Varuun Technical Institute Ship Habs Legacy
By GreenRecon
Community Rating
Va'ruun Technical Institute ship habs version 5.0.0 onwards avaliable here: https://creations.bethesda.net/en/starfield/details/062444b6-4794-460b-8d8c-533be0faac81/Varuun_Technical_Institute_Ship_Habs
Because the new update is not compatible with the earlier version due to several changes under the hood to allow me to continue bringing you awesome new features. The legacy version exists so you do not have to take the leap and rebuild you outposts and ships until your ready. Attempting to update without removing everything and uninstalling the legacy mod WILL break your save. The alternative is switch version right before a unity jump.
Release notes
Xbox
-
4.7.6New shells for habs, bay, and bridge added.
-
4.6.6Minor fix for hab layout of Sekhen's Dirge (don't build ships in the ck at 3am people)
-
4.6.5Gym Hab Added (decorated this time lol)
Two Ships Added (the Hungry Groat & the Sekhen's Dirge) -
4.5.5Va'ruun KonTiki 300 Bridge Added.(Comes in standard, and reenforced variants)
Va'ruun Landing bays fore and aft added.
Ammo Press added to weapon work benches throughout the various ship habs. (Thank you Angry)
Outpost Storage boxes removed from 2x2 cargo hab due to consistant resize issues
New server enclosers added to server walls in 2x2 stasis hab
Door connections in 2x2 cargo hab aft fixed
-
4.4.4Vehicle bay doorway was accidently displaced blocking access to rear of hab, issue rectified.
-
4.4.3Ship Habs:
2x2 Cargo Hab added, be sure to find the secret compartment ; )
Buttons added to various doors and shelf shutters to make accessibility easier.
Plastic tarp door added to Stasis Chamber passthrough.
toilet doorways in bathroom hab changed to black to match other iterations of bathroom units in other habs
Workbenches updated with new markers that no longer kick players to third person when entering in first.
Minor Adjustments made to workbenches decor to account for the above change.
Captains Quarters Desk changed to match other similar desk colour paletts elsewhere in VTI
New update here and with it a few new things, firstly a new cargo hab, secondly properly functioning workbenches last but not least buttons and decor adjustments!
On a personal note I will be taking a week break after this update to rest, thank you to everyone who has supported me : ) -
4.3.2Ship Hab Changes:
Fixed broken fore wall connection in Stasis Chamber Hab.
Fixed Fan blade not disabling when door connected in rear port door of Stasis Chamber Hab.
Flipped A Weapon Display in bunk hab so weapon is visible as intended while displayed.
Reworked Industrial Decor on Stbd middle side of Hydroponics 3x1 hab.
Smoke effect in Va'ruun Shrine Hab properly parented to shrine so it removes along with it.
Separated Hab Variants into Flippable and single orientation to declutter lists and make them easier to find.
Separated 3x1 hydroponics into its own list.
Va'ruun Shipyard Changes:
Armory Workroom Painted and relit with better mood lighting.
Shutters installed into overlook windows into Armory Workroom along with controls to open and close them.
Kitchen Overhaul in Armourers quarters in Armory
Deco wall added to Armorers quarters in Armory
Armory Windows both internal and external retextured to remove patterning and adjust visibility.
Something special hidden in a high place, hang out and don't damage the solar panels.
-
4.3.1Patch Notes:
Va'ruun Shipyard added to Copernicus III in the Copernicus system.
Ship habs now exclusively sold at the Stroud Staryard and Va'ruun Shipyards
Bug fixed that caused the doorway wall of the kreet base interior to vanish at the entance.
Bug fix for missing doorway connection on the Va'ruun vehicle bay, should now connect properly this release
Cleaned all dirty edits and broken cell connections. -
4.1.0Small update:
Added 2x1 Cargo Hab (All doorways useable)
Native Support Added to vehicle bays for Roverhaul, no patch required
Several small fixes for misplaced items, clutter, floormats ext. -
4.0.0Overhaul of lighting in all habs to unify the visuals in all habs and somewhat brighten interior space for readability, should still be gloomy however for those who the dark was a selling point!
Removed the Rev-8 from the vehicle bays to allow for mod compatibility with Roverhaul, will make a Rev-8 and Mog static patch by request for those who would like to just have a static vehicle.
