Just Walk Away - From Job Gone Wrong - Starfield Unity
Just Walk Away - From Job Gone Wrong

Just Walk Away - From Job Gone Wrong

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Normally, if the player does not get involved, the Akila City Galbank hostage situation will last forever. It can really break immersion in NG+

This mod will cause the bank robbers to surrender if the player walks away and changes location 6 times. For example, if you enter and leave Terrabrew 3 times. A notification will be shown and the Job Gone Wrong mission will close. The player will not get credit for it.

! THIS WILL CLOSE OUT THE FREESTAR RANGER QUEST LINE ! If you ever want to be a Ranger you must agree to help with the bank robbery. You don't have to finish it immediately. Just saying you will talk to the robbers will cancel the countdown.

This mod does edit the FC01 quest to add a new quest stage. It might not be compatible with other mods that edit the quest.

V1.1: Fixed problem where barricades in front of Galbank would not clear. Changed number of player location changes from 10 to 6 to make it happen faster. V1.2: Minor text fix in mission log. V1.3: Fixed bug that happens if you "walk away" and Job Gone Wrong completes before starting Empty Nest, which made Sam think robbery was still happening.

Additional Screenshots Available

This mod has 3 additional screenshots available on the official Bethesda.net page.

View All Screenshots on Bethesda.net

Reddit Discussions (19)

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Mod Information

Published
Dec 10, 2025
Last Updated
Jan 16, 2026
Platforms
WINDOWS, XBOXONE, XBOXSERIESX

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