DreamTeam - Hand Scanner Repeat Scan

Free Mod

Community Rating

No ratings yet

Hand Scanner Repeat Scan

In vanilla Starfield, hand-scanning works like this: you scan one fauna or flora, and that individual is marked as scanned. To keep filling the survey bar, you must find another specimen of the same type and scan that one too — over and over until you hit 100%.

HOW THIS MOD WORKS

When enabled, the mod clears the "scanned" flag on whatever you just hand-scanned (after a tiny delay). You can scan the same creature or plant again instead of hunting for duplicates.

Fauna (living creatures) are included by default. Toggle on/off any time in Settings.

SETTINGS

Settings → DreamTeam → Hand Scanner Repeat Scan

Default: OFF

Standalone mod — no dependency on other DreamTeam features.

Explore more Starfield creations for Gameplay. Browse all Gameplay mods →

Craftable Gear Upgrade Modules

Build upgrade modules for ranged weapons, melee weapons and spacesuit defenses at the industrial workbench.

Dead Man's Slate

Rare slates on hostile humans reveal level-aware cache routes. Tune drop frequency and reward rarity in Gameplay Options.

Galaxy Colonized

By Gamerroundup • 200 Credits

Galaxy Colonized overhauls planetary surface POI density and adds new Cave Encounters.

BNW Declared Contraband - Lawful Turn-In

Changes UC and Freestar Collective declared contraband from a base value of 5,000 credits to 100 credits.

Quest Locked Ship Modules

By hst12

Makes available various ship parts that are locked behind quests

1

Jedi Force Push

Real force push

Explore more Starfield creations for Immersion. Browse all Immersion mods →

Craftable Gear Upgrade Modules

Build upgrade modules for ranged weapons, melee weapons and spacesuit defenses at the industrial workbench.

SKEA

By madrox • 800 Credits

SKEA is the place to be for your original decoration needs. More then 8.000 unique buildables are waiting for you to use in your ships, outposts and homes.

Digital Clocks & Widget

By LarannKiar • 200 Credits

Buildable, customizable decoration items that can show Local Time and Universal Time (UT).

BNW Declared Contraband - Lawful Turn-In

Changes UC and Freestar Collective declared contraband from a base value of 5,000 credits to 100 credits.

Working Benches for Galbank Kiosks

Makes the benches and one of the terminals in the large Galbank Kiosks in New Atlantis usable by passing NPCs.

Nova's Loot Overhaul

Heavily reduced ammo, aid items, chems, food, drinks, and legendary items throughout the game. Comes with Gameplay Options to configure the percentages.

Explore more Starfield creations for Creatures. Browse all Creatures mods →

Zero Jump Games - Encounter Director

A portable encounter control device. Spawn any creature, robot or hostile faction, stage Team A vs Team B battles, run endless spawn waves, and clear it all away again.

2026 New Combat Animations (ragdolls)– no cheesy death animations

Realistic Death Physics (ragdolls)– No death animations or emotes - only instant ragdoll on death, they "drop dead" literally. Finally for starfield as there are mods like this for fallout 4 and sk...

Max & Hades

This is a simple companion mod that introduces two robot dog companions: Max and Hades.

Pets - All DLC Expansion

4 New Terrariums for Terran Armada Pets!

DarkStar Integration - Vigilance

This mod is an INTEGRATION PATCH. Both of these mods work just fine side by side without this patch. What this mod accomplishes is full integration between the original and DarkStar, so that the origi...

DarkStar Integration - At Hell's Gate

A Full Integration patch for At Hell's Gate