Grav Lanes
By slamanna
Community Rating
PLEASE UPDATE TO 2.1.1+ (See changelog in below in description for more details)
Grav Lanes re-routes jumps to the system’s star, letting you walk your ship and interact with crew during the flight. This immersion-first approach is fully optional; simply enable "Instant" in the gameplay settings to bypass the travel time.
Condensed version of the mod and compability:
- Lightweight script (1 script) that runs only on grav jumps
- Update grav jump destination to always be near the center of the star system (near the sun)
- Immersive (10s/30s/1m/5m/10m) or instant jump duration (see gameplay options in the game, order is a bit off for backward compatibility)
- Sleep/Wait to end the jump (still need to go to your pilot seat to go out of the jump)
- Remove all grav drive power to end the jump (2.2+)
- Works with grav jump stats
- Works with Astrodynamics an Payloads skills (Payloads skill support requires 2.4+)
- Compatible with Real Fuel
- Compatible with Seamless Grav Jump (2.2+)
To unlock contraband scans when exiting cruise mode, look for the mod: Cruise Mode Contraband Scans
For a mod with more options and features, look for Astrogate.
Instead of arriving directly at a planet within a star system, you will now arrive near the center of the system, close to the star. From there, you must use fast travel or cruise mode to reach your final destination. This design makes Free Lanes a more meaningful part of the gameplay loop and helps prevent issues that can occur when loading directly into planetary orbit, such as missing faction data or scripted encounters.
The mod works by temporarily preventing the grav jump from completing, allowing full freedom of movement aboard your ship while travel is underway. It is an extremely lightweight mod and consists of a single script.
A new gameplay option lets you configure how long you want to wait before arriving at your destination. You may also wait or sleep to immediately end the ETA countdown and proceed to arrival (you will still need to sit in the pilot seat).
Once the waiting period ends, you must sit down in your pilot seat to complete the grav jump and arrive at your destination. This requirement exists to avoid awkward or unintended situations during arrival.
If you enter combat during the waiting period, you may hear enemy aggro repeating in the background until you stand up.
New Gameplay Options: Warp Time: 30s, 1m, 5m, 10m, Instant and 10s (in that order for backward compatibility). Grav Jump Music: (On/Off) Wait For Pilot (On/Off): Wait to be seated on your pilot seat for the grav jump to end. (v2.3+) Notifications (Enabled/Disabled): Whether to display the mod notifications (v2.3+)
Warning: This mod doesn't make the grav jump seamless, it hijack the native grav jump, plays the grav jump VFS while the timer goes down (unless you use instant option). You will hear other ships and combat might still play while you are on the pilot seat until you get up (before arriving to the destination).
Enjoy!
Changelog 2.4
- Added 10s option for warp time (after instant, to prevent backward compatibility issues)
- Fixed Payloads skill not registering correctly
2.3
- Fixed the double fuel issue with Real Fuel
- Added gameplay option "Wait For Pilot": When on (current Grav Lanes behavior), the jump only finishes after you sit in the pilot seat.
- Added gameplay option "Notifications": Hide notifications from the mod when disabled
2.2
- Added compatibility with Seamless Grav Jump
- Removing all Grav Drive power bars now ends the grav jump if not instant
2.1.1
- Hotfix with grav drive countdown sensibility test for 2.1 kept in the script so it could misfire
2.1
- Added Grav Jump music (togglable in the gameplay options)
2.0
- Overhauled Grav Jump Sequence, more in line with the vanilla sequence. Non instant timer will start after the load screen to remove all moving objects or enemies during the wait time, you can still move around as before once this is done. It should fix the handscanner issue too.
1.2
- Cleaned up script
- Grav jump using this mod should now register in player stats
- Astrodynamics will now work properly with this mod
1.1.1
- Tweaked the input layer (prevents grav jump, far travel and cruise WHILE in grav jump).
- Grav jumping with this mod will now increase the grav jumps stat.
1.1
- Script optimizations
- New Grav Jump VFX that is less blinding
1.0.1
- Fixed critical bug where VFX would play on planet on fast travel.
- Player food and drink not healing outside the pilot seat during a grav jump.
- Attempt at supporting RealFuel.
- Fixed combat state not clearing up after jump if you were in combat during or just before the jump.
Release notes
Xbox
-
2.4Added 10s option for warp time (after instant, to prevent backward compatibility issues)
Fixed Payloads skill not registering correctly -
2.3Potentially fixed the double fuel issue with Real Fuel
Added gameplay option "Wait For Pilot": When on (current Grav Lanes behavior), the jump only finishes after you sit in the pilot seat.
