Cheap As Chips Ships
By AgreeableOwl
Required mods
Install these creations before using this mod on Bethesda.net.
Community Rating
A collection of cheap ships costing around 25000-80000 credits (the base game's ships start at 42000 credits). Good for players who want to buy a ship early on soon after or instead of using the Frontier.
The ships are sold at the ship technicians at New Atlantis, Akila City, Neon, Cydonia and the player's outpost ship terminal.
The Ship Vendor Framework mod is required and must be put before this mod in the load order.
Currently there are 23 models. Prices are the base cost, without reduction by the Commerce skill. All apart from the Shuttle have 1 Disruptor 3300 Electron Beam as the only weapon.
Belta Works Shuttle (one-hab single-engine ship): 25300 credits. One 2x1 All-in-one hab. Taiyo bridge + Taiyo hab. NO SHIELD, NO WEAPONS.
Belta Works Model A (one-hab single-engine ship): 29950 credits. One 2x1 All-in-one hab. Deimos bridge + Deimos hab.
Belta Works Model B (one-hab single-engine ship): 31100 credits. One 2x1 All-in-one hab. Taiyo bridge + Taiyo hab. (Hopetech and Taiyo habs are internally identical apart from color scheme)
Belta Works Model CF (two-hab single-engine ship): 33550 credits. Two 2x1 habs (1 All-in-one, 1 Workshop). Nova Galactic bridge + HopeTech habs.
Belta Works Model D (two-hab twin-engine ship with high mobility, more cargo space): 36725 credits. Two 2x1 habs (1 All-in-one, 1 Workshop). HopeTech bridge + HopeTech habs.
Belta Works Model VC (two-hab one-engine ship, appropriate hab placement to make the internal default pathing more sane, supports up to 3 crew if more weapons added, 2 passenger spaces): 38275 credits. 1 2x1 hab (1 All-in-one), 1 3x1 hab (Engineering). Deimos bridge + Deimos habs.
Belta Works Model E (three-hab twin-engine ship with high mobility, more cargo space): 39900 credits. Three 2x1 habs (1 All-in-one, 1 Workshop, 1 Captain’s Cabin). Stroud-Eklund bridge + Stroud-Eklund habs.
Belta Works Model S (three-hab single-engine ship, more cargo space): 40025 credits. Three 2x1 habs (1 All-in-one, 1 Workshop, 1 Infirmary). Taiyo bridge + Taiyo habs.
Belta Works Model F (one-hab twin-engine freighter with 2300 cargo). 40100 credits. One 3x1 All-in-one hab. Deimos bridge + Deimos hab.
Belta Works Model T (five-hab twin-engine ship with high mobility, more cargo space): 40675 credits. Five 2x1 habs (1 All-in-one, 1 Workshop, 1 Captain’s Cabin, 1 Infirmary, 1 Armory). Taiyo bridge + Taiyo habs.
Belta Works Model AX (four-hab twin-engine ship with high mobility, more cargo space, supports up to 3 crew if 3 more weapons added, appropriate A/B Taiyo habs and additional 1x1 habs added to make the internal default pathing more sane): 49250 credits. Four 2x1 All-in-one hab (1 All-in-one, 1 Workshop, 1 Armory containing a brig cell, 1 Computer Core). Deimos bridge + mix of Deimos and Taiyo habs.
Belta Works Model TX (seven-hab three-engine ship with higher mobility, more cargo space & double fuel capacity, supports up to 4 crew if 3 more weapons added, 4 passenger spaces): 50700 credits. Seven 2x1 habs (2 All-in-one, 1 Workshop, 1 Captain’s Cabin, 1 Infirmary, 1 Armory containing a brig cell, 1 Control Station). Taiyo bridge + Taiyo habs.
Belta Works Model VB (three-hab two-engine ship, appropriate hab placement to make the internal default pathing more sane, supports up to 3 crew if more weapons added, 2 passenger spaces): 52275 credits. 2 2x1 habs (1 All-in-one, 1 Workshop), 1 3x1 hab (Engineering). With 4 1x1 storage rooms for decorating. Deimos bridge + Deimos habs.
Belta Works Model SX (seven-hab twin-engine ship with higher mobility, more cargo space, supports up to 4 crew if 3 more weapons added, 4 passenger spaces, appropriate A/B Taiyo habs and additional 1x1 habs added to make the internal default pathing more sane): 52575 credits. Seven 2x1 habs (2 All-in-one, 1 Workshop, 1 Captain’s Cabin, 1 Infirmary, 1 Armory containing a brig cell, 1 Control Station). Taiyo bridge + Taiyo habs.
