Old Earth Special forces rifle (AS VAL)
By EvametryE
Community Rating
About this asset My third mod for Starfield, made to exercise combining custom meshes with vanilla base meshes.
I felt it was strange that Bethesda went out of its way to model a whole new receiver, barrel and stock for the old earth hunting rifle, but left the potential for an AS VAL like rifle on the table despite having like 80% of the model parts already, so i did it myself.
This mod adds in the Old Earth Special Forces rifle, an assault rifle with an integrated suppressor (AS VAL), that can also be converted into a standard SMG (9A-91).
The weapon is integrated into the leveled lists for vendors and NPC's, but is very rare, starts appearing at lvl 15.
The Short and Medium scopes are see through in the sense that they are faux-reflex sights with increased zoom levels, as an added bonus, this also provides additional zoom-in to third person.
In game it is designated as a rifle type weapon, and makes use of the rifle Certification perk tree.
Packed into BA2 archives, uses a small master ESM.
Attachment options Two muzzle options, standard, and compensator.
Three different stock options, standard, light, and ergonomic.
Three different muzzle options (only applicable for SMG conversion): Standard, Compensator and SMG Suppressor.
Three different mag options, standard (25 cap) tactical (25 cap) and armor piercing (25 cap).
Four different barrel options, standard (without laser), standard (with laser), SMG conversion (without laser), SMG conversion (with laser) .
A number of internal modifications and upgradeable rarity and quality tiers.
And five scopes: iron sights, reflex sight, short scope, medium scope, and recon scope.
Some answers to questions and comments that i know are going to be made
Q: The hand in the animations hovers under the handguard!!!! A: fun fact, this happens in vanilla with the old earth assault rifle and old earth hunting rifle as well.
Q: why is this a separate weapon, and not an attachment pack for the old earth hunting rifle ? A: because the way the old earth hunting rifle is set up as a weapon, both in the CK and in Nifskope, is kind of weird, so i felt it was best to work from scratch.
Q: Why is there no semi-auto fire option ? A: Because the old earth assault rifle sound pack for some reason does not have a semi-auto firing sound, causing it to be mute, also, it would just be a worse old earth hunting rifle, and i want these two weapons to work with each other, not make one another redundant.
Q: the muzzle attachments still shows in the crafting menu when having the suppressed barrel equipped, despite not appearing visually on the model. A: i have no idea how to prevent them from showing up in the crafting menu when a specific barrel is equipped that should not support muzzle attachments, if anyone knows how, i will gladly push an update.
Q: the AS VAL's handguard was shorter irl!!! this mod is inaccurate!!! A: i am aware, but as i am trying to accommodate Bethesda's animation sets, i felt lengthening it to the same size as that of the old earth hunting rifle's handguard was a better option than an even more obvious hovering hand.
Q: why are the laser pointers integrated on the barrels and not a separately craftable attachment ? A: because it was the easier way to implement two separate laser pointer models that are unique to their barrel types, and make them look good.
Acknowledgements Bethesda: Receiver, suppressed barrel, scope mount, laser pointers, AP mag: model and textures. EvametryE (me): compensator, rails on scope mount: model (reusing Bethesda textures) Akinaro: short scope, medium scope, recon Scope: model and textures. Adrian Kozioł: standard mag, tactical mag, grip & stock: model and textures. turbojet-3d: reflex sight: model and textures. ValterJherson1: SMG suppressor, SMG barrel, light stock & grip, ergonomic Stock & grip
Release notes
Xbox
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1.00Initial release
Playstation
-
1.00Initial release
PC
-
1.00Initial release
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