Bard's Neural Link: Home, Ship and Outpost Unlocker
By OldBard
Community Rating
- Assign Companions and Crew Members to Player Homes
- Unlock all Build Menu Categories on Ships and Player Homes
- Remove Research Requirements for objects in the Build Menu
- Manipulation Skill +15%
"A controversial Ryujin Industries prototype resurfaces in Neon's black market, granting unprecedented control over settlement systems. Discover the dark origins of this neural enhancer through its shadowy distribution network"
Crew Assignment Protocol: Designate companions or elite crew members to Player Homes Workshop Omnipedia: Unlocks all build categories at Player Homes and Ships
Research Hack: Bypass recipe research prerequisites for Build Menu Objects
Notes:
- The previously called Test Ship Vendor, now called Ship Vendor And Landing is a platform where your ship will be landed on the next time you visit the outpost. It also has a vendor NPC. It does not sells you ships, but has the other ships vendor functionalities.
- The actors assigned to the player homes, will not show up in the Crew Menu. That is a game issue which has not been fixed yet and it needs fixes in the menu ui.
- You don't need the actors to be with you to assign them, you can assign any of them from anywhere to the current decorator/beacon
- If they are not with you though, it will take time for them to arrive
- You don't need crew slots to assign the actors. No need to build a desk at your player home.
- This creation allows you to unlock building menus and recipes with no consideration of what or how you are going to use those objects.
- Defenses, for example, can be useful in ships and player homes depending on the situation, a extractor would not make much sense. But since the game is growing as more creations are added. It may or may not make sense to use them. It is not up to this creation to decide on that.
"The X-7b 'Architect' Series neural amp was deemed too dangerous after internal testing revealed test subjects developing god complex tendencies. The prototype you'll obtain contains residual personality imprints from its original engineer."
** Changelog ** 1.0.1
- Changes vendor with the product from Franchesca to Tevin since Franchesca sometimes stops trading after ending the Guilty Parties Quest 1.0.2
- Allows generic crewmembers to be assigned to player homes
- Adds cost for hacks (as optional and can be disabled in the settings)
- Adds the settings panel
- Improves terminal navigation
- Adds more information in the terminals and quest data
Additional Screenshots Available
This mod has 9 additional screenshots available on the official Bethesda.net page.
View All Screenshots on Bethesda.netYouTube Videos
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Mod Information
- Published
- Apr 15, 2025
- Last Updated
- Apr 28, 2025
- Platforms
- PC, Xbox
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