Ship Power Allocation Fix - Revert Unwanted Power Changes
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Credits: wSkeever Proof of permissions:https://www.nexusmods.com/starfield/mods/6707?tab=description
Prevents the game from changing your ship's power allocation when you load save, land, swap ships, travel, advance skill.
Description The game sometimes changes your ship's power allocation without your input, perhaps due to having a crew that boosts module power: Loading saves. Landing and taking off. Swapping ships. Grav jumping (this might be intentional on Bethesda's part, but I still dislike it). Advancing your skills. This mod memorizes the player's manual power allocation per ship and restores it whenever you take off, undock, travel, close the skill menu, or load a save. ESM made with xEdit. There are no file or form conflicts. Any possible conflict is purely behavioral, which currently doesn't exist as far as I know. You can also just like test it out.
FAQ Q: Does this do xyz? A: Just read the mod description. It tells you what is included in the mod.
Q: I never get this bug! A: You should feel proud, and I'm happy for you.
Q: How do I install this manually? A: See mod description or research on internet.
Q: Are mod managers a conspiracy by the world government to implant microchips into our water supply in order to turn frogs into Bill Gates? A: Yes.
Release notes
Playstation
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1.00== Describe this release ==
Additional Screenshots Available
This mod has 3 additional screenshots available on the official Bethesda.net page.
View All Screenshots on Bethesda.netYouTube Videos (20)
This ASC Taiyo Mod Completely Changed Starfield Ship Building | TY-50 Mizunoto
Starfield Ship Build Guide | UC-T42 Bowhead (Modded & PS5 Compatible)
How to Build an OP Class A Ship in Starfield without mods and flip merge | TAC-47 Yellowjacket
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Mod Information
- Published
- Aug 05, 2026
- Last Updated
- Aug 05, 2026
- Platforms
- Playstation
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