Achievement-Friendly Cross Heavy Industries Model 3 Ship Modules
By JaxonCross
Community Rating
This is a version of my previously published Cross Heavy Industries Model 3 Ship Modules for those who want to play without impact to their achievements or just want to support my work. If you want the free version of this mod, you can find it [url=https://creations.bethesda.net/en/starfield/details/1bba0260-7d01-45cf-bb3d-495c26d46c2b/Cross_Heavy_Industries_Model_3_Ship_Modules]here[/url].
Bring your shipbuilding to the next level with Cross Heavy Industries Model 3 Ship Modules.
This mod introduces 100+ standalone ship parts with over 3000 placeable rotations using base game assets, letting you create ships like never before. Explore the Settled Systems and beyond under the Cross Heavy Industries banner. Fines non habebimus. We will have no limits.
Features ✔️ 100+ unique ship modules ✔️ 3000+ new build rotations for creative freedom ✔️ Rotations every 15 degrees (from nose, along longitudinal ship axis) = 24 rotations per module ✔️ Most modules have added snap points based on model geometry
Notes ✔️ CHI ship modules are located under the Structures tab in the ship builder. Look for the CHI prefix. ✔️ On PC, arrow keys (default keymapping) will allow you to change rotation of a module. Z key (default keymapping) will allow you to change part morph (for parts that have various morphs). ✔️ There are no simple Port/Stbd/Top/Bottom labels or flips on these parts. Rotation will be required to get your desired connection (000 = Port, 90 = Top, 180 = Stbd, 270 = Bottom).
Compatibility ✔️ Works with Starfield v1.15.222.0 and later. ✔️ Should be compatible with most mods. ✔️ Should conflict with no mods (self-contained models and placeable objects); however, Cross Heavy Industries ship modules will likewise not benefit from any mods making changes to other ship modules.
Known Issues ✔️ Some rotations will overlap other parts. For best experience, please use in combination with a mod that allows parts to overlap such as Ship Builder Tolerance Tweaks, Ship Builder Configurator, etc. ✔️ Some angles/rotations will be difficult to place accurately without the use of the CHI universal snap. ✔️ Some parts will attach cleanly with other ship parts (000, 090, 180, and 270 rotations, specifically), and most of these should snap in place without any additional effort. For rotated parts, you may need to select & drag the ship or other component into them in order for the snap points to lock in place. ✔️ Please report any additional bugs.
Credits & Tools ✔️ Mod created by Jaxon Cross ✔️ Thanks to Bethesda Game Studios for Starfield & the Creation Kit ✔️ Tools: Creation Kit, xEdit
Permissions ✔️ Do not redistribute without permission. ✔️ You may not make patches or translations without my permission.
Release notes
Xbox
-
1.0.4.124Release Notes for CHI M3 v1.0.4.124
Additional notes for versions 1.0.0.0-present can be found in the history for the free version of the mod.
Now over 110 objects with over 3000 placeable rotations using base game assets
Features and Fixes:
- Updated models for Nova Colony modules (these were causing rare problems for XSX users before, should be fixed now)
- Updated paints on several models
- Removed dust, grime, manufacturer labels, and wear from most models
- Revised some snap points to make connections more cleanly
Additions:
- Deimos Belly (Fore and Aft morphs)
- Deimos Bumper (Fore and Aft morphs)
- Deimos Bumper - Mid (base game mid bumper)
- Deimos Bumper - Small Mid (shortened bumper, new model)
- Deimos Cowl (Fore and Aft morphs)
- Deimos Hull A (changed some the metal stripe)
- Deimos Radiator (you can now color the metal)
- Deimos Spine A (Fore and Aft morphs)
- Deimos Spine B
- Deimos Spine C (Fore and Aft morphs)
- Deimos Spine D (Fore and Aft morphs)
- Deimos Spine E (Fore and Aft morphs)
- Deimos Spine F (Fore and Aft morphs)
- Deimos Spine G (Fore and Aft morphs)
- Deimos Tail (Fore and Aft morphs)
Notes:
- Tested on PC and XSX. Please contact me (chi.jaxoncross@gmail.com) if you find any errors.
PC
-
1.0.4.124Release Notes for CHI M3 v1.0.4.124
Additional notes for versions 1.0.0.0-present can be found in the history for the free version of the mod.
Now over 110 objects with over 3000 placeable rotations using base game assets
Features and Fixes:
- Updated models for Nova Colony modules (these were causing rare problems for XSX users before, should be fixed now)
- Updated paints on several models
- Removed dust, grime, manufacturer labels, and wear from most models
- Revised some snap points to make connections more cleanly
Additions:
- Deimos Belly (Fore and Aft morphs)
- Deimos Bumper (Fore and Aft morphs)
- Deimos Bumper - Mid (base game mid bumper)
- Deimos Bumper - Small Mid (shortened bumper, new model)
- Deimos Cowl (Fore and Aft morphs)
- Deimos Hull A (changed some the metal stripe)
- Deimos Radiator (you can now color the metal)
- Deimos Spine A (Fore and Aft morphs)
- Deimos Spine B
- Deimos Spine C (Fore and Aft morphs)
- Deimos Spine D (Fore and Aft morphs)
- Deimos Spine E (Fore and Aft morphs)
- Deimos Spine F (Fore and Aft morphs)
- Deimos Spine G (Fore and Aft morphs)
- Deimos Tail (Fore and Aft morphs)
Notes:
- Tested on PC and XSX. Please contact me (chi.jaxoncross@gmail.com) if you find any errors.
Additional Screenshots Available
This mod has 12 additional screenshots available on the official Bethesda.net page.
View All Screenshots on Bethesda.netYouTube Videos
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Mod Information
- Published
- Oct 28, 2025
- Last Updated
- Oct 01, 2025
- Platforms
- PC, Xbox