Cryomancers - A New Faction
By zone79
Community Rating
Cryomancers are a new faction introduced to the game that stemmed from the Spacers. They are more organized, have their own facilities, and use Cryogenics in all their science/technology. They aim to slow, freeze, and break anyone that stands in their way as they go unchecked in their advancements.
WHAT THIS MOD DOES When you walk around in The Well you'll get a mission that will lead you through the Cryomancer's 4 main headquarters. Along the way you will come across 3 companions with the option to join you. You will also find a new ship with a custom interior that is themed around this new faction. Those with the skill, and a good eye will come across 5 very strong unique weapons. Lastly there is a player home, or "Lair" you can get at the end of it all. It comes fully furnished with everything you could need, and is full of buttons/switches to interact with. Mission aside there are nearly 30 new randomly generated POIs you can discover. As you explore the many planets you'll come across them ranging from crash sights, caves, facilities, to large dungeons (The names will stand out, making them easy to spot). This new faction scales in level with the player, and has had their stats slightly boosted more than the others to making it so every encounter can be challenging. They also have their own locations, loot table, and items, making it compatible with all other creations.
ENEMY TYPES -Human = Scientist, Lab Worker, Miner, Robotics, Scout, Sniper, Assault, Charger, Heavy, and Boss -Altered Human = Cryo Brute -Creatures = Trained, Wild, Alpha, and Altered Cryobeasts -Robots = ModelA Cryobot, ModelS Cryobot, CryoDrone -Turrets = TallTurret, ShortTurret, Anti-Ship Cannons, Tanks -Dropships that release more enemies at your location
WEAPONS & GEAR -12 Weapons -4 Spacesuits (5 if you count a retextured mining spacesuit) -8 Backpacks -18 Helmets -1 Bandolier (worn with spacesuit) -10 Clothing items (outfits, masks, goggles, hats, backpacks)
HOW TO GET -Weapons/Gear: loot off the bodies, off the ground, from chests, and display. (all weapons, and gear have random stats, and legendries) -Unique Weapons: Hidden and locked away for you to find. -Ship: The mission will lead you to encounter it. -Companions: The mission will lead you to encounter them. Its up to you to have them join you or not. -House/Lair: The mission will lead you to its location.
TIPS -If you find it hard to see when a boss is using a Cryoblaster on you, use a Cryo Grenade to freeze them, and gain the upper hand. -Drones can spot you from far away, and will alert everyone of your presence. If you attack, or get to close, all will attack you.(Snipe the drones from a distance to avoid that) -Drone will often fly above you while you're dealing with enemies on the ground. (Remember to look up) -Their weapons are designed to slow you down. In large numbers they can freeze you in place for a few seconds. (Use an Amp to counteract the effects) -Melee weapons work best on Cryo Brutes, with the ability to block attacks.(If that fails, jump on something high to where they cant reach you.) -After you get Thrax, shoot him with the customizer to change his gear.(You should get a manual at the end of the 1st quest) -You'll need Piloting rank 4 to use the new ship. (You can always go back and get it later) -Quest marker. On mars when you're sent up the elevator to landing pad B. Ignore the game trying to send you back into the HQ. Instead use the elevator to get to the top like the quest says, and the quest marker will correct itself. -All POIs will have Cryo or Cryomancer in the name to easily spot them from the others. -When you dismiss your companion they will either head back to where you found them, or stay put untill you have them follow you again.
Controlling The Companions
- Follow command = They follow and fight with you.
- Dismiss command = They stop following you, and head back to the ship, or outpost.
- Wait command = They stay in one spot until you get them again, enter your ship, or leave planet.
- How to get rid of them = Have them set to follow you, go to one of the main cities, and unassign them from your ship or outpost in Crew menu.
- How to get them after being unassigned = Assign them to ship or outpost in Crew menu.
