Sprint Headtracking Bug Fix
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Credits:Monitor221hz poof of permissions: https://www.nexusmods.com/starfield/mods/2370?tab=description
Fixes a bug in third person where the player head is permanently stuck facing the left or right after jumping while sprinting without a weapon drawn.
IMPORTANT: Starfield Community Patch includes v1.1.1 of the fix. If you're using that mod you do not need this one.
The page is still up for people that want it, but I don't see why you wouldn't use the patch.
Fixes an inconsistent bug where the player head is permanently stuck facing the left or right after jumping while sprinting without a weapon drawn.
Directional headtracking followed by a recovery while sprinting is normal and a result of blending, stuck headtracking that does not reset until rotation unwinds is a bug. This mod fixes the latter, it doesn't change the former.
In simple terms, this doesn't disable the headtracking, it only prevents it from getting stuck.
The head turns are a result of a behavior node which is essentially tracking the 3D vector that the camera is looking at. I'm assuming that for some reason it gets left behind the player, this just forces the node to temporarily disable while the land and sprint animation is playing.
Compatible with sprint.af and jumprunland.af animation replacers that don't touch afx files. Game version doesn't matter as it's a behavior mod.
Release notes
Xbox
-
1.00== Describe this release ==
Additional Screenshots Available
This mod has 2 additional screenshots available on the official Bethesda.net page.
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Mod Information
- Published
- Feb 16, 2026
- Last Updated
- Feb 16, 2026
- Platforms
- Xbox