Belta Works Model TY (seven-hab three-engine ship with higher mobility, appropriate A/B Taiyo habs and additional 1x1 habs added to make the internal default pathing more sane, supports up to 4 crew if 3 more weapons added, 4 passenger spaces): 55325 credits. Seven 2x1 habs (2 All-in-one, 1 Workshop, 1 Captain’s Cabin, 1 Infirmary, 1 Armory containing a brig cell, 1 Control Station). Hopetech bridge + Taiyo habs.
Belta Works Model M (four-hab three-engine ship with higher mobility, appropriate hab placement to make the internal default pathing more sane, supports up to 3 crew if more weapons added, 2 passenger spaces): 60800 credits. 2 2x1 habs (1 All-in-one, 1 Workshop), 1 2x2 hab (Cargo hall), 1 3x1 hab (Engineering). Nova bridge + Deimos habs.
Belta Works Model GS (four-hab three-engine ship with higher mobility, more cargo space, appropriate A/B Taiyo habs and additional 1x1 habs added to make the internal default pathing more sane): 65300 credits. Four 2x1 habs (1 All-in-one, 1 Workshop, 1 Captain’s Cabin, 1 Armory containing a brig cell). Nova Galactic bridge + Taiyo habs.
Belta Works Model G (five-hab three-engine ship with higher mobility, more cargo space, supports up to 4 crew if 3 more weapons added, appropriate A/B Taiyo habs and additional 1x1 habs added to make the internal default pathing more sane): 65700 credits. Five 2x1 habs (1 All-in-one, 1 Workshop, 1 Captain’s Cabin, 1 Armory containing a brig cell, 1 Control Station). Nova Galactic bridge + Taiyo habs.
Belta Works Model V (three-hab four-engine ship with higher mobility, appropriate hab placement to make the internal default pathing more sane, supports up to 3 crew if more weapons added, 2 passenger spaces): 66200 credits. 2 2x1 habs (1 All-in-one, 1 Workshop), 1 3x1 hab (Engineering). With 4 1x1 storage rooms, 2 with a window each for decorating. Deimos bridge + Deimos habs.
Belta Works Model HX (six-hab four-engine ship with higher mobility, more cargo space, supports up to 4 crew if more weapons added, 4 passenger spaces, appropriate A/B Taiyo habs and additional 1x1 habs added to make the internal default pathing more sane): 69150 credits. Six 2x1 habs (2 All-in-one, 1 Workshop, 1 Captain’s Cabin, 1 Infirmary, 1 Armory containing a brig cell). Stroud bridge + Taiyo habs.
Belta Works Model SE (seven-hab three-engine ship with higher mobility, more cargo space, supports up to 4 crew if 3 more weapons added, 4 passenger spaces, appropriate A/B Taiyo habs and additional 1x1 habs added to make the internal default pathing more sane): 70175 credits. Seven 2x1 habs (2 All-in-one, 1 Workshop, 1 Captain’s Cabin, 1 Infirmary, 1 Armory containing a brig cell, 1 Computer Core). Stroud bridge + Taiyo habs.
Belta Works Model M-LR (four-hab three-engine long range freighter with much more cargo, more fuel capacity, appropriate hab placement to make the internal default pathing more sane, supports up to 3 crew if more weapons added, 2 passenger spaces): 73850 credits. 2 2x1 habs (1 All-in-one, 1 Workshop), 1 2x2 hab (Cargo hall), 1 3x1 hab (Engineering), 2 1x1 Companionways. Nova bridge + Deimos habs.
Belta Works Model LX (nine-hab four-engine ship with higher mobility, more cargo space, supports up to 4 crew if more weapons added, 7 passenger spaces, appropriate A/B Taiyo habs and additional 1x1 habs added to make the internal default pathing more sane): 78550 credits. Six 2x1 habs (2 All-in-one, 1 Workshop, 1 Captain’s Cabin, 1 Infirmary, 1 Armory containing a brig cell), 1 2x2 hab (All-in-one), 1 2x3 hab (Cargo hall), 1 3x1 hab (Engineering). Stroud bridge + Taiyo habs + 1 Deimos cargo hall.