BIG THANKS -Nitty89 - (Artwork, Writing, Testing, Advice) -TheMilkArtist - (Troubleshooting +) -DownfallNemesis - (Troubleshooting +) -ItsmePaulieB - (Troubleshooting) -Elianora - (CK Live Streams) -JRamosWorks - (YT Tutorials) Wikarthur - (Improvised melee weapon suggestion) Cyberpsyche - (Help with POIs)
Update 1.05 -Fixed storage in the player home to not refresh. -Added switches to remove furnishings in the player home. -Fixed wild, and alpha Cryobeast's aggro so that they will always attack. -Fixed some weapons sometimes having Armor legendary stats. -Added 4 Space Stations that offer a more challenging experience, and higher chance at legendary loot. -Added 3 powerful unique legendary melee weapons. (Found on the new Space Stations) -Added missing workbench icons for weapons, and armor. -Added full outpost menu in build mode outside of the player home. -The three companions have been revamped, and now work like Crew members. They can be assigned to your ship, outposts, or follow you on your travels. -The Thrax gun customizer has been removed. You can now equip the items to him directly from his inventory like any other companion. -Eyebot now has new items to wear (2 Backpacks, 2 Hats, Satellite Dish, Lab Tools, and a CryoDrone outfit)
Update 1.06 -Removed unused scripts -Updated the quality tiers, upgrade modules, and added a 4th legendary slot for the weapons and armor. -Added a storage box in the gym of the player home that contains all of the companion's gear. -Updated the randomly generated POIs to be visible from space as well as on planet. -7 of the random POIs were failing to spawn on planets do to the large size. I've changed them to be permanent unique locations throughout the Settled Systems. -Updated the unique melee weapons to be visually different from the normal ones. -Added a 4th unique melee weapon. (Improvised CryoClub) -Made it easier to dock on the 4 space stations. -The T5 CryoMag Pistol now says T5 in the name instead of T4. -CryoTurrets now apply a slowing cryo effect to the player. -The Spacers in PUP I Space Station now scale in level with the player. -The companions no longer become hostile if attacked before having them join you.
IF UPDATING -It's highly recommended that you either start a new playthrough, go through Unity, or make a save with the old version uninstalled before running your game with the new updated version.
Spoiler Locations - Unique POIs Cryomancer Facility (Hyla - Hyla II) Cryomancer Genetics Lab (Vega - Vega II) Cryomancer Crash Site (Altair - Altair I) Cryomancer Ship Graveyard (Jaffa - Jaffa II) Cryomancer Tri-Sector (Wolf - Chthonia Cryomancer Shipyard (Zelazny - Zelazny II) Cryomancer Cave (Schrodinger - Schrodinger III)
Spoiler Locations - Space Stations Cryomancer Space Station 01 (PUP I) Cryomancer Space Station 02 (Oborum Prime - Oborum IV) Cryomancer Space Station 03 (Lantana - Lantana II) Cryomancer Space Station 04 (Nikola - Nikola X-A)
Spoiler Locations - Unique Melee Weapons Cryomancer Space Station 01 (Unique Club found Locked storage room) Cryomancer Space Station 02 (Unique Dagger found on autopsy table) Cryomancer Space Station 03 (Unique Sword in bedroom safe) Cryomancer Space Station 04 (Unique Polearm in air duct room)
Spoiler Locations - Unique Ranged Weapons Cryomancer HQ4 on Volii Epsilon (Unique CryoMag Sniper locked in a room on an outside roof) Cryomancer HQ4 on Volii Epsilon (Unique CryoBlaster locked in Science Hab storage room) Cryomancer HQ4 on Volii Epsilon (Unique CryoBreach locked in Fishery office) Cryomancer HQ4 on Volii Epsilon (Unique CryoMag Pistol in Corrupted Brutes room) Cryomancer HQ4 on Volii Epsilon (Unique Cryolauncher locked in Science Server Room)
PLANNED FOR FUTURE UPDATES POSSIBLY -Random space encounters -More Random POIs -Mission Boards -More ship habs
CONTACT INFO DISCORD: power9288 NEXUS: https://next.nexusmods.com/profile/zone79
Release notes
Playstation
-
1.06-Removed unused scripts
-Updated the quality tiers, upgrade modules, and added a 4th legendary slot for the weapons and armor.
