in the galaxy
-
1.9-Version 1.9
Added a new POI called Covenant Logistics Centre
Added a new weapon Called VoidGaze and a Starstorm Variant (VoidStorm) the last one is identical to the original but fires slower and inflict more damage.
The Weapons were renamed as VoidLance (Sniper Rifle) and VoidShiver (Starshard)
Added the Tier system to the Covenant weapons and gear.
Added Covenant Spacesuits and Clothes to be looted as well as some different variation to those whom don't want to dress like the enemy (These apparel items has some minor clipping)
Added a ton of slates with bits of lore, these slates can be encountered on encounters and in the NPCs inventory
Added new Legendary modifications to all gear tied to the Covenant creation and perks that can be acquired exploring POIs and some encounters.
Added 19 new encounters that spawn at specific conditions
Added a new boss with four variants
Added level requirements for the POIs and encounter to spawn, they will spawn only on level 35+ with the listed conditions -
1.8-Version 1.8
Added more 9 variations (Males) for the Covenant Stalker
Added more 9 Variations (Females) for the Covenant Warrior
Created a Levelled Contractor spawn, at the encounters it will choose randomly from a pool of 10 units (6 Contractors variations, 2 Heavy Variations and 2 Medic variations)
Created for the encounters a Levelled Blessed actor spawn, it will randomly select one of the three Blessed class variations and one of the 18 faces variation.
Added more than 20 random encounters
Added 16 POI bound encounters
Added 3 units
Created a Paramilitary Camp that spawns randomly
Added conditions for POI to spawn
Renamed the main file, Starfield will recognise it as a new mod
Rebalanced the enemies difficulty -
1.7-Version 1.7
Added a new POI, can be encountered on breathable deserts and savannas
Added a new Boss and a new Contractor Unit
Balanced the enemies to be a bit easier
Added more legendary variants for the Weapons
The Bosses always apply Legendary Script now, so they will have segmented life bars.
Added face textures to Xbox that was lacking on the previous build
Changed the placement of the POIs on Serpent's IV surface to not cause confusion since most of the POIs have the same name (This is intentional).
Updated the Zealots that are presents in some POI, now they are custom NPCs and they will spawn with Shattered Space equipment. -
1.7-Version 1.7
Added a new POI, can be encountered on breathable deserts and savannas
Added a new Boss and a new Contractor Unit
Balanced the enemies to be a bit easier
The Bosses always apply Legendary Script now, so they will have segmented life bars.
Added face textures to Xbox that was lacking on the previous build
Changed the placement of the POIs on Serpent's IV surface to not cause confusion since most of the POIs have the same name (This is intentional).
Updated the Zealots that are presents in some POI, now they are custom NPCs and they will spawn with Shattered Space equipment. -
1.7-Version 1.7
Added a new POI, can be encountered on breathable deserts and savannas
Added a new Boss and a new Contractor Unit
Balanced the enemies to be a bit easier
The Bosses always apply Legendary Script now, so they will have segmented life bars.
Added face textures to Xbox that was lacking on the previous build
Changed the placement of the POIs on Serpent's IV surface to not cause confusion since most of the POIs have the same name (This is intentional).
Updated the Zealots that are presents in some POI, now they are custom NPCs and they will spawn with Shattered Space equipment.e this release == -
1.00-Version 1.6
Created Variant of the bosses now they will be selected from a pool of 9 characters to give a bit more variety to the POIs (PC only for now)
Added two more POIs (more is on the way)
Changed the behaviour of the Covenant faction NPCs, now they will behave like the other enemies warning you to leave and not attacking on sight (vary in each POI)
Changed the Covenant faction disposition towards the Player and PlayerFactionAlly from enemy to Neutral.
Changed the Covenant Stalker for instead of being one character it will be selected from a pool of 4 NPC's (Two male and two female with some small different details on their suit).
