Red Mile Overhaul - Deep Space Projects
By xTheBucks
Community Rating
WHAT'S INCLUDED • Added a snow-blowing FX on the ground near the entrance • Changed outdoor lighting • Cleaned up outside clutter and added some other smaller clutter • Added a satellite outside for visual immersion • Added a gate on the walls surrounding the landing pad • Doubled the pathway width leading up to the front entrance • Added a door on the exterior leading to an interior cell as a warehouse for the Red Mile • Added a weapon and contraband selling chance to the bartender vendor • Changed indoor lighting • Added a secretary to the front desk • Moved ship services decal to be closer to the ship techs doorway • Removed ship services decal from the front desk • Small furniture changes in the lobby area • Removed the showcase buttons and 5 of the leaderboard displays • Moved one of the leaderboard displays over by the door leading to the run • Added more casino and dining spots • Removed random clutter in Mei's office and added a locked safe inside • Locked Mei's office door • Added vents on the floor near the smoke by the stage • Added a Red Mile sign on the wall behind the stage • Changed the gold coloring to dark gray on the drapes on the ceiling • Added a mission board terminal for the player to use • Added an interior cell upstairs as a "standard hotel room" that includes 4 rooms, a lounge area, bathroom, and staff room • Small clutter changes in the hallway leading to the course location • Added more hazardous geysers to the course • Added more trees to the course • Added more ice spikes to the course • Added 9 leveled turrets to the course - set to respawn after 30 in-game days • Added 2 leveled terrormorphs to the course - set to respawn after 30 in-game days • Small decal, clutter, and lighting adjustments to the course • Turned off fast travel in the course cells, forcing the player to run back after completing
COMPATIBILITY - • Script free mod • No base game items have been deleted, only disabled to save performance and prevent crashing • Is not compatible with any other mods changing the Red Mile location or course • This is my first mod and my first time experiencing the Creation Kit, so download while knowing that. I plan to have a Discord server soon where you can get in contact with me on mod issues and feedback
DOWNLOAD REQUIREMENTS & NOTES • Do not be in the Red Mile location, planet, or system when you download to make sure it is a clean install • Just the base game is required
COMMUNICATION // FEEDBACK // SUPPORT • Discord - https://discord.gg/eFMRHHc87T • Buy me a coffee - buymeacoffee.com/xthebucks
Release notes
Xbox
-
1.02Patch Updates
• Removed warehouse worker from being a vendor. Couldn't get him to work properly on consoles. The idea of it has been added to the post-launch update plans once I have more experience with the Creation Kit
• Added a helmet next to the warehouse security guard on the floor since his helmet has been removed from his inventory to prevent him from using the flashlight, which over saturates the location
-
1.03Patch Updates
• Changed bartender vendor options slightly and allowed her to buy stolen items again -
1.01Patch Updates
• Mei's office door is now locked
• Removed the helmet from the warehouse security guard so their flashlight isn't always on
• Raised the snow-blowing effect near the exterior door of the Red Mile so it's more noticeable
• Moved the security guard to the right side of the standard rooms door instead of being right in front of the door
• Updated the header graphic on the mod page -
1.00- First public release.
- Check the full description for all currently added features and changes. -
1.00Test Version
Playstation
-
1.02Patch Updates
• Removed warehouse worker from being a vendor. Couldn't get him to work properly on consoles. The idea of it has been added to the post-launch update plans once I have more experience with the Creation Kit
• Added a helmet next to the warehouse security guard on the floor since his helmet has been removed from his inventory to prevent him from using the flashlight, which over saturates the location
-
1.03Patch Updates
• Changed bartender vendor options slightly and allowed her to buy stolen items again -
1.01Patch Updates
• Mei's office door is now locked
• Removed the helmet from the warehouse security guard so their flashlight isn't always on
• Raised the snow-blowing effect near the exterior door of the Red Mile so it's more noticeable
• Moved the security guard to the right side of the standard rooms door instead of being right in front of the door
• Updated the header graphic on the mod page -
1.00- First public release.
- Check the full description for all currently added features and changes.
PC
-
1.02Patch Updates
• Removed warehouse worker from being a vendor. Couldn't get him to work properly on consoles. The idea of it has been added to the post-launch update plans once I have more experience with the Creation Kit
• Added a helmet next to the warehouse security guard on the floor since his helmet has been removed from his inventory to prevent him from using the flashlight, which over saturates the location
-
1.03Patch Updates
• Changed bartender vendor options slightly and allowed her to buy stolen items again -
1.01Patch Updates
• Mei's office door is now locked
• Removed the helmet from the warehouse security guard so their flashlight isn't always on
• Raised the snow-blowing effect near the exterior door of the Red Mile so it's more noticeable
• Moved the security guard to the right side of the standard rooms door instead of being right in front of the door
• Updated the header graphic on the mod page -
1.00- First public release.
- Check the full description for all currently added features and changes.
Explore more Starfield creations for Immersion. Browse all Immersion mods →
Craftable Gear Upgrade Modules
Build upgrade modules for ranged weapons, melee weapons and spacesuit defenses at the industrial workbench.
SKEA
SKEA is the place to be for your original decoration needs. More then 8.000 unique buildables are waiting for you to use in your ships, outposts and homes.
Digital Clocks & Widget
Buildable, customizable decoration items that can show Local Time and Universal Time (UT).
BNW Declared Contraband - Lawful Turn-In
Changes UC and Freestar Collective declared contraband from a base value of 5,000 credits to 100 credits.
Working Benches for Galbank Kiosks
Makes the benches and one of the terminals in the large Galbank Kiosks in New Atlantis usable by passing NPCs.
Nova's Loot Overhaul
Heavily reduced ammo, aid items, chems, food, drinks, and legendary items throughout the game. Comes with Gameplay Options to configure the percentages.