TN's Plasma Laredo

TN's Plasma Laredo

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Ever looked at those Laredo cowboy guns and wondered how do they even function? It's almost like they weren't even designed to fire bullets, but maybe something a little bit more... exotic. Plasma Laredo turns most of the Laredo firearms into Plasma weapons with their own unique visuals, dealing energy and heat damage.

The Laredo firearms look like they are meant to be a different sort of sci-fi weapon than they are. Plus, we're missing a staple of sci-fi weaponry that even Fallout gave us, Plasma weapons! Why not kill two birds with one stone? This mod changes most of the Laredo firearms except the Bridger and the Razorback into energy weapons, dealing energy and heat damage. It gives the Laredo weapons custom projectile and hit effects using green plasma and green flames. It also gives them sounds more fitted to their new role as plasma weapons.

  • The Regulator, Rattler, Lawgiver, Tombstone, and Coachman have all been changed into plasma weapons.
  • Plasma uses the Laser Weapons skill, and deals a mix of energy damage, as well as heat damage (like environmental fire effects deal).
  • Weapon mods (such as quality mods, and certain internals) have been changed to increase energy damage. The silencers were slightly changed, and each weapon has a number of new magazine mods to replace the old ones.
    • Whitehot Rounds -> Whitehot Plasma (Can set the target on fire, and different projectile.)
    • Penetrator Rounds -> Excited Plasma (Still a pass through projectile.)
    • Armor Piercing -> Payload Additive (Still armor piercing type.)
    • High Powered -> Amplifier (Like laser weapons have.)
    • Depleted Uranium -> Internal Fusion (Still works the same, but different projectile.)
    • Coachman and Lawgiver EM-Charged Shot -> EM-Gas Fuel (Electric projectile deals EM damage.)
    • Coachman Flechette -> Whitehot Plasma (Like the others.)
    • Coachman Slug -> Concentrated Plasma (Same effect.)
    • Coachman Hornet's Nest -> Dragon's Breath (Shoots a gout of flame out.)
  • Completely new weapon modifications for the Bridger:
    • Plasma Load - Grenade projectile that explodes with plasma, dealing energy damage, and setting the area on fire.
    • Plasma Hornet Nest - Like a mix between the Hornet Nest and Plasma load.
  • There's three new ammunition types - Plasma Cartridges (Q-35 used in Rattler and Tombstone, P-94 used in Regulator and Lawgiver, and Z-43 used in Coachman).
    • All three are integrated into leveled lists using scripts.
    • All three are craftable, with Gameplay Options for compatibility with my Aid and Ammo crafting.
    • Uses Lithium, Argon, Helium, and Magnetic Primers for crafting.
  • Includes native support for Magnetic Holsters.

Warning: NPCs who were already spawned with a Laredo firearm may not have the new ammunition for it until a cell reset occurs.

You can find the mod here on Nexus as well, along with all of the patches: https://www.nexusmods.com/starfield/mods/13273

If you wish to contact me, find me on the Nexus, or on many Starfield discords as TheTennessee. You can also join "The Stuff of Legends" discord here: https://discord.gg/K4eRYKzcAv

Additional Screenshots Available

This mod has 11 additional screenshots available on the official Bethesda.net page.

View All Screenshots on Bethesda.net

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Mod Information

Published
Feb 20, 2025
Last Updated
Apr 23, 2026
Platforms
Playstation, PC, Xbox

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