Project Viper - Covenant

Project Viper - Covenant

Free Mod

Required mods

Install these creations before using this mod on Bethesda.net.

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9
1 rating

Project Viper – Covenant Version 2.2 "Contains approximately 68.000 PH" 

Wish to report bugs, give feedback, or suggest new features? Join the Project Viper Discord Server: https://discord.gg/sGexaVcQGA Your reports are extremely valuable, especially if you are playing on Xbox or PlayStation, as I have limited ability to test those platforms directly.

XBOX USERS: Report in the Discord or Nexus page immeadiatelly any issue you find with this mod, so I can fix it as soon as possible.

PROJECT VIPER – COVENANT Project Viper – Covenant introduces an entirely new Va'ruun-based paramilitary faction to Starfield, complete with custom weapons, spacesuits, ships, handcrafted locations, random encounters, boarding actions, space battles, and unique rewards. Explore Covenant-controlled territories, uncover hidden facilities, hunt powerful commanders, discover experimental VoidTech equipment, and face a growing military force operating throughout the Settled Systems. Version 2.2 represents the largest update to Project Viper to date, expanding the mod with over 70 handcrafted locations while significantly improving performance and reducing overall pointer handle usage.

FEATURES • Covenant Inc. – a fully custom Va'ruun paramilitary faction • 3 Custom Weapons VoidLance Particle Sniper Rifle VoidShiver Particle Pistol VoidGaze Automatic Particle Rifle • Custom weapon skins and equipment variants • Custom-textured spacesuits, helmets, and boost packs • VoidTech upgrades for Covenant weapons and equipment • 70+ handcrafted locations including marked and unmarked POIs • Dynamic planetary encounters across multiple biomes • Landing ship encounters • Space battles and boarding encounters • Unique boss ships with custom crews and abilities • Custom ship interiors, habs and bridges. • Unique quest leading to the legendary Pious Retribution rifle

THE COVENANT The Covenant is a secretive paramilitary organization originating from Va'ruun'Kai. Operating throughout Va'ruun space and beyond, the Covenant's true purpose remains unknown. Some believe they are merely mercenaries pursuing profit. Others claim they serve a prophetic purpose tied to the Great Serpent itself. Whatever the truth may be, their influence is spreading rapidly across the Settled Systems.

VOIDTECH Throughout Covenant facilities, ships, and outposts you will discover research notes and technical documentation created by Covenant Paincrafters. These documents reveal how to construct powerful VoidTech modifications for Covenant equipment. Some upgrades enhance damage output or add elemental effects, while others fundamentally alter weapon behavior, allowing for devastating combinations unavailable anywhere else in the galaxy.

SPACESUITS & EQUIPMENT The Covenant has reverse-engineered technologies from the United Colonies, Ryujin Industries, House Va'ruun, and numerous independent manufacturers. Their combat-oriented equipment focuses on mobility, survivability, and battlefield effectiveness rather than long-duration planetary exploration. Version 2.2 introduces custom materials and textures for Covenant equipment, ensuring a unique visual identity while preventing external equipment mods from altering the intended appearance.

SPACE & BOARDING ENCOUNTERS Project Viper introduces a large variety of hostile space encounters ranging from patrol groups to heavily armed boss fleets. Space encounters can occur throughout the Settled Systems whenever you grav jump or travel in orbit. Look for Va'ruun Signal markers to find them. Boss vessels can be identified by their unique names and custom ship designs. These ships are significantly more dangerous than standard Covenant patrols but can be captured and added to your fleet. Boarding actions are particularly dangerous. Covenant naval personnel are highly aggressive and often open internal ship doors immediately after being boarded, creating particularly challenging boarding encounters. Version 2.2 also adds new landing ship encounters and injects Covenant vessels into the vanilla landing event system.

PLANETARY ENCOUNTERS & POIs Project Viper POIs are now divided into four categories: • Organic Encounters Unmarked locations that appear dynamically across any worldspace with a breathable atmosphere. • Landing Encounters In addition to the vanilla landing events, custom Covenant landing encounters can sometimes be found planetside. • Minor POIs These are small points of interest that spawn once per worldspace. They range from abandoned buildings to natural formations. Some share the same name but have different variants, so don't assume they are all the same, because they aren't. • Major POIs Major POIs are the locations that already existed prior to this update. They can spawn only once per worldspace, and each individual POI can appear only once per planet. For example, if Va'ruun Encampment Variant 01 is discovered in a forest biome, that specific variant will not appear again on that planet. However, Variant 02 may still spawn in another worldspace on the same planet. There are six major POIs in total. Once all of them have been discovered, they may not appear again on the same planet.

