Raijin Heavy Revolver Fixed

Raijin Heavy Revolver Fixed

By ProfX1527 Verified

Free Mod

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I was watching a Crimson Flyboy video about the Raijin Heavy Revolver and some of the issues it has and I realized I can easily fix those issues in a patch.

I want to be clear though, once Toojb's fixed version of the mod is released then this patch will be taken down provided it no longer provides any use.

This patch is meant to work alongside my Ammo HUD patch so both can be used, it should be mostly compatible with other patches to the mod.

List of fixes:

  • Removed the "Use All" flag on the Quality Tiers Any on the base weapon form (Best practice is to not have that checked as sometimes the game can then apply multiple quality tiers) I had several other VCs reach out and explain to me this is not, in fact, best practice. I was going by some other authors who stated it was a problem but it is actually intended by BGS, so this change has been reverted.
  • Removed the broken "UniqueBlackSheep" variant that would sometimes spawn instead of the intended version of the weapon
  • Fixed the recipe for the "Tactical Grip" receiver OMOD so that it uses the resource object of Polytextile instead of the MISC object for it. This fixes an issue where you end up getting a Polytextile given to you everytime you craft the tactical grip. (Thanks to theholographic for pointing this out to me)
  • Fixes the missing mod association keyword on the following OMODs
    • Penetrator Rounds
    • Instigating (Black Sheep Legendary)
    • Lawful (Constellation Legendary)
    • One Inch Punch (Newton Legendary)

This was tested on an Xbox Series S. Also on Nexus: https://www.nexusmods.com/starfield/mods/11352 Contact me: https://pxcnet.xyz

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Mod Information

Published
Apr 03, 2025
Last Updated
Apr 03, 2025
Platforms
PC, Xbox

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