DarkStar Integration - Modular Melee
Required mods
Install these creations before using this mod on Bethesda.net.
Community Rating
This mod is an INTEGRATION PATCH. Both of these mods work just fine side by side without this patch. What this mod accomplishes is full integration between the original and DarkStar, so that the original's assets can take full advantage of DarkStar's features. If you are seeking an achievement friendly playthrough, you can safely use the original mods together without issue. However, if you want to experience the original mod alongside DarkStar's entire featureset and gain access to the special features provided by this integration patch, then you will, of course, need this integration patch installed. Usage of this patch is entirely optional, and at the discretion of each individual player.
- REQUIRES: DarkStar Total Gameplay Overhaul (paid creation)
- REQUIRES: Modular Melee (paid creation) by KaoruSatou
Integrates all of the weapons in the Modular Melee mod into DarkStar 2.1
This Patch Does The Following
- Allows for crafting of Mk. II and Mk. III versions of all weapons from the Modular Melee pack
- Injects all Mk. II and Mk. III versions (including Mythic Quality) into enemy hands!
Load Order
- satou_modularmelee01.esm
- DarkStar.esm
- Any other patches for Modular Melee
- DarkStarPatch_Satou.esm
DarkStar HQ Patching Team
- Author: Rayzel
- Last Updated: Rayzel
Special Thanks!
- The DarkStar HQ Testing team for assisting with testing all of these blades
- The poor spacers at the deserted outpost for taking one for the team!
And the DarkStar HQ Discord community, the best place for positive Starfield modding content!
If you need help with this patch or with DarkStar, please come join our Discord:
Release notes
Xbox
-
1.0.0Initial Release
Playstation
-
1.0.0Initial Release
PC
-
1.0.0Initial Release
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