There are fixed locations for the major POIs in Serpentis IV and II

There is a chance for more than one category of POI to spawn in the same worldspace if the player lands in a border region where two biomes collide. All POIs spawn only on planets that are level 35 or higher, with the exception of Alpha Andraste, which is level 30 but has Covenant content. After a POI has been discovered (its map marker turns white), it enters a ten-day cooldown before it can appear elsewhere in the galaxy. This system works similarly to the mod "POI - Cooldown - Fewer Repeated POIs". Don't worry if you use that mod; PV-C already includes a built-in compatibility patch, and its POIs will not flood your game. All POIs are also controlled by a percentage-based spawning system. Version 2.2 dramatically expands planetary content by replacing previous Pack-In encounter systems with fully realized locations, adding more than 70 small handcrafted points of interest. Version 2.2 also brings PV-C in line with the vanilla loot system. Boss chests found throughout Covenant locations can now contain Astras, X-Tech items, and action figures. Major Covenant installations now spawn approximately 2 km away from the player's landing site, while smaller facilities, unmarked locations, and landing encounters typically appear 1 km away. These locations only spawn on planets with breathable atmospheres, with the exception of certain landing encounters. POIs are also restricted to specific biome types. Every location has been designed to encourage exploration, combat, and discovery while minimizing repetition.

PIOUS RETRIBUTION A new quest has been added to obtain the Pious Retribution rifle. To begin the quest, find and read a slate called "Varlok's Expedition", which can occasionally be found in a Stalker's inventory.

RECOMMENDED LEVEL Most Covenant content is intended for players level 35 or higher. Lower-level players can still encounter Covenant forces, but preparation, patience, and long-range weapons are highly recommended. Remember: The Covenant does not fight fair.

IMPORTANT NOTES • Installing mid-playthrough is not recommended. • If updating from an older version, starting a new game or entering Unity is strongly recommended. • Users downloading through Bethesda.net should completely remove the previous version before installing the update. • PV-C does not support Starfield versions prior to the Free Lanes Update. • PV-C requires the Shattered Space history expansion to work. • The mod adds the LocType35Plus keyword to systems that are level 35 or higher. Any mod that significantly alters vanilla star systems may prevent Covenant content from spawning planetside. In this case, download the PV-C No System Requirement Patch. • Any mod that modifies the vanilla BECrew actor leveled lists may interfere with Covenant boarding encounters, causing generic security NPCs to spawn inside Covenant ships. PV-C includes a built-in compatibility patch for Terran Armada, although Terran Armada is not required. PV-C is also fully compatible with Watchtower, as the Kinggath team created their own crew system rather than modifying the vanilla BECrew lists. • PV-C includes built-in support for Magnetic Holsters. The patch is no longer required and will be applied automatically if you use the mod. • PV-C offers a challenging experience and was designed that way from the very beginning. Most enemy units have been streamlined to provide a gameplay experience closer to vanilla; however, don't expect an easy time against the bosses. They will mow you down with no remorse if you treat them like a simple "Doom" boss where you can just run forward and shoot. Take cover, be tactical, and use your surroundings. That's what PV-C is all about.

I hope you enjoy exploring everything Project Viper – Covenant has to offer. Good hunting.

Additional Screenshots Available

This mod has 10 additional screenshots available on the official Bethesda.net page.

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YouTube Videos (1)

Starfield Mod Review - Dazra Uncut, Va'ruun Vendors, and Project Viper Covenant

By Richard Presents Starfield Essentials • 5 months ago

Community Rating & Feedback

9
1 rating

User Reviews (1)

9
Ghastly Knight
4 months ago

I started exploring the locations on Serpentis II last night, and I am now thoroughly impressed with the attention paid to making this new factions and their new POIs. So many nods to the Va'ruun faith in the decor and they just fit perfectly with the biomes. Just beware of the Apex enemy units. The smaller POI has 1 and the larger POI (the Logistics center) has 2-3 of them. My character was around level 40, and these Apex guys could one-shot me even on Very Easy difficulty. In fact, I had fun bringing in 20+ Crimson Fleet reinforcements to tackle these Apex guys. They have Starborn powers, so they are zapping all over the place and switching between melee and guns. The tense chaos was so much fun - especially in the cramp spaces they lurked. They were picking off my friendly units left and right. Even non-Apex units could overwhelm you at points since the guns this group carries can do some serious damage.

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Mod Information

Published
Aug 14, 2025
Last Updated
Jun 19, 2026
Platforms
Playstation, PC, Xbox

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