Realistic Missiles & Enhanced Damage (Experimental-ish)

Realistic Missiles & Enhanced Damage (Experimental-ish)

By KujKuj

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Step right up, step right up! Have I got a deal for you! Are you tired of your missiles hitting like a wet noodle? Does your Starborn ship feel more like a cosmic minivan than a herald of the multiverse? Well, friend, put down that space-cola and feast your eyes on the all-new, shiny, chrome-plated Version 2.6

We’ve gone under the hood, kicked the tires, and slapped a fresh coat of paint on this baby. We’re talkin’ double the damage, triple the perks, and enough firepower to make a Terrormorph cry for its mommy! It’s the deal of a lifetime, and for a limited time only, it costs you absolutely zero credits! Void where prohibited, some assembly required, may cause a sudden urge to jump through the Unity.

WHAT’S UNDER THE HOOD? (V2.6 CHANGES) 🏴‍☠️ THE BLACK MARKET BAZAAR (NEW IN V2.6)

The "Experimental" Line: I’ve managed to "acquire" some highly classified UC Vanguard schematics. Introducing the standalone Experimental Tempest, Ares, Obliterator, Hellfire, and Starseeker! We spliced the absolute best stats across all reactor classes into these black-market monsters.

High Risk, High Reward (The Drawbacks): You're getting god-tier firepower and highly optimized reactor draws (only 2 power for guns, 3 for missiles, so you can mount an absolute armada). BUT, you are paying for the illegality. Expect premium black-market price tags (50k+ credits), heavier mass penalties from dense prototype parts, and very low module health. If your shields drop, these fragile beauties will break fast.

The Arsenal Breakdown:

🔥 Tempest CE-42 Missile: Hits like a Class-C freight train with a massive 300-damage explosive payload. Faster reload, but strictly locked to a 6-tube magazine. Make 'em count.

☢️ Obliterator (Particle Burst): The sniper's choice. A lighter frame so your ship doesn't drag, paired with insane engagement range.

⚡ Ares (Particle Auto): Full-auto particle death hose. Uses incredibly dense, heavy-duty heat sinks for sustained fire.

🌌 Starseeker (Laser) & Hellfire (Ballistic): The Starseeker melts shields pushing past standard range limits, while the Hellfire shreds hulls with Gauss-level reach—perfect for heavy ships that turn too slow to dogfight.

Vanilla Reversion: To make way for the new tech, standard Vanguard gear has been reverted back to boring, factory-default Bethesda balancing. My Experimental line is a true, separate endgame upgrade.

Contraband Requirements: These won't show up at standard vendors until you prove you can handle the heat. You must have successfully stolen the ComSpike prototype from SY-920 (Crimson Fleet quest: "The Best There Is"). Once you clear the heist, these weapons will dynamically populate at all technicians!

🛠️ THE INFINITE LOAD XBOX FIX (NEW IN V2.5b!)

The Loop is Broken: Tracked down a nasty recursive logic bug where the Creation Kit blueprints were trying to build themselves, causing crashes. The Xbox "Infinite Loading Screen" bug on the Creation Club and save menus has been completely eradicated!

🚀 THE BIG BOOM (MISSILES)

Double Trouble: Every missile launcher in the settled systems—from the Atlatl to the Shinigami—now deals 2x Base Damage.

Real-Tube Technology: No more "magic" missiles. If your launcher has four tubes, it fires four missiles. It’s science!

The Sniper’s Dream: We’ve cranked the lock-on range up to 9999. If you can see 'em, you can delete 'em! We even adjusted the Targeting Mode Camera to a massive 12000 so you never lose sight of the prize.

🌌 STARBORN SUPREMACY

Critically Improved: Starborn weapons now have a 5% Crit Chance (up from a measly 2%).

Elemental Chaos: We’ve infused the Solar Beams and Torpedoes with Energy, Particle, and EM damage.

Perk Power: Solar Beams now scale with Energy Weapon Perks, and Torpedoes scale with Missile Perks. It finally works as it should!

⚙️ THE QUALITY OF LIFE SPECIAL

Fleet Commander: Why stop at 10? You can now own 20 ships!

The Long Reach: Dock from 1000m, activate objects from 1000m, and loot debris from 2000m.

Logistics Master: Transfer items to your ship from up to 2500m away.

Profit Margins: Adjusted the ship registration to keep more of those hard-earned credits!

🎓 THE "FIXED" FIX (PERK CHALLENGES)

Back to Basics: I’ve gone back into the wiring and restored the Ship Missile Weapon challenges. They should now operate exactly like the vanilla game—no more "lazy fixes," just pure, honest progression!

A PERSONAL NOTE FROM THE "SALESMAN" All joking aside, I want to give a massive Thank You to every single person who has downloaded, tested, and supported this mod.

Life as a single parent working crazy hours as a Safe School Officer doesn't leave much "me time," and I’ve only managed to get behind the keyboard a couple of times this month. Knowing that so many of you actually enjoy and use this mod is what kept me motivated to rebuild it from scratch, squash those fatal bugs, and make it cleaner and better than ever. Thank you for your incredible patience and for sticking with me while I figured this out.

Enjoy the firepower—you've earned it!

Feedback I am actively refining this mod and value user input. If you encounter issues or have suggestions for specific changes, please reach out.

Discord: @kujo357

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Mod Information

Published
Jul 22, 2025
Last Updated
May 21, 2026
Platforms
PC, Xbox

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