Eparcae's Outpost Ship Builder Vendor Compilation Mod (Achievement Friendly)
By erebusparcae
Community Rating
(DISCLAIMER: This Mod MAY or MAY NOT conflict with other Mods, Please Backup and HardSave before Trying out or Try it with New Game.)
This Mod contains a collection of my Previous Mods, Personal Experimental Game Settings, Quality of Life Changes, I Mostly Focus on Ships, Ship Handling, Ship Weapons and Space Areas of the Game.
** Possible Road-Map Update Patch may include POIs, Additional Ship Parts/Weapons, Additional Ships for Factions.**
** Personal Experimental Game Settings is Fixed and may change if Official Game Patches are Released.**
**(Will try to update it as an additional game options menu in future Patch.)**
-- Ship Weapon-- (unlocks from lvl. 15 - 50)
- Pack Hunter Mag Missle Launcher (A)150 lv. 20 and (B)350 lv. 25
- Arashi Series Sequence Missle Launcher (A/B/C) Lv. (15/20/30)
- Devastator Salvo Missile Launcher (A)1300 lv. 15 and (B)1400 lv.20
- Dangan Overcharged Cannon (High Fire Rate) (B) lv. 25
- Dangan Overcharged Cannon (High Powered Lower Ammo) (B) lv. 30
- Mauler Fragmentation Cannon (B) lv. 25
- MKE-4 Fragmentation Cannon (High Powered) (B) lv. 30
- CEM-14 Experimental Mine Layer (B) lv. 25
- TX-1 Javelin Torpedo Launcher (C) lv. 40
- Photon Torpedo Launcher (C) (just for fun) Lv. 50
- Photon Torpedo Burst Fire (B) Lv. 40
- Jishaku Burst Railgun (B) Lvl. 25
- Jishaku Overcharged Railgun (B) Lvl. 30
--Reactor--
- Dogstar DC400 Fast Ignition and Xiang Ion Beam H-3030
- Tokamak X300C > Pwr. 50
- Tokamak X400B Pwr. 45
- (Reinforced Hull High Mass Weight) Tokamak X-300C Pwr. 55 / X400BR Pwr. 45 (B)
- (R) Ion Beam Pwr. 45
- (R) DC400R Fast Ignition Pwr. 50
--GravDrive--
- SGD 2310 (B)
- Aurora 20G (C)
- SGD 3310 (C)
--Fuel--
- Added Fuel Tank Dogstar Ulysess M20A/M20B
- Fuel Tank Xtant M200
- Dogstar L300/ L300A
--Cargo--
- Hopetech R5 1000/1500/2000 Shielded R5-1510/R5-2150
--Ship Habs--
- Adjustment of Hab Specs. added Cargo Capacity on some habs and Crew Capacity this includes Empty Habs.
- Adjustment of Landing Gear Thrusters to Level 4 (Carry more Weight)
- Fixed Hope Spine Mass from 14 to 7
--Ship Structure--
- Added Galleon S203/Hope R5/30T as Hull Parts
--Ships-- (Added to Random OutpostVendorlist and will be added to faction ships in future patch)
- Deimos Centurion Type-C
- Duran Fighter Type-B
- Spade Runner Type-B
- A9i-L4 Type-C
- Valkyrie Type-B
--Game Settings--
- Ship Outpost Vendor refresh ships being sold changed from 7 days to 2 days and will now sell 15 random generic ships instead of 8.
- Ship turning Radial Movement set to smaller circumference for tighter turns.(only works on PC with Keyboard and Mouse).
- Faster Sleep Hour Cycle speed adjusted.
- Fixed Ship Shake/Force Recoilling/Bouncing back when firing multiple Ballistic/Energy/Particle Weapons.
- Reduced Ship Initial Boost Consumption.(from 1.5 to .450)
- Ship Shields lost Explosion scale set to 100
- Partially Increased Ship Boost Speed. (Affects every Ship In-Game)
- Partially Increased Selling Value to Vendors
- Adjustment of Vendor refresh to 1 day (24 hrs.)
- Respawn Cell and Cleared ones set to 12 hrs.
- Adjusted Player Owned Ship count to 30
- Ship Travel fade out duration set to .095
- Ship Targeting Vats mode camera is now zoomed out. (Still Slo-Mo)
- Ship Collision delay and Damage increased Adjusted (Ship collision is constantly updated)
- Ship Fall off TargetLock time increased from 6 to 8
- Ship Targeting Mode max Distance set to 8000. (Affects every ships In-Game)
- Ship Target Lock Angle set to 40.
- Ship Shield Camera Shake (hit/hittime) set to .0500
- Ship Looting and Docking Distance Set to 250m
- Vehicle Aim mode Slow Motion and Time Scale set to 0. (zoom aim will not slow time now)
- Vehicle damage to Actors set to 100
- Combat Ships Chance to roll/surround/Dodge.
- Ship Fast Travel Slow Down Destination Range set to 850.
- Ship Far Travel Origin Foward Leap and Speed up Range set from 10k to 25k
- Ship Essential Death time set to 3.0
** Feedback is most welcome, you can shoot me a message at the Official Bethesda Discord Channel i usually Lurk there.... ** ***Til then Have Fun! See you in the Field Commanders! o7 ***
Release notes
Xbox
-
1.00a*Fix Custom Ship name not showing in Ship Vendor*
-
1.00Added Personal Experimental Game Settings. (May or May Not Conflict with other Mods Hard Save or New Game is Advised.)