-Added a storage box in the gym of the player home that contains all of the companion's gear.
-Updated the randomly generated POIs to be visible from space as well as on planet.
-7 of the random POIs were failing to spawn on planets do to the large size. I've changed them to be permanent unique locations throughout the Settled Systems.
-Updated the unique melee weapons to be visually different from the normal ones.
-Added a 4th unique melee weapon. (Improvised CryoClub)
-Made it easier to dock on the 4 space stations.
-The T5 CryoMag Pistol now says T5 in the name instead of T4.
-CryoTurrets now apply a cryo effect to the player.
-The Spacers in PUP I Space Station now scale in level with the player.
-The companions no longer become hostile if attacked before having them join you. -
1.00== Describe this release ==
PC
-
1.06-Removed unused scripts
-Updated the quality tiers, upgrade modules, and added a 4th legendary slot for the weapons and armor.
-Added a storage box in the gym of the player home that contains all of the companion's gear.
-Updated the randomly generated POIs to be visible from space as well as on planet.
-7 of the random POIs were failing to spawn on planets do to the large size. I've changed them to be permanent unique locations throughout the Settled Systems.
-Updated the unique melee weapons to be visually different from the normal ones.
-Added a 4th unique melee weapon. (Improvised CryoClub)
-Made it easier to dock on the 4 space stations.
-The T5 CryoMag Pistol now says T5 in the name instead of T4.
-CryoTurrets now apply a cryo effect to the player.
-The Spacers in PUP I Space Station now scale in level with the player.
-The companions no longer become hostile if attacked before having them join you. -
1.00== Describe this release ==
-
1.05-Fixed storage in the player home to not refresh.
-Added switches to remove furnishings in the player home.
-Fixed wild, and alpha Cryobeast's aggro so that they will always attack.
-Fixed some weapons sometimes having Armor legendary stats.
-Added 4 Space Stations that offer a more challenging experience, and higher chance at legendary loot.
-Added 3 powerful unique legendary melee weapons. (Found on the new Space Stations)
-Added missing workbench icons for weapons, and armor.
-Added full outpost menu in build mode outside of the player home.
-The three companions have been revamped, and now work like Crew members. They can be assigned to your ship, outposts, or follow you on your travels.
-The Thrax gun customizer has been removed. You can now equip the items to him directly from his inventory like any other companion.
-Eyebot now has new items to wear (2 Backpacks, 2 Hats, Satellite Dish, Lab Tools, and a CryoDrone outfit)
-
1.04-Removed the player version of the Cryogen space helmet worn by the Brutes.
-
1.03-Changed how the ship builder handles the custom Cryotech hab category so its compatible with other mods that make changes to the ship builder.
-Fixed an issue with the Cryoknox ship hab. (middle floor hatch, and rear middle floor hatch where set incorrectly)
-Large ships can now land on the landing pad at the Jemison HQ.
-Fixed a docking issue with the Cryoknox ship.
-Fixed a number of typos on some of the terminals, and dataslates.
-Fixed the 3D model for the breather helmet to align properly while viewing it on the Spacesuit workbench .
-Lowered damage on the Thrax customizer to avoid the chance of him attacking the player.
-Added a copy of the Thrax manual to the box in his cage.
-Fixed an issue with the Cryorifle AA79 laser sight not being upgradable.
-Tweaks + balancing changes were made to the weapons, armor, and enemy stats.
-Fixed one of the Cryobreach weapons from having duplicate mods on the workbench.
-Updated weapon/armor names to show tier.
-There are now fewer enemies at the four HQs
-Cleaned up some junk edits in the esm that served no purpose. -
1.02-Fixed missing text on Creations Detail Page.
