Grav Lanes
By slamanna
Community Rating
PLEASE UPDATE TO 2.0 FOR A MORE IMMERSIVE AND STREAMLINED FLOW
Grav Lanes re-routes jumps to the system’s star, letting you walk your ship and interact with crew during the flight. This immersion-first approach is fully optional; simply enable "Instant" in the gameplay settings to bypass the travel time.
Condensed version of the mod and compability:
- Lightweight script (1 script) that runs only on grav jumps
- Update grav jump destination to always be near the center of the star system (near the sun)
- Immersive (30s/1m/5m/10m) or instant jump duration (see gameplay options in the game)
- Works with grav jump stats
- Works with Astrodynamics skill
- Compatible with Real Fuel
For a mod with more options and features, look for Astrogate.
Instead of arriving directly at a planet within a star system, you will now arrive near the center of the system, close to the star. From there, you must use fast travel or cruise mode to reach your final destination. This design makes Free Lanes a more meaningful part of the gameplay loop and helps prevent issues that can occur when loading directly into planetary orbit, such as missing faction data or scripted encounters.
The mod works by temporarily preventing the grav jump from completing, allowing full freedom of movement aboard your ship while travel is underway. It is an extremely lightweight mod and consists of a single script.
A new gameplay option lets you configure how long you want to wait before arriving at your destination. You may also wait or sleep to immediately end the ETA countdown and proceed to arrival (you will still need to sit in the pilot seat).
Once the waiting period ends, you must sit down in your pilot seat to complete the grav jump and arrive at your destination. This requirement exists to avoid awkward or unintended situations during arrival.
If you enter combat during the waiting period, you may hear enemy aggro repeating in the background until you stand up.
New Gameplay Options: Warp Time: 30s, 1m, 5m, 10m and Instant. Grav Jump Music: (On/Off)
Warning: This mod doesn't make the grav jump seamless, it hijack the native grav jump, plays the grav jump VFS while the timer goes down (unless you use instant option). You will hear other ships and combat might still play while you are on the pilot seat until you get up (before arriving to the destination).
Enjoy!
2026-04-14
Cleaned up script Grav jump using this mod should now register in player stats Astrodynamics skill will now work properly with this mod
2026-04-13
Script Optimizations New Grav Jump VFX that is less blinding
2026-04-12
Fixed critical bug where VFX would play on planet on fast travel. Player food and drink not healing outside the pilot seat during a grav jump. Attempt at supporting RealFuel. Fixed combat state not clearing up after jump if you were in combat during or just before the jump.
Release notes
Xbox
-
2.1.1Hotfix with grav drive countdown sensibility test for 2.1 kept in the script so it could misfire
-
2.1Added Grav Jump music (togglable in the gameplay options)
-
2.00Overhauled Grav Jump Sequence, more in line with the vanilla sequence. Non instant timer will start after the load screen to remove all moving objects or enemies during the wait time, you can still move around as before once this is done. It should fix the handscanner issue too.
-
1.2Cleaned up script
Grav jump using this mod should now register in player stats
Astrodynamics will now work properly with this mod -
1.1.1Tweaked the input layer (prevents grav jump, far travel and cruise WHILE in grav jump).
Grav jumping with this mod will now increase the grav jumps stat. -
1.1Script optimizations
New Grav Jump VFX that is less blinding -
1.00> Fixed critical bug where VFX would play on planet on fast travel.
> Player food and drink not healing outside the pilot seat during a grav jump.
> Attempt at supporting RealFuel.
> Fixed combat state not clearing up after jump if you were in combat during or just before the jump. -
1.00Initial Release
Playstation
-
2.1.1Hotfix with grav drive countdown sensibility test for 2.1 kept in the script so it could misfire
-
2.1Added Grav Jump music (togglable in the gameplay options)
-
2.00Overhauled Grav Jump Sequence, more in line with the vanilla sequence. Non instant timer will start after the load screen to remove all moving objects or enemies during the wait time, you can still move around as before once this is done. It should fix the handscanner issue too.
-
1.2Cleaned up script
Grav jump using this mod should now register in player stats
Astrodynamics will now work properly with this mod -
1.1.1Tweaked the input layer (prevents grav jump, far travel and cruise WHILE in grav jump).
Grav jumping with this mod will now increase the grav jumps stat. -
1.1Script optimizations
New Grav Jump VFX that is less blinding -
1.00> Fixed critical bug where VFX would play on planet on fast travel.
> Player food and drink not healing outside the pilot seat during a grav jump.
> Attempt at supporting RealFuel.
> Fixed combat state not clearing up after jump if you were in combat during or just before the jump. -
1.00Initial Release
PC
-
2.1.1Hotfix with grav drive countdown sensibility test for 2.1 kept in the script so it could misfire
-
2.1Added Grav Jump music (togglable in the gameplay options)
-
2.00Overhauled Grav Jump Sequence, more in line with the vanilla sequence. Non instant timer will start after the load screen to remove all moving objects or enemies during the wait time, you can still move around as before once this is done. It should fix the handscanner issue too.
-
1.2Cleaned up script
Grav jump using this mod should now register in player stats
Astrodynamics will now work properly with this mod -
1.1.1Tweaked the input layer (prevents grav jump, far travel and cruise WHILE in grav jump).
Grav jumping with this mod will now increase the grav jumps stat. -
1.1Script optimizations
New Grav Jump VFX that is less blinding -
1.00> Fixed critical bug where VFX would play on planet on fast travel.
> Player food and drink not healing outside the pilot seat during a grav jump.
> Attempt at supporting RealFuel.
> Fixed combat state not clearing up after jump if you were in combat during or just before the jump. -
1.00Initial Release
Additional Screenshots Available
This mod has 2 additional screenshots available on the official Bethesda.net page.
View All Screenshots on Bethesda.netYouTube Videos (2)
Immersive Grav Jumping | Starfield Grav Lanes Review
Star Tracker | Class C Daily Driver Explorer | Starfield Ship Build Guide
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Mod Information
- Published
- Apr 11, 2026
- Last Updated
- Apr 16, 2026
- Platforms
- Playstation, PC, Xbox