Bard's Outpost Crew Command - Starfield Unity
Bard's Outpost Crew Command

Bard's Outpost Crew Command

By OldBard

Free Mod

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Transform your Outpost from a passive settlement into a bustling hub of activity with Bard's Outpost Crew Command! This mod was created to empower you with the ability to assign meaningful tasks to your crew and watch as your outpost thrives.

Key Features:

  • Roles assignment: In this initial version, assign manually or automatically one of the following two roles: - Cleanup Crew: Picks up fallen weapons, fixes robots, towers and destroyed buildings, cleans up dead bodies, collects flora resources, removes trees, rocks and bushes. - Patrols: Either move following the special RUGS you can deploy by yourself or use the automatic (experimental) path around your Outpost, weapons drawn and ready to defend it.
  • Interactive Crew Management: Directly interact with your colonists to assign tasks, access their inventory, and configure roles. Customize these interactions in the kiosk for a tailored management experience.
  • Automated Role Distribution: Set the roles between the Cleanup Crew and Patrols automatically with ratios of 70%-30%, 50%-50%, or 30%-70%, defaulting to 70% Cleanup Crew.
  • Adaptive Task Switching: Idle Cleanup Crew members will automatically start patrolling if there's nothing to collect, and resume collecting when new items appear.
  • Non-Damaging Cutter: Collectors are equipped with a special cutter that helps them clean up without causing any damage. They'll switch to their default weapons during combat and revert to cutters once the danger has passed.
  • Combat Cleanup: After combat, the kiosk automatically searches for new dropped weapons and bodies to clean up.
  • Fast Travel Cleanup: Upon fast traveling back to the outpost, the kiosk initiates a search for items to clean up.

Compatibility:

  • Designed to work seamlessly with the majority of mods, especially Bard's Outpost Recruitment Beacon mod.

Known Issues:

  • Intermittent Movement Bug: Occasionally, after loading a save game at an outpost, colonists may stand still while performing their tasks. They will still carry out their duties but won't be able to move. This can be resolved by fast traveling away and returning. I am actively working on a fix for this issue.

Future Development:

  • New Crew Roles: I am working on introducing new roles such as Medics, and Crafters to further enhance your outpost's capabilities.
  • I am dedicated to regular updates, expanding roles, and refining features based on your feedback.
  • This is the initial version of this mod and there are lot's of small details to polish, which I will be working on as I add new roles.

Acknowledgments:

  • Special thanks to Deimos Staryards for provinding their leftover Kiosks for cheap!
  • Heartfelt gratitude to the community for testing and providing feedback. Specially to SKK and LarannKiar

Support:

  • If you encounter an issue or have a suggestion, please leave a comment on Nexus Mods or contact me directly through Nexus Mods.

Additional Screenshots Available

This mod has 6 additional screenshots available on the official Bethesda.net page.

View All Screenshots on Bethesda.net

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Mod Information

Published
Jun 26, 2024
Last Updated
Feb 24, 2025
Platforms
WINDOWS, XBOXONE, XBOXSERIESX

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