-Fixed the typos on some of the dataslates and computers.
-Fixed an issue where the Cryo Lab Goggles, and Mask would cause the visor on the Cryomancer Lab Suit to be invisible.
-Fixed double spaces in some text.
-Fixed Z-Fighting in Cryomancer Fisheries HQ on Volii Epsilon.
-Fixed the Cyrobrute Cuffs and Cyro Lab Goggles world models so that they lay properly on the surface.
-Fixed a clipping issue at the Cryomancer HQ SC-03 on Akila.
-Fixed the Cryomancer Mining Pack to have the proper world model when dropped, or on display. -
1.01-Fixed the double space on The Pup #2 dataslate.
-Cleaned up navmesh, and assigned NPC to a marker in order to correct an uncommon behaviour one was having in Autopsy Lab at Cryomancer HQ Sac-01.
-Added interaction ability to a chair in Cryomancer HQ 01, a chair in Cryomancer HQ 03, and the 2 couches outside of the player home.
-Fixed a clipping issue behind the elevator in the Cryobeast Breeding HQ on Akila.
-Fixed the Cryobreach projectile to fade out properly so that it no longer ends abruptly.
-Fixed the 3D models for the Heavy, and Sniper helmets on the Spacesuit workbench to align properly.
-Fixed the Z-Fighting that would be applied when using Cryo weapons.
-Fixed a missing texture issue on the Cryomancer Frost backpack.
-Fixed a missing texture issue on the Cryobreach weapon.
-Fixed the Cryobrute Cuffs so that they no longer make your hand disappear while wearing them.
-Fixed the Cryo Lab Tools so that they show up on female characters.
-Fixed the Cryo Lab Goggles so that they show up on female characters.
Xbox
-
1.06-Removed unused scripts
-Updated the quality tiers, upgrade modules, and added a 4th legendary slot for the weapons and armor.
-Added a storage box in the gym of the player home that contains all of the companion's gear.
-Updated the randomly generated POIs to be visible from space as well as on planet.
-7 of the random POIs were failing to spawn on planets do to the large size. I've changed them to be permanent unique locations throughout the Settled Systems.
-Updated the unique melee weapons to be visually different from the normal ones.
-Added a 4th unique melee weapon. (Improvised CryoClub)
-Made it easier to dock on the 4 space stations.
-The T5 CryoMag Pistol now says T5 in the name instead of T4.
-CryoTurrets now apply a cryo effect to the player.
-The Spacers in PUP I Space Station now scale in level with the player.
-The companions no longer become hostile if attacked before having them join you. -
1.00== Describe this release ==
-
1.05-Fixed storage in the player home to not refresh.
-Added switches to remove furnishings in the player home.
-Fixed wild, and alpha Cryobeast's aggro so that they will always attack.
-Fixed some weapons sometimes having Armor legendary stats.
-Added 4 Space Stations that offer a more challenging experience, and higher chance at legendary loot.
-Added 3 powerful unique legendary melee weapons. (Found on the new Space Stations)
-Added missing workbench icons for weapons, and armor.
-Added full outpost menu in build mode outside of the player home.
-The three companions have been revamped, and now work like Crew members. They can be assigned to your ship, outposts, or follow you on your travels.
-The Thrax gun customizer has been removed. You can now equip the items to him directly from his inventory like any other companion.
-Eyebot now has new items to wear (2 Backpacks, 2 Hats, Satellite Dish, Lab Tools, and a CryoDrone outfit)
-
1.04-Removed the player version of the Cryogen space helmet worn by the Brutes.
-
1.03-Changed how the ship builder handles the custom Cryotech hab category so its compatible with other mods that make changes to the ship builder.
-Fixed an issue with the Cryoknox ship hab. (middle floor hatch, and rear middle floor hatch where set incorrectly)
-Large ships can now land on the landing pad at the Jemison HQ.
-Fixed a docking issue with the Cryoknox ship.
