HPE Better Rifle Fire Smoke Effects - Starfield Unity
HPE Better Rifle Fire Smoke Effects

HPE Better Rifle Fire Smoke Effects

By halrixx

Free Mod

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Mod Content: Add fire smokes to AA99, Beowulf, DrumBeat, Grendel, HardTarget, Kodama, Lawgiver, MaelStrom, Tombstone. The smoke can be affected by wind! Change those guns' agx files to the bridger's agx. I don't wanna do this, but vanilla agx files don't have weapon fire sequence, I can't add firefx. I test a lot and no bugs AA99 has an official cut fire smoke(Bethesda made a mistake), I fix it.

QA: Q: You change agx file, will it cause bugs? A: As far as I know, nope. But the agx file is related to animation, there is no official animation kit, I can't analyse. If you have any bugs, report to me.(Found one)

Bug: When you throw a grenade while equipping these weapons, muzzle smoke is incorrectly generated. There's nothing I can do about it at the moment, as there are currently no animation tools available.

Q: After I change the barrel, will the smoke spawn in correct place? A: Yes. Q: Loose file version? A: No. As far as I know, particle files must be packed in ba2. Q: Why don't you cover all rifles? A: Electric rifles are not covered. I don't think they need smokes. Old Earth Rifles are covered in my "HPE Better Old Earth Gun Fire Smoke"

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Mod Information

Published
Apr 23, 2025
Last Updated
Apr 23, 2025
Platforms
WINDOWS, XBOXONE, XBOXSERIESX

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