TitanFall 2 Weapon Pack Port from Nexus

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Original Author melik173 on nexus Added workbench for ng+

EM4

Rifle. Uses light particle fuse. Hard target animations. Va'ruun Inflictor sounds. Can be found after level 35. Quality levels are: Calibrated at level 45, Refined at level 55, Advanced at level 65.

 R201

Rifle. Uses 6.5mm CT ammo. Kodama animations. Maelstrom sounds. Can be found after level 16. Quality levels are: Calibrated at level 26, Refined at level 36, Advanced at level 46.

 R97

Rifle. Uses .45 ACP ammo. Kodama animations. Kodama sounds. Can be found after level 17. Quality levels are: Calibrated at level 27, Refined at level 37, Advanced at level 47.

Spitfire

Heavy weapon. Uses 7.62x39 ammo. Old Earth Assault Rifle animations. Old Earth Assault Rifle sounds. Can be found after level 30. Quality levels are: Calibrated at level 40, Refined at level 50, Advanced at level 60.

 P2011

Pistol. Uses .45 ACP ammo. Old Earth Pistol animations. Sidestar sounds. Can be found after level 17. Quality levels are: Calibrated at level 27, Refined at level 37, Advanced at level 47.

 RE45

Automatic pistol. Uses .45 ACP ammo. Old Earth Pistol animations. Old Earth Pistol sounds. Can be found after level 17. Quality levels are: Calibrated at level 27, Refined at level 37, Advanced at level 47.

Some notes and known issues:

Leveled list integration is done using scripts, there should be no overlapping with other mods. Can be found on NPCs and vendors. All six weapons have various attachment options. I edited the main textures as much as I could to remove caliber information specific to Titanfall 2, as well as manufacturer text. All six weapons have at least one skin option. But, I did not edit the skins, they will still have the caliber and manufacturer information. In order to align the models with the animations as best as I could, I had to edit some parts which might look stretched (such as R201 and R97 magazines) or out of place (such as pistol grip mods or Spitfire's charging handle). Despite my efforts, some animations do not fit perfectly and do not make sense (not using the charging handle for R201 and R97 for example). Muzzle Brake models do not make sense but they were in titanfall 2 files so I used them. I had to reuse some vanilla animations to get EM4's bolt charger and RE45's slide to move while shooting. Please choose the related option while installing if you want to achieve the same results. Digipick animation will look off center when using some weapons.

Credits:

Textures are from Titanfall 2 and Insurgency Sandstorm. Models are from Titanfall 2 and Insurgency Sandstorm.

Huge thanks to 510deshawn for the tutorials.

Huge thanks to ProfX66 for his custom UI icon tutorial.

Made using Blender (and this plugin), NifSkope, xEdit and Creation Kit. Any questions concerns or requests can be sent to my discord channel here https://discord.gg/U8XsmfrxZR

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Mod Information

Published
May 19, 2026
Last Updated
May 19, 2026
Platforms
Playstation, PC, Xbox

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