-Fixed a number of typos on some of the terminals, and dataslates.
-Fixed the 3D model for the breather helmet to align properly while viewing it on the Spacesuit workbench .
-Lowered damage on the Thrax customizer to avoid the chance of him attacking the player.
-Added a copy of the Thrax manual to the box in his cage.
-Fixed an issue with the Cryorifle AA79 laser sight not being upgradable.
-Tweaks + balancing changes were made to the weapons, armor, and enemy stats.
-Fixed one of the Cryobreach weapons from having duplicate mods on the workbench.
-Updated weapon/armor names to show tier.
-There are now fewer enemies at the four HQs
-Cleaned up some junk edits in the esm that served no purpose. -
1.02-Fixed missing text on Creations Detail Page.
-Fixed the typos on some of the dataslates and computers.
-Fixed an issue where the Cryo Lab Goggles, and Mask would cause the visor on the Cryomancer Lab Suit to be invisible.
-Fixed double spaces in some text.
-Fixed Z-Fighting in Cryomancer Fisheries HQ on Volii Epsilon.
-Fixed the Cyrobrute Cuffs and Cyro Lab Goggles world models so that they lay properly on the surface.
-Fixed a clipping issue at the Cryomancer HQ SC-03 on Akila.
-Fixed the Cryomancer Mining Pack to have the proper world model when dropped, or on display. -
1.01-Fixed the double space on The Pup #2 dataslate.
-Cleaned up navmesh, and assigned NPC to a marker in order to correct an uncommon behaviour one was having in Autopsy Lab at Cryomancer HQ Sac-01.
-Added interaction ability to a chair in Cryomancer HQ 01, a chair in Cryomancer HQ 03, and the 2 couches outside of the player home.
-Fixed a clipping issue behind the elevator in the Cryobeast Breeding HQ on Akila.
-Fixed the Cryobreach projectile to fade out properly so that it no longer ends abruptly.
-Fixed the 3D models for the Heavy, and Sniper helmets on the Spacesuit workbench to align properly.
-Fixed the Z-Fighting that would be applied when using Cryo weapons.
-Fixed a missing texture issue on the Cryomancer Frost backpack.
-Fixed a missing texture issue on the Cryobreach weapon.
-Fixed the Cryobrute Cuffs so that they no longer make your hand disappear while wearing them.
-Fixed the Cryo Lab Tools so that they show up on female characters.
-Fixed the Cryo Lab Goggles so that they show up on female characters.
Additional Screenshots Available
This mod has 12 additional screenshots available on the official Bethesda.net page.
View All Screenshots on Bethesda.netYouTube Videos
Community Rating & Feedback
User Reviews (1)
zone79 is an excellent mod author for Starfield with so many amazing armor and clothing mods and overhauls. This is his first larger effort adding an entire faction and quest line for a new set of weapon and armor add-ons. I love the design of them and zone79 makes clever use of parts of existing POIs merged together in unique ways to form most of the faction's new POIs. The companions are a bit lackluster (I was really hoping for a Brute after seeing the setup for the first couple) and the ship did not meet my expectations. The player home is pretty neat and well thought out, but I tend to not use them much if I'm on a playthrough with Darkstar enabled.
Related Starfield Mods
By zone79 • 10 months ago
This overhauls the look of the clothing, and weapons for the Disciples gang in Neon.
By zone79 • 1 year ago
This changes the appearance of the crowds in the main cities. It adds much more detail, and variety to the NPCs while keeping performance in mind
By zone79 • 1 year ago
This overhauls the Spacers to have a more unique menacing look.
By zone79 • 1 year ago
Adds a new Bounty Hunter themed outfits and gear to the game.
Quick Actions
Your Rating
Sign in to rate and review this mod—your vote helps the community.
Community Rating
Mod Information
- Published
- Aug 12, 2025
- Last Updated
- Apr 16, 2026
- Platforms
- Playstation, PC, Xbox
Search Mods
More by zone79