Decoration overhaul in several habs to enhance the lived in look, and bring older habs in line with my new design principles.
Added 2x2 stasis chamber hab,
Added 2x1 captains quarters hab
Added 2x1 bunk hab
Added 1x1 storage hab -
3.0.0Fixed Naming conventions on all habs, everything should finally be in line
Added useable showering and prayer animations to habs with approprate furniture
Adjusted floor mats in all habs to eliminate clipping with docking bay ladder frames
Added flips for Vehicle Bay, Morgue and AIO Airlock habs
Adjusted the lighting in Vehicle Bay habs and Airlock shower habs.
Added crew/crew slot and passenger slots for more useability, values subject to change
Finally fixed the floating vent decal bug! thank you downfall for walking through that with me.
Memorial and two planters removed from brig hab, replaced memorial with bench.
Added Mess Hall Hab all doorways
Added Computer Core Hab all doorways
Added Shrine Room Hab all doorways
Backend:
Naming for assets cleaned up for more easy of navigation for other modders <3
VTI_Clutter = groups of objects
VTI_Object = individual objects
VTI_Workbench = custom workbenches
VTI_ShipWall = interior shiphab walls
VTI_AnimatedFurniture = useable animated furniture pieces -
2.7.5Redesigned floormats in the Brig, Morge, Airlock Shower & Suit Station habs.
Redesigned shower unit to have vents in shower unit like AIO Airlock
Retextured jump seats in shower habs.
Added second backpack stand to aft shower hab.
Fixed floors in Hydroponics hab.
Fixed buckets in hydroponics hab that were clipping in floor.
Added screens to vent box in hydroponics hab.
Added port access to Morge Hab (Morge is now accessable from port/stbd/fore of hab)
Small border wall added to brig security room stbd.
Adjusted lighting in all habs to brighten it just a little bit, should not be a major change.
Added lighting to all shelves in various habs to make it easier to see inside them.
Added Lamp to the wall of the Exam room Hab above exam bed.
Changed opacity of all glass sliding doors to make them less difficult to see through.
Moved sink in Morgue to allow for another of the doors to be useable in said hab now port/stbd/fore.
New Habs Added: Bathroom Hab (Port/Stbd), Vehicle Bay Hab (All aft doorways/ladders)
-
2.6.4Adding two new Habs, A Hydroponics Hab, and a Morge Hab. The next update will be the last non-shattered space update so please provide any bug feed back you have before then so I can fix everything ahead of the switch over, socials can be found on the mods main description page.
-
2.5.4Added custom weapon workbench to AIO Airlock Hab
-
2.5.3New AIO Airlock Hab added.
small bug fixes addressing door logic with vanilla pathing (hopefully) -
2.4.3Terribly sorry for back to back updates, bench now properly disables when stbd door is active.
-
2.4.2Interrogation Room Added for those who want answers.
bed in exam room changed to the outpost version for better compatiblity with doctor mods. -
2.3.2All Habs now have snap points on all sides thanks to Vince134's helpful guidance
Exam Room lighting adjusted to provide better mood
Exam Room now has a research Station
Exam Room Volume fixed and should no longer vanish
Airlock Showers adjusted to be more compact and leave more floor space to move around
Airlock Showers lighting adjusted to provide better mood
AirLock Showers alarm box now wired in
Airlock Showers Mats rearranged to account for new shower config
Brig TV's and panels adjusted slightly
Brig planters added, stop and smell the roses!
Brig wall added in security room to provide space for personal decorations/ more weapon racks
Brig now has a turret, escapee's will be shot! -
2.2.1Added Exam Room 1x1 Port/Stbd
-
2.1.1Decorative update to Brig and Suit Station Habs
-
2.1.0Release of 2x2 Brig
-
1.00Volume box definitely fixed this time for real.
New VaruunTI doorways/doors added
slight modification to fore facing Shower hab to account for vanilla doors
snap points for sides not accessable removed so doorways won't appear there anymore.
Now requires a PDY patch to use with PDY -
1.2.4Updates will continue until morale improves.
Fixed post effects, the habs should maintain the proper internal lighting from now on.
Fixed Static junk decorations in all habs, they should always appear now. -
1.2.3Replaced Data slate holder for a functional one
Added more decoration and junk items to Suit Station -
1.2.2Added Va'ruun Suit Station
-
1.1.2Due to a series of mistakes on my part involving door logic and internal walls the the Airlock Habs could not connect to a landing bay (oops) this update should solve that issue.
