DarkStar Ammo and Resource Fabricators
By Sith.Vjecna
Community Rating
This is a complete rebuild of the previously released mods "DarkStar Ammo Fabricators" and "Darkstar Resource Fabricators". I've left those on the Creations store for the time being as they appear to still work for some, but I'll be deleting them in a few weeks as the recent update to the game broke them and I won't be able to update them.
This mod consolidates the previous two, mostly so you don't have to have an extra mod in your load order. These also work on PlayStation now.
All fabricators are named respectively and appear in the DarkStar category, listed as variants, the same way the vanilla Builders work.
AMMO FABRICATORS: SIMPLE:
- All vanilla ammo types.
COMPOUND:
- Both Primer types
- Both Diode types.
MULTIPLEX:
- All DarkStar Volatile ammo types **Note; there is no Volatile Heavy and Light Particle Fuse, and 1.5kV LZR and 3kV LZR fabricators because there are no DarkStar Volatile variants of these ammo types. Pretty reasonable so don't come at me for it. Or do, at your own peril.
UPDATES SINCE PREVIOUS MODS:
- All Ammo Fabs are set to the "Common" production rate, which is 1 every 8 seconds in game. This means that if you manage to set up each respective resource input to exceed fabricator output, you'll effectively produce 1 round of ammo/volatile ammo every 8 seconds - forever.
- Each ammo type (including Primers and Diodes) only take 1 of each resource
- The ammo storage container (pictured) also stores weapons, throwables, mines, and explosives
- The control panels work this time, I promise.
RESOURCE FABRICATORS: SIMPLE:
- All Tools.
COMPOUND:
- Codex: Empty
- Legendary Matrix
- Quantum Harness
- Weapon Particle Core.
MULTIPLEX:
- Quantum Rig: Kiosk
- Quantum Rig: Workbench
- Quantum Rig: Hab - Add On
- Quantum Rig: Hab - Small
- Quantum Rig: Hab - Medium
- Quantum Rig: Hab - Large
- Quantum Rig: Plexus
- Quantum Rig: Nexus
- Quantum Rig: Terminus
- Quantum Rig: Omen.
UPDATES SINCE PREVIOUS MODS:
- Added Terminus Quantum Rigs to the variants.
- Made these fabs and Ammo Fabs look a little prettier (thanks Wykkyd).
For feedback, join the DarkStar community Discord and I have my own channel in there: https://discord.gg/joindarkstar | #sith-vjecna-mods
Enjoy! Or don't. Do what you like, I don't care.
Release notes
Playstation
-
1.0.2I don't wanna talk about it.
-
1.0.1Noticed some changes required to operating costs that needed fixing because I forgot to check them. Classic.
-
1.00- All Ammo Fabs are set to the "Common" production rate, which is 1 every 8 seconds in game. This means that if you manage to set up each respective resource input to exceed fabricator output, you'll effectively produce 1 round of ammo/volatile ammo every 8 seconds - forever.
- Each ammo type (including Primers and Diodes) only take 1 of each resource
- The ammo storage container (pictured) also stores weapons, throwables, mines, and explosives
- The control panels work this time, I promise.
- Added Terminus Quantum Rigs to the variants.
- Made these fabs and Ammo Fabs look a little prettier (thanks Wykkyd).
PC
-
1.0.2I don't wanna talk about it.
-
1.0.1Noticed some changes required to operating costs that needed fixing because I forgot to check them. Classic.
-
1.00- All Ammo Fabs are set to the "Common" production rate, which is 1 every 8 seconds in game. This means that if you manage to set up each respective resource input to exceed fabricator output, you'll effectively produce 1 round of ammo/volatile ammo every 8 seconds - forever.
- Each ammo type (including Primers and Diodes) only take 1 of each resource
- The ammo storage container (pictured) also stores weapons, throwables, mines, and explosives
- The control panels work this time, I promise.
- Added Terminus Quantum Rigs to the variants.
- Made these fabs and Ammo Fabs look a little prettier (thanks Wykkyd).
Xbox
-
1.0.2I don't wanna talk about it.
-
1.0.1Noticed some changes required to operating costs that needed fixing because I forgot to check them. Classic.
-
1.00- All Ammo Fabs are set to the "Common" production rate, which is 1 every 8 seconds in game. This means that if you manage to set up each respective resource input to exceed fabricator output, you'll effectively produce 1 round of ammo/volatile ammo every 8 seconds - forever.
- Each ammo type (including Primers and Diodes) only take 1 of each resource
- The ammo storage container (pictured) also stores weapons, throwables, mines, and explosives
- The control panels work this time, I promise.
- Added Terminus Quantum Rigs to the variants.
- Made these fabs and Ammo Fabs look a little prettier (thanks Wykkyd).
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Mod Information
- Published
- Jun 30, 2026
- Last Updated
- Jul 02, 2026
- Platforms
- Playstation, PC, Xbox