SpaceLab Parts
By CptMurphy21
Community Rating
Announcement: Space Captain Murphy has ordered the immediate sale of any SpaceLab parts deemed unworthy of Master Loo's feng shui renovation. Help Captain Murphy pay off his credit card bill by purchasing your very own set of SpaceLab parts today!
Also available at: NexusMods.com/starfield/mods/11042
Goals: ● Provide stair habs for multi-deck access using configurations otherwise unavailable. ● Use layouts that allow for easy navigation throughout. ● Allow access to all of the default connection options where possible. ● Use of vanilla assets to maintain good performance and small file size. ● Compatibility with Place Doors Yourself.
Habs: Habs are available in fore/aft/port/stbd facings. Press the flip key in the builder to cycle between them. 2×1×2s become 1×2×2 for port/stbd facings. ● 1×1×2 straight-staircase hab with slim-wall interior matching exterior in empty/railing variants. ├ Only portholes will make an opening in the top. └ The bottom plug will accept a porthole, docker, or landing bay. ● 2×1×2 split straight-staircases hab with slim-wall interior matching exterior in empty/railing variants. ├ There are two staircases facing opposite directions. The direction in the name of the hab indicates the facing of the first staircase. └ The first staircase is on the port side of the 2x1x2, and fore of the 1x2x2 rotation. ● 2×1×2 straight-staircase hab with Stroud interior in empty/storage variants. ● 2×2×2 straight-staircase stairhub with Stroud interior in empty/cargo/worklab variants. └ You can use either the outer two plugs or the center one, on each deck and side of this hab.
Other parts: ● [Decor] Buildable walkway railing, for if you want a railing for the upper walkway. Costs 4 aluminum, 3 structural material. ├ Comes in two variants, across and along, for the x and y axes. └ They start at preset angles, instead of being based on character facing, to make placement easier. ● [Decor] Buildable medium railing, similar to the walkway railing. Costs 2 aluminum, 1 structural material. ● [Decor] Buildable small railing, similar to the other two. Costs 1 aluminum, 1 structural material.
Known issues: ● Exterior is only partially paintable.
Release notes
Xbox
-
1.0.2Fixed navmesh gaps in slim-wall habs' flooring, so that NPCs traverse the habs properly.
Fixed navmesh gaps in slim-wall habs' doorways, so that NPCs can leave/enter the habs.
Fixed ladder activation bug in slim-wall 1x2x2.
Adjusted NPC lean-on-rail idle marker in 1x1x2.
Removed two NPC idle markers that were in a bad spot.
Fixed more navmesh errors. -
1.0.1Removed Stroud vendor requirement from habs with Stroud interior, so that they can be bought anywhere.
Fixed navmesh errors.
Improved navmesh accuracy. -
1Created new navmeshes.
-
0.8.11Initial Creations version.
Added railing variants for 1x1x2 & 2x1x2
Fixed remaining navmesh errors.
Playstation
-
1.0.2Fixed navmesh gaps in slim-wall habs' flooring, so that NPCs traverse the habs properly.
Fixed navmesh gaps in slim-wall habs' doorways, so that NPCs can leave/enter the habs.
Fixed ladder activation bug in slim-wall 1x2x2.
Adjusted NPC lean-on-rail idle marker in 1x1x2.
Removed two NPC idle markers that were in a bad spot.
Fixed more navmesh errors. -
1.0.1Removed Stroud vendor requirement from habs with Stroud interior, so that they can be bought anywhere.
Fixed navmesh errors.
Improved navmesh accuracy. -
1Created new navmeshes.
PC
-
1.0.2Fixed navmesh gaps in slim-wall habs' flooring, so that NPCs traverse the habs properly.
Fixed navmesh gaps in slim-wall habs' doorways, so that NPCs can leave/enter the habs.
Fixed ladder activation bug in slim-wall 1x2x2.
Adjusted NPC lean-on-rail idle marker in 1x1x2.
Removed two NPC idle markers that were in a bad spot.
Fixed more navmesh errors. -
1.0.1Removed Stroud vendor requirement from habs with Stroud interior, so that they can be bought anywhere.
Fixed navmesh errors.
Improved navmesh accuracy. -
1Created new navmeshes.
-
0.8.11Initial Creations version.
Added railing variants for 1x1x2 & 2x1x2
Fixed remaining navmesh errors.
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