Belta Works Model BD-G Bulldog (eleven-hab four-engine ship with higher mobility, more cargo space, supports up to 4 crew if more weapons added, 7 passenger spaces, appropriate A/B Taiyo habs and additional 1x1 habs added to make the internal default pathing more sane): 79375 credits. Eight 2x1 habs (1 All-in-one, 1 Living Quarters, 1 Workshop, 1 Captain’s Cabin, 1 Infirmary, 1 Armory containing a brig cell, 1 Science Lab, 1 Computer Core), 1 2x2 hab (All-in-one), 1 2x3 hab (Cargo hall), 1 3x1 hab (Engineering). Taiyo bridge + Taiyo habs.
Release notes
Playstation
-
1.19Added Model VC.
-
1.18Added Model VB.
-
1.17Added Model V.
-
1.16Added Model M-LR.
-
1.15Added Model M.
-
1.14Added Model BD-G Bulldog.
-
1.13Added Model LX.
-
1.12Added Model HX.
-
1.11Added Shuttle.
-
xxx== Describe this release ==
-
xxxAdded Shuttle.
-
1.10Added Model GS.
-
1.9.1Reupload with fixed Model G.
-
1.9Added Model G.
-
1.8Added Model SE.
PC
-
1.19Added Model VC.
-
1.18Added Model VB.
-
1.17Added Model V.
-
1.16Added Model M-LR.
-
1.15Added Model M.
-
1.14Added Model BD-G Bulldog.
-
1.13Added Model LX.
-
1.12Added Model HX.
-
1.11Added Shuttle.
-
xxx== Describe this release ==
-
xxxAdded Shuttle.
-
1.10Added Model GS.
-
1.9.1Reupload with fixed Model G.
-
1.9Added Model G.
-
1.8Added Model SE.
-
1.7Added Model AX.
-
1.6Added Model S and SX.
-
1.5Added Model TY.
-
1.4Added Model TX.
-
1.3Added Model F and Model T.
-
1.2Added Model E.
-
1.1Second release. Includes Belta Works Model A, B, CF, D (new).
-
1.00== Describe this release ==
First release. Includes Belta Works Model A, B, CF.
Xbox
-
1.19Added Model VC.
-
1.18Added Model VB.
-
1.17Added Model V.
-
1.16Added Model M-LR.
-
1.15Added Model M.
-
1.14Added Model BD-G Bulldog.
-
1.13Added Model LX.
-
1.12Added Model HX.
-
1.11Added Shuttle.
-
xxx== Describe this release ==
-
xxxAdded Shuttle.
-
1.10Added Model GS.
-
1.9.1Reupload with fixed Model G.
-
1.9Added Model G.
-
1.8Added Model SE.
-
1.7Added Model AX.
-
1.6Added Model S and SX.
-
1.5Added Model TY.
-
1.4Added Model TX.
-
1.3Added Model F and Model T.
-
1.2Added Model E.
-
1.1Second release. Includes Belta Works Model A, B, CF, D (new).
-
1.00== Describe this release ==
First release. Includes Belta Works Model A, B, CF.
Community Photos (3)
Photos shared by users and linked to this mod.
Highly modified cheap as chips ship on a new playthrough with some ASC Deimos parts.
By Ghastly Knight
Highly modified cheap as chips ship on a new playthrough with some ASC Deimos parts.
By Ghastly Knight
Highly modified cheap as chips ship on a new playthrough with some ASC Deimos parts.
By Ghastly Knight
User Reviews (1)
I really all the cheap alternatives this mod introduces to help you swap to something else pretty early in a new playthrough.
Explore more Starfield creations for Ships. Browse all Ships mods →
SKEA
SKEA is the place to be for your original decoration needs. More then 8.000 unique buildables are waiting for you to use in your ships, outposts and homes.
TSS Eternis - Va'Ruun Covert Ops Frigate (Ship Vendor Framework)
Introducing the "TSS Eternis" a covert ops frigate built by the Va'Ruun to hunt down heretics who escaped into the Settled Systems.
Quest Locked Ship Modules
Makes available various ship parts that are locked behind quests
Upgraded Frontier
Simply an upgraded standard start ship Frontier. More powerfull ship from start.
TN's Class Warfare
Class Warfare aims to add meaningful changes to the different ship classes so that M and C class ships are much more tanky and slow, while A class ships are much more nimble.
Mercury Atelier Ship Habs Vol.2
Mercury Atelier Themed Ship Habs are designed by an Old-Earth designer group from parallel universe “Mercurius”, who brings creative visual language for spaceship modules.