-Internal visual update to account for the new default walls, doorways will remain unchanged due to some wizardry(thank you Vince134)
-Minor lighting changes to add a bit more visibilty when inside the habs
-Added floor lighting to 1x1 airlock Showers
-Added a new decorations to Airlock Showers -
1.1.1Initial Xbox Release, version 1.1.1 of the overall mod.
PC
-
4.7.6New shells for habs, bay, and bridge added.
-
4.6.6Minor fix for hab layout of Sekhen's Dirge (don't build ships in the ck at 3am people)
-
4.6.5Gym Hab Added (decorated this time lol)
Two Ships Added (the Hungry Groat & the Sekhen's Dirge) -
4.5.5Va'ruun KonTiki 300 Bridge Added.(Comes in standard, and reenforced variants)
Va'ruun Landing bays fore and aft added.
Ammo Press added to weapon work benches throughout the various ship habs. (Thank you Angry)
Outpost Storage boxes removed from 2x2 cargo hab due to consistant resize issues
New server enclosers added to server walls in 2x2 stasis hab
Door connections in 2x2 cargo hab aft fixed
-
4.4.4Vehicle bay doorway was accidently displaced blocking access to rear of hab, issue rectified.
-
4.4.3Ship Habs:
2x2 Cargo Hab added, be sure to find the secret compartment ; )
Buttons added to various doors and shelf shutters to make accessibility easier.
Plastic tarp door added to Stasis Chamber passthrough.
toilet doorways in bathroom hab changed to black to match other iterations of bathroom units in other habs
Workbenches updated with new markers that no longer kick players to third person when entering in first.
Minor Adjustments made to workbenches decor to account for the above change.
Captains Quarters Desk changed to match other similar desk colour paletts elsewhere in VTI
New update here and with it a few new things, firstly a new cargo hab, secondly properly functioning workbenches last but not least buttons and decor adjustments!
On a personal note I will be taking a week break after this update to rest, thank you to everyone who has supported me : ) -
4.3.2Ship Hab Changes:
Fixed broken fore wall connection in Stasis Chamber Hab.
Fixed Fan blade not disabling when door connected in rear port door of Stasis Chamber Hab.
Flipped A Weapon Display in bunk hab so weapon is visible as intended while displayed.
Reworked Industrial Decor on Stbd middle side of Hydroponics 3x1 hab.
Smoke effect in Va'ruun Shrine Hab properly parented to shrine so it removes along with it.
Separated Hab Variants into Flippable and single orientation to declutter lists and make them easier to find.
Separated 3x1 hydroponics into its own list.
Va'ruun Shipyard Changes:
Armory Workroom Painted and relit with better mood lighting.
Shutters installed into overlook windows into Armory Workroom along with controls to open and close them.
Kitchen Overhaul in Armourers quarters in Armory
Deco wall added to Armorers quarters in Armory
Armory Windows both internal and external retextured to remove patterning and adjust visibility.
Something special hidden in a high place, hang out and don't damage the solar panels.
-
4.3.1Patch Notes:
Va'ruun Shipyard added to Copernicus III in the Copernicus system.
Ship habs now exclusively sold at the Stroud Staryard and Va'ruun Shipyards
Bug fixed that caused the doorway wall of the kreet base interior to vanish at the entance.
Bug fix for missing doorway connection on the Va'ruun vehicle bay, should now connect properly this release
Cleaned all dirty edits and broken cell connections. -
4.1.0Small update:
Added 2x1 Cargo Hab (All doorways useable)
Native Support Added to vehicle bays for Roverhaul, no patch required
Several small fixes for misplaced items, clutter, floormats ext. -
4.0.0Overhaul of lighting in all habs to unify the visuals in all habs and somewhat brighten interior space for readability, should still be gloomy however for those who the dark was a selling point!
Removed the Rev-8 from the vehicle bays to allow for mod compatibility with Roverhaul, will make a Rev-8 and Mog static patch by request for those who would like to just have a static vehicle.
Decoration overhaul in several habs to enhance the lived in look, and bring older habs in line with my new design principles.