Removed that annoying Solstice from the Contractors, for some reason the Artificial Idiocy judges that the Solstice is a better weapon than a F.. automatic LongFang but it is not better then a StarLash (obviously this is the most broken weapon in the game)
Beware Terrormorphs they can be pretty nasty at earlier levels. -
1.6-Version 1.6
Created Variant of the bosses now they will be selected from a pool of 9 characters to give a bit more variety to the POIs (PC only for now)
Added two more POIs (more is on the way)
Changed the behaviour of the Covenant faction NPCs, now they will behave like the other enemies warning you to leave and not attacking on sight (vary in each POI)
Changed the Covenant faction disposition towards the Player and PlayerFactionAlly from enemy to Neutral.
Changed the Covenant Stalker for instead of being one character it will be selected from a pool of 4 NPC's (Two male and two female with some small different details on their suit).
Removed that annoying Solstice from the Contractors, for some reason the Artificial Idiocy judges that the Solstice is a better weapon than a F.. automatic LongFang but it is not better then a StarLash (obviously this is the most broken weapon in the game)
Beware Terrormorphs they can be pretty nasty at earlier levels. -
1.5-Version 1.5
This is a major one, remade the Viper's Rifle and Viper's Poison from scratch now they are fully customisable with exception of the pistol's barrel and muzzle, changed their names to "Covenant Inflictor" and "Covenant Starshard" (Skins from Penumbra or Starshard for now doesn't apply, working on it).
Added some static objects as skulls, lights and a couple of "Zealot Totem"
Fixed the weird light emittance on the braziers
Added some lights and light effects
Locked the containers now they can be opened with Expert level or via key hidden somewhere
Added a slate explaining the background of the POI -
1.4Version 1.4
Decreased the radius of the defence point on the towers
Added accuracy bonus for the legendary version of the Viper's Rifle
Packed the Main.Ba2 file that was lacking now the terrain may load normally -
1.00== Describe this release ==
-
1.00Version 1.1: Removed the fixed location, now the POI spawns normally only in forest biome. Made some adjustment on the Starshard location, added some new containers with loot as well changed some of the enemies positions they are a bit more sparce around the POI and the navmesh was remade.
-
1.1Version 1.1: Removed the fixed location, now the POI spawns normally only in forest biome. Made some adjustment on the Starshard location, added some new containers with loot as well changed some of the enemies positions they are a bit more sparce around the POI and the navmesh was remade.
Additional Screenshots Available
This mod has 10 additional screenshots available on the official Bethesda.net page.
View All Screenshots on Bethesda.netCommunity Photos (10)
Photos shared by users and linked to this mod.
One of the larger monuments the Covenant built in the Projec...
By Ghastly Knight
Brutal combat at the logistic center in Project Viper mod. S...
By Ghastly Knight
Another fallen Covenant at a POI in the Project Viper mod.
By Ghastly Knight
Another marine helping me take on nearly indestructible robo...
By Ghastly Knight
One of my marines helping me storm a Project Viper stronghol...
By Ghastly Knight
Clearing a small lookout tower from the Project Viper mod wh...
By Ghastly Knight
Noticed this cargo-hauler truck at a Project Viper POI and t...
By Ghastly Knight
Project Viper location
By Ghastly Knight
Crimson Fleet reinforcements to help with a Project Viper lo...
By Ghastly Knight
Entrance to the main Project Viper location on Serpentis II.
By Ghastly Knight
YouTube Videos (1)
Starfield Mod Review - Dazra Uncut, Va'ruun Vendors, and Project Viper Covenant
Community Rating & Feedback
User Reviews (1)
I started exploring the locations on Serpentis II last night, and I am now thoroughly impressed with the attention paid to making this new factions and their new POIs. So many nods to the Va'ruun faith in the decor and they just fit perfectly with the biomes. Just beware of the Apex enemy units. The smaller POI has 1 and the larger POI (the Logistics center) has 2-3 of them. My character was around level 40, and these Apex guys could one-shot me even on Very Easy difficulty. In fact, I had fun bringing in 20+ Crimson Fleet reinforcements to tackle these Apex guys. They have Starborn powers, so they are zapping all over the place and switching between melee and guns. The tense chaos was so much fun - especially in the cramp spaces they lurked. They were picking off my friendly units left and right. Even non-Apex units could overwhelm you at points since the guns this group carries can do some serious damage.
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Mod Information
- Published
- Aug 14, 2025
- Last Updated
- Jun 19, 2026
- Platforms
- Playstation, PC, Xbox
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