ELITE WEAPON & ARMOR EFFECTS OVERHAUL - Starfield Unity
ELITE WEAPON & ARMOR EFFECTS OVERHAUL

ELITE WEAPON & ARMOR EFFECTS OVERHAUL

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IMPROVES OVER 38 of the Base Games Armor and Weapon Effects to be more Fun but Balanced for HIGH LEVEL PLAY

So I Absolutely Love Starfield and after 100's of hours of Play I'm still going strong. Mods makew it that much better. But after playing for so many hours I realized that the base games Weapon & Armor Effects were good but could be a lot better.

So I decided to make this Mod that makes changes to 38 weapon and armor effects. I changed Space-adept to Space Ranger and is now worth having on a weapon. Mirrored actually works now.

I updated all descriptions of each effect I improved I have included a Full list of all the effects My Mod changes at the bottom of the page!

Lightweight Small Master File that will only conflict with Mods that edit Weapon and Armor effects Obviously LOL

LOAD ORDER Pretty Much can be Placed anywhere in the Load Order After 6 months of testing!

This Mod only edits Base Game Effects with the Goal of making them Better and more Fun to have on your weapons and armor. This Mod does Not add any New Effects!

Personally I think this Mod is Lore friendly and Not a Cheat but some May I guess!

This Mod would go Great with the Mods and any Mod with Dynamic leveling! My Overhaul comes in handy when facing done 6 Enemies with the same level as you especially when it turns out your level 250 LOL

**Minimum Enemy Level 100 **Minimum System 75 **Legendary Module Recycler Download it and judge for yourself Safe to add Mid-Playthrough

If you use JonathanOstrus AMAZING Mod "Legendary Module Recycler" which I do* You will notice one small issue. When in the Workbench changing or adding effects to your gear the Display window will still show the Old Description of the Effect you currently have selected. Not to worry the new description does show on the weapon or armor as shown in my Screenshots and are all working like the should. Just make sure to load my Mod after LMR. If you don't use LMR then this message isn't for you LOL

Fully tested the Effects in-game with my Main Character at Lvl 243 using the minimum enemy lvl 100 mod so I go up against Lvl 200+ Bad guys and these effects fit perfectly and make it a lot of fun! You actually get to see bullets reflect back and disarms happen etc! Definitely a lot more fun using Legendary Weapons and Armor!

This Mod was showcased by YouTube Creator @SinKiller who Makes AWESOME Starfield Mod Showcase Videos so check him out! I've linked the Video of the Showcase!

Now Available for Xbox & PC

Find me YouTube- Badclams83 Gaming

ClamTech Elite Weapon & Armor Effects Overhaul

This list includes the new in-game description and updated dmg amounts or conditions added to each effect. I've only listed the effects that my mod improves. Any effects I did not list is becasue they were not changed by my mod. I made improvements to 37 effects, there are a total of 65 effects in the base game. I did not include the base games descriptions. This list is showing/explaining exactly how the improved effect now works with my Mod. Weapon Effects

Rare Effects ⦁ Space Adept is now Space Ranger ⦁ Space Ranger- Space Rangers have mastered combat both in space and on the ground. Giving them +30% dmg while in space, and +15% dmg while on a planet ⦁ Oxygenated- Hold-breath time when aiming using a scoped weapon is increased by 75% ⦁ Instigating- Deals Quadruple damage to targets with full health ⦁ Furious- consecutive hits deal more damage, With this one I increased the dmg that shots 5 & 6 would do to +40% & +50% ⦁ Exterminator- +30% dmg against Aliens including Starborn! "didn't change dmg amount with this one the big change is now you will also do +30% dmg to Starborn" ⦁ Disassembler- +25% dmg against robots ⦁ Cornered- Damage increases as health decreases I increased the damage done per 10 health lost by 5%. Example when targets health drops to 90 dmg is increased by 10%, at 80 health dmg increases to 15%, at 70 dmg icreases to 20% continuing that way down to 5 health when dmg is increased to 55%. Each tier was increased by 5% ⦁ Anti-Personel- +25% dmg against humans EPIC Effects ⦁ Hitman- +25% dmg while aiming ⦁ Lacerate- 50% Chance to Apply a bleed effect to the target ⦁ Staggering- 15% chance to Stagger enemies ⦁ Crippling- Deals +50% dmg on next attack after hitting a targets limbs ⦁ Poison- increased chance to 20% ⦁ Radioactive- icreased chance to 15% Legendary Effects ⦁ Tesla- did not change base game description but did increase the chance it emits electricity from 15% to 30% ⦁ Explosive- 25% Chance of switching to explosive rounds ⦁ Concussive- 15% Chance to knock down targets Armor Effects Rare Effects ⦁ O2 Boosted: +50% oxygen capacity.(Helmet) ⦁ O2: -50% oxygen consumption.(Helmet) EPIC Effects ⦁ Auto-Medic: Automatically use a Med pack when hit and health is below 50%, once every 20 sec ⦁ Fastened: +50 Carry Capacity(Pack) ⦁ Resource Hauler: Resources weigh 50% less. ⦁ Weapon Holster: Weapons weigh 75% less. ⦁ Antiseptic: +75 Airborne Resistance. ⦁ Galvanized: +75 Corrosive Resistance. ⦁ Leadlined: +75 Radiation Resistance. ⦁ Liquid Cooled: +75 Thermal Resistance. ⦁ Acrobat: -100% Fall Damage ⦁ Analyzer: +25% damage to scanned targets(Helmet) Legendary Effects ⦁ Mechanized: +75 carry capacity. ⦁ Repulsing: 50% chance to disarm nearby attackers. ⦁ Incendiary: 20% chance to ignite nearby attackers. ⦁ Peacemaker: Rifles do 25% more damage. ⦁ Mirrored: 50% chance to reflect attacks. ⦁ Sensor Chip: +30% accuracy while firing on the move.(Helmet) ⦁ Headhunter: Deals +30% damage on the next attack after hitting a target's head.(Helmet) ⦁ Assisted Carry: Drain 95% less O2 when running while encumbered.(Pack)

Additional Screenshots Available

This mod has 11 additional screenshots available on the official Bethesda.net page.

View All Screenshots on Bethesda.net

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Mod Information

Published
Aug 20, 2024
Last Updated
Aug 26, 2024
Platforms
WINDOWS, XBOXONE, XBOXSERIESX

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