Added 2x2 stasis chamber hab,
Added 2x1 captains quarters hab
Added 2x1 bunk hab
Added 1x1 storage hab -
3.0.0Fixed Naming conventions on all habs, everything should finally be in line
Added useable showering and prayer animations to habs with approprate furniture
Adjusted floor mats in all habs to eliminate clipping with docking bay ladder frames
Added flips for Vehicle Bay, Morgue and AIO Airlock habs
Adjusted the lighting in Vehicle Bay habs and Airlock shower habs.
Added crew/crew slot and passenger slots for more useability, values subject to change
Finally fixed the floating vent decal bug! thank you downfall for walking through that with me.
Memorial and two planters removed from brig hab, replaced memorial with bench.
Added Mess Hall Hab all doorways
Added Computer Core Hab all doorways
Added Shrine Room Hab all doorways
Backend:
Naming for assets cleaned up for more easy of navigation for other modders <3
VTI_Clutter = groups of objects
VTI_Object = individual objects
VTI_Workbench = custom workbenches
VTI_ShipWall = interior shiphab walls
VTI_AnimatedFurniture = useable animated furniture pieces -
2.7.5Redesigned floormats in the Brig, Morge, Airlock Shower & Suit Station habs.
Redesigned shower unit to have vents in shower unit like AIO Airlock
Retextured jump seats in shower habs.
Added second backpack stand to aft shower hab.
Fixed floors in Hydroponics hab.
Fixed buckets in hydroponics hab that were clipping in floor.
Added screens to vent box in hydroponics hab.
Added port access to Morge Hab (Morge is now accessable from port/stbd/fore of hab)
Small border wall added to brig security room stbd.
Adjusted lighting in all habs to brighten it just a little bit, should not be a major change.
Added lighting to all shelves in various habs to make it easier to see inside them.
Added Lamp to the wall of the Exam room Hab above exam bed.
Changed opacity of all glass sliding doors to make them less difficult to see through.
Moved sink in Morgue to allow for another of the doors to be useable in said hab now port/stbd/fore.
New Habs Added: Bathroom Hab (Port/Stbd), Vehicle Bay Hab (All aft doorways/ladders)
-
2.6.4Adding two new Habs, A Hydroponics Hab, and a Morge Hab. The next update will be the last non-shattered space update so please provide any bug feed back you have before then so I can fix everything ahead of the switch over, socials can be found on the mods main description page.
-
2.5.4Added custom weapon workbench to AIO Airlock Hab
-
2.5.3New AIO Airlock Hab added.
small bug fixes addressing door logic with vanilla pathing (hopefully) -
2.4.3Terribly sorry for back to back updates, bench now properly disables when stbd door is active.
-
2.4.2Interrogation Room Added for those who want answers.
bed in exam room changed to the outpost version for better compatiblity with doctor mods. -
2.3.2All Habs now have snap points on all sides thanks to Vince134's helpful guidance
Exam Room lighting adjusted to provide better mood
Exam Room now has a research Station
Exam Room Volume fixed and should no longer vanish
Airlock Showers adjusted to be more compact and leave more floor space to move around
Airlock Showers lighting adjusted to provide better mood
AirLock Showers alarm box now wired in
Airlock Showers Mats rearranged to account for new shower config
Brig TV's and panels adjusted slightly
Brig planters added, stop and smell the roses!
Brig wall added in security room to provide space for personal decorations/ more weapon racks
Brig now has a turret, escapee's will be shot! -
2.2.1Added Exam Room 1x1 Port/Stbd
-
2.1.1Decorative update to Brig and Suit Station Habs
-
2.1.0Release of 2x2 Brig
-
1.00Volume box definitely fixed this time for real.
New VaruunTI doorways/doors added
slight modification to fore facing Shower hab to account for vanilla doors
snap points for sides not accessable removed so doorways won't appear there anymore.
Now requires a PDY patch to use with PDY -
1.2.4Updates will continue until morale improves.
Fixed post effects, the habs should maintain the proper internal lighting from now on.
Fixed Static junk decorations in all habs, they should always appear now. -
1.2.3Replaced Data slate holder for a functional one
Added more decoration and junk items to Suit Station
Additional Screenshots Available
This mod has 9 additional screenshots available on the official Bethesda.net page.
View All Screenshots on Bethesda.netYouTube Videos
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Mod Information
- Published
- Oct 18, 2024
- Last Updated
- Sep 21, 2025
- Platforms
- PC, Xbox
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