Blue Atlantis - PC/Xbox
By MassRayzzur
Community Rating
While this isn't a complete overhaul, I've remeshed everything I possibly could (and that absolutely needed it) in order to give New Atlantis some fresh paint, colors, a redone NAT and Station, chromed and various exotic wood, glow lights nearly everywhere, some fog for further immersion and visuals, MAST has a makeover as well :)
This took quite some time to get right and put together. Get ready for something not-so-dull-and-boring to roam around! The sensor for the scientist quest by the tree has been fixed and included in this. Noticed some flickering due to overlapping walkway by the lodge and had to adjust its height (Z level). If you're using the blue atlantis sensor patch, there's no need for it. This will be the final rendition of this unless issues are reported with it.
All atmosphere, biome, sun settings, lighting have been reverted to default and I will not be touching that going forward in any mod.
Let me know if there's any issues, spot anything I may have missed and screenshot it if possible. I won't know where to look unless I can pinpoint it and then look up the name in creation kit with a 3d view of it (which is what I've had to do numerous times when finding inconsistencies while I was roaming around the city myself during testing.
Join discord for any issues or just chatting! https://discord.gg/SDA7zGGusK
Due to the many changes and forms, IDs used here, this absolutely HAD to be a Full Master. Medium Masters are NOT recommended.
If you like the lodge, you'll like this too :)
Release notes
Xbox
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1.00== Describe this release ==
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2.2Sensor patch fixed for the scientist by the tree quest and adjusted a walkway piece's height to stop flickering.
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2.1This version has it's day and nigh time lighting fixed so it's no longer pitch black. Added some lighting around the front of the ship, some more fog down the ramp leading to the UC security booth and around a large number of trees as well as, scattered around the watery areas.
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2.0Final Rendition and Iteration of this mod. What used to be New Atlantis Redone is now Blue Atlantis with a Night City vibe.
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1.8Found two additional pieces of the pathway by the lodge leading into the residential district where the changes to the materials didn't stick. Final fixes.
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1.7Changed blue glow glass above centaurian arsenal to opaque glass external emittance for additional light.
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1.6Removed a couple of materials from the floor in residential section near outland and the playground. Discovered mesh flickering near railings.
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1.5Completely remeshed from the original upload. More glowy stuff!
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1.4Adjustment to the main display after coming up the ramp from the landing pad, forgot a couple of track awning supports in commercial district and reinforcing the fountain statue to be a ironblue and chrome material type. All-in-all, success.
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1.3Changed the spaceport seats to match the slayton ironblue color scheme and the Welcome to New Atlantis sign materials were changed to reflect what changes I actually made by removing existing materials. Full master *.esm without any meshes ba2 archives.
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1.2Converted the entire thing to a single, full master *. esm without any mesh ba2 archives.
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1.0.1Not so much a new version but just a simple update to include architecture folder and the ba2 without any excess baggage in it.
PC
-
1.00== Describe this release ==
-
2.2Sensor patch fixed for the scientist by the tree quest and adjusted a walkway piece's height to stop flickering.
-
2.1This version has it's day and nigh time lighting fixed so it's no longer pitch black. Added some lighting around the front of the ship, some more fog down the ramp leading to the UC security booth and around a large number of trees as well as, scattered around the watery areas.
-
2.0Final Rendition and Iteration of this mod. What used to be New Atlantis Redone is now Blue Atlantis with a Night City vibe.
-
1.8Found two additional pieces of the pathway by the lodge leading into the residential district where the changes to the materials didn't stick. Final fixes.
-
1.7Changed blue glow glass above centaurian arsenal to opaque glass external emittance for additional light.
-
1.6Removed a couple of materials from the floor in residential section near outland and the playground. Discovered mesh flickering near railings.
-
1.5Completely remeshed from the original upload. More glowy stuff!
-
1.4Adjustment to the main display after coming up the ramp from the landing pad, forgot a couple of track awning supports in commercial district and reinforcing the fountain statue to be a ironblue and chrome material type. All-in-all, success.
-
1.3Changed the spaceport seats to match the slayton ironblue color scheme and the Welcome to New Atlantis sign materials were changed to reflect what changes I actually made by removing existing materials. Full master *.esm without any meshes ba2 archives.
-
1.2Converted the entire thing to a single, full master *. esm without any mesh ba2 archives.
-
1.0.1Not so much a new version but just a simple update to include architecture folder and the ba2 without any excess baggage in it.
-
1.00Separating Xbox and PC Versions
Additional Screenshots Available
This mod has 12 additional screenshots available on the official Bethesda.net page.
View All Screenshots on Bethesda.netYouTube Videos
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Mod Information
- Published
- Jun 19, 2025
- Last Updated
- Aug 14, 2025
- Platforms
- PC, Xbox