Added the Following:
- 3 Types of Ship Structure as Hull Parts
- 5 Types of Fuel Tanks
- 3 Type of Grav Drives 8 Types of Reactors including (Reinforced Hulls)
- 17 Types of Ship Weapons
- 5 Types of Cargo
- 5 Kinds of Ships added to ship vendor
--Game Settings--
- Ship Outpost Vendor refresh ships being sold changed from 7 days to 2 days and will now sell 12 random generic ships instead of 8.
- Ship turning Radial Movement set to smaller circumference for tighter turns.(only works on PC with Keyboard and Mouse).
- Faster Sleep Hour Cycle speed adjusted.
- Fixed Ship Shake/Force Recoilling/Bouncing back when firing multiple Ballistic/Energy/Particle Weapons.
- Reduced Ship Initial Boost Consumption.(from 1.5 to .450)
- Ship Shields lost Explosion scale set to 100
- Partially Increased Ship Boost Speed. (Affects every Ship In-Game)
- Partially Increased Selling Value to Vendors
- Adjustment of Vendor refresh to 1 day (24 hrs.)
- Respawn Cell and Cleared ones set to 12 hrs.
- Adjusted Player Owned Ship count to 30
- Ship Travel fade out duration set to .095
- Ship Targeting Vats mode camera is now zoomed out. (Still Slo-Mo)
- Ship Collision delay and Damage increased Adjusted (Ship collision is constantly updated)
- Ship Fall off TargetLock time increased from 6 to 8
- Ship Targeting Mode max Distance set to 8000. (Affects every ships In-Game)
- Ship Target Lock Angle set to 40.
- Ship Shield Camera Shake (hit/hittime) set to .0500
- Ship Looting and Docking Distance Set to 250m
- Vehicle Aim mode Slow Motion and Time Scale set to 0. (zoom aim will not slow time now)
- Vehicle damage to Actors set to 100
- Combat Ships Chance to roll/surround/Dodge.
- Ship Fast Travel Slow Down Destination Range set to 850.
- Ship Far Travel Origin Foward Leap and Speed up Range set from 10k to 25k
- Ship Essential Death time set to 3.0
PC
-
1.00a*Fix Custom Ship name not showing in Ship Vendor*
-
1.00Added Personal Experimental Game Settings. (May or May Not Conflict with other Mods Hard Save or New Game is Advised.)
Added the Following:
- 3 Types of Ship Structure as Hull Parts
- 5 Types of Fuel Tanks
- 3 Type of Grav Drives 8 Types of Reactors including (Reinforced Hulls)
- 17 Types of Ship Weapons
- 5 Types of Cargo
- 5 Kinds of Ships added to ship vendor
--Game Settings--
- Ship Outpost Vendor refresh ships being sold changed from 7 days to 2 days and will now sell 12 random generic ships instead of 8.
- Ship turning Radial Movement set to smaller circumference for tighter turns.(only works on PC with Keyboard and Mouse).
- Faster Sleep Hour Cycle speed adjusted.
- Fixed Ship Shake/Force Recoilling/Bouncing back when firing multiple Ballistic/Energy/Particle Weapons.
- Reduced Ship Initial Boost Consumption.(from 1.5 to .450)
- Ship Shields lost Explosion scale set to 100
- Partially Increased Ship Boost Speed. (Affects every Ship In-Game)
- Partially Increased Selling Value to Vendors
- Adjustment of Vendor refresh to 1 day (24 hrs.)
- Respawn Cell and Cleared ones set to 12 hrs.
- Adjusted Player Owned Ship count to 30
- Ship Travel fade out duration set to .095
- Ship Targeting Vats mode camera is now zoomed out. (Still Slo-Mo)
- Ship Collision delay and Damage increased Adjusted (Ship collision is constantly updated)
- Ship Fall off TargetLock time increased from 6 to 8
- Ship Targeting Mode max Distance set to 8000. (Affects every ships In-Game)
- Ship Target Lock Angle set to 40.
- Ship Shield Camera Shake (hit/hittime) set to .0500
- Ship Looting and Docking Distance Set to 250m
- Vehicle Aim mode Slow Motion and Time Scale set to 0. (zoom aim will not slow time now)
- Vehicle damage to Actors set to 100
- Combat Ships Chance to roll/surround/Dodge.
- Ship Fast Travel Slow Down Destination Range set to 850.
- Ship Far Travel Origin Foward Leap and Speed up Range set from 10k to 25k
- Ship Essential Death time set to 3.0
Additional Screenshots Available
This mod has 11 additional screenshots available on the official Bethesda.net page.
View All Screenshots on Bethesda.netYouTube Videos
Community Rating & Feedback
No reviews with comments yet.
Be the first to leave a review!
Related Starfield Mods
By TheOGTennessee • 1 year ago
TN's Hab Tweaks, TN's Useful Ship Structure, TN's Expanded Cargo Holds, TN's Supplemental Thrusters, TN's Supplemental Reactors, TN's Supplemental Cxckpits, TN's Hab Shells, and...
By GrizBane404 • 1 year ago
Enables construction of ships with merged/overlapping modules (without awkward "glitching" techniques), expanded part availability and a customized Ship Builder user experience.
By Rise627 • 1 year ago
Adds new missile launcher variants, especially with a much higher fire rate. These new launchers can burst fire and make glorious explosions.
Quick Actions
Your Rating
Sign in to rate and review this mod—your vote helps the community.
Community Rating
Mod Information
- Published
- May 06, 2025
- Last Updated
- Apr 28, 2025
- Platforms
- PC, Xbox