Added gameplay option "Notifications": Hide notifications from the mod when disabled -
2.2Added potential compatibility with Real Fuel cooldowns
Added compatibility with Seamless Grav Jump
Removing all Grav Drive power bars now ends the grav jump if not instant -
2.1.1Hotfix with grav drive countdown sensibility test for 2.1 kept in the script so it could misfire
-
2.1Added Grav Jump music (togglable in the gameplay options)
-
2.00Overhauled Grav Jump Sequence, more in line with the vanilla sequence. Non instant timer will start after the load screen to remove all moving objects or enemies during the wait time, you can still move around as before once this is done. It should fix the handscanner issue too.
-
1.2Cleaned up script
Grav jump using this mod should now register in player stats
Astrodynamics will now work properly with this mod -
1.1.1Tweaked the input layer (prevents grav jump, far travel and cruise WHILE in grav jump).
Grav jumping with this mod will now increase the grav jumps stat. -
1.1Script optimizations
New Grav Jump VFX that is less blinding -
1.00> Fixed critical bug where VFX would play on planet on fast travel.
> Player food and drink not healing outside the pilot seat during a grav jump.
> Attempt at supporting RealFuel.
> Fixed combat state not clearing up after jump if you were in combat during or just before the jump. -
1.00Initial Release
Playstation
-
2.4Added 10s option for warp time (after instant, to prevent backward compatibility issues)
Fixed Payloads skill not registering correctly -
2.3Potentially fixed the double fuel issue with Real Fuel
Added gameplay option "Wait For Pilot": When on (current Grav Lanes behavior), the jump only finishes after you sit in the pilot seat.
Added gameplay option "Notifications": Hide notifications from the mod when disabled -
2.2Added potential compatibility with Real Fuel cooldowns
Added compatibility with Seamless Grav Jump
Removing all Grav Drive power bars now ends the grav jump if not instant -
2.1.1Hotfix with grav drive countdown sensibility test for 2.1 kept in the script so it could misfire
-
2.1Added Grav Jump music (togglable in the gameplay options)
-
2.00Overhauled Grav Jump Sequence, more in line with the vanilla sequence. Non instant timer will start after the load screen to remove all moving objects or enemies during the wait time, you can still move around as before once this is done. It should fix the handscanner issue too.
-
1.2Cleaned up script
Grav jump using this mod should now register in player stats
Astrodynamics will now work properly with this mod -
1.1.1Tweaked the input layer (prevents grav jump, far travel and cruise WHILE in grav jump).
Grav jumping with this mod will now increase the grav jumps stat. -
1.1Script optimizations
New Grav Jump VFX that is less blinding -
1.00> Fixed critical bug where VFX would play on planet on fast travel.
> Player food and drink not healing outside the pilot seat during a grav jump.
> Attempt at supporting RealFuel.
> Fixed combat state not clearing up after jump if you were in combat during or just before the jump. -
1.00Initial Release
PC
-
2.4Added 10s option for warp time (after instant, to prevent backward compatibility issues)
Fixed Payloads skill not registering correctly -
2.3Potentially fixed the double fuel issue with Real Fuel
Added gameplay option "Wait For Pilot": When on (current Grav Lanes behavior), the jump only finishes after you sit in the pilot seat.
Added gameplay option "Notifications": Hide notifications from the mod when disabled -
2.2Added potential compatibility with Real Fuel cooldowns
Added compatibility with Seamless Grav Jump
Removing all Grav Drive power bars now ends the grav jump if not instant -
2.1.1Hotfix with grav drive countdown sensibility test for 2.1 kept in the script so it could misfire
-
2.1Added Grav Jump music (togglable in the gameplay options)
-
2.00Overhauled Grav Jump Sequence, more in line with the vanilla sequence. Non instant timer will start after the load screen to remove all moving objects or enemies during the wait time, you can still move around as before once this is done. It should fix the handscanner issue too.
-
1.2Cleaned up script
Grav jump using this mod should now register in player stats
Astrodynamics will now work properly with this mod -
1.1.1Tweaked the input layer (prevents grav jump, far travel and cruise WHILE in grav jump).
Grav jumping with this mod will now increase the grav jumps stat. -
1.1Script optimizations
New Grav Jump VFX that is less blinding -
1.00> Fixed critical bug where VFX would play on planet on fast travel.
> Player food and drink not healing outside the pilot seat during a grav jump.
> Attempt at supporting RealFuel.
> Fixed combat state not clearing up after jump if you were in combat during or just before the jump. -
1.00Initial Release
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