TN's Space Mining and Salvage
Required mods
Install these creations before using this mod on Bethesda.net.
Community Rating
Bethesda's asteroid mining was lackluster, as was the geology perk. I've changed that. Mining out in space is more challenging and more rewarding now. The asteroids will take special mining lasers you unlock with the geology perk, which deals good damage to asteroids, but not to anything else. They can also be used for salvaging.
I hope that brief description set the tone. Essentially, this mod aims to add a small gameplay loop into the game that makes it worthwhile to go out and blast through asteroids and floating space debris for raw materials and manufactured parts. The idea is to give you a legitimate alternative to gathering all of your materials at an outpost, and to make it worthwhile to invest in your ship and travel around looking for your next big score. This mod achieves this outcome in a number of ways.
REQUIRES: Ship Builder Categories
- Asteroids now have significantly more health, making it quite time consuming to destroy them, but the mod also adds in special Mining Lasers which do significant damage to asteroids without doing very much damage to other ships.
- Asteroids will also give a significant amount more in materials compared to the base game, making the extra effort worth it.
- Floating space debris can also be harvested with a mining laser now, and is destructible. When you destroy space debris, you will get a good amount of manufactured materials for your efforts.
- The Geology perk has been overhauled so that the first level of the perk also gives access to the aforementioned mining lasers, and additional ranks in it gives your ship's mining lasers additional "damage" to asteroids and debris.
- The loot inside the old Shipping Containers is also buffed, making going and checking out those Sensor Readings worthwhile. The names of the crates also change a little bit depending on the type of material inside.
- Loot from enemy ships will contain more 'salvage' materials when you destroy them.
- Many junk items can be taken to the Industrial Workbench and Salvaged into usable items. They will show up on the recipe list when they are in your inventory (Not your ship's).
- Change drop rates from asteroids and salvage in the Gameplay Options menu.
Find the mod on the Nexus as well! https://www.nexusmods.com/starfield/mods/6331 Now offering a StarSim Conglomeration patch on the Nexus as well!
If you wish to contact me, find me on the Nexus, or on many Starfield discords as TheTennessee. You can also join "The Stuff of Legends" discord here: https://discord.gg/K4eRYKzcAv
Release notes
Playstation
-
1.3.1 (PS)Playstation release.
PC
-
1.3.1 (PS)Playstation release.
-
1.3.1Added the ability to change drop rates in the Gameplay Options menu.
Rebalanced ship and salvage drops.
Added Space Junk salvage to ships and debris, which you break down at Workbenches for additional materials.
Fixed a couple salvaging recipes. -
1.3- I have changed asteroid drop rates, made them slightly more random, and given them a global variable "AsteroidLootChanceNone", which is by default set to 50.00. Changing this in game will change your drop rates.
- I have also added a new system to the mod. If you have junk items like Wire Spools, Circuit Boards, or even Forks, you can take them to an Industrial Workbench and break them down manually into resources. This differs significantly from mods like the Galactic Junk Recycler. These show up as recipes, and using a loot list to determine what the output is. This is all done with some script magic. You MUST have the junk items in YOUR inventory, not your ship's inventory, to break them down. -
1.2.1- I've been doing a ton of behind the scenes work with the mod, including changing how the mining lasers recognize asteroids and salvage. Many parts of the mod have had to be updated to accomplish this.
- The mining lasers themselves have also been updated. The effects should be much nicer looking now. -
1.2== Describe this release ==
Xbox
-
1.3.1 (PS)Playstation release.
-
1.3.1Added the ability to change drop rates in the Gameplay Options menu.
Rebalanced ship and salvage drops.
Added Space Junk salvage to ships and debris, which you break down at Workbenches for additional materials.
Fixed a couple salvaging recipes. -
1.3- I have changed asteroid drop rates, made them slightly more random, and given them a global variable "AsteroidLootChanceNone", which is by default set to 50.00. Changing this in game will change your drop rates.
- I have also added a new system to the mod. If you have junk items like Wire Spools, Circuit Boards, or even Forks, you can take them to an Industrial Workbench and break them down manually into resources. This differs significantly from mods like the Galactic Junk Recycler. These show up as recipes, and using a loot list to determine what the output is. This is all done with some script magic. You MUST have the junk items in YOUR inventory, not your ship's inventory, to break them down. -
1.2.1- I've been doing a ton of behind the scenes work with the mod, including changing how the mining lasers recognize asteroids and salvage. Many parts of the mod have had to be updated to accomplish this.
- The mining lasers themselves have also been updated. The effects should be much nicer looking now. -
1.2== Describe this release ==
Additional Screenshots Available
This mod has 12 additional screenshots available on the official Bethesda.net page.
View All Screenshots on Bethesda.netYouTube Videos
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Mod Information
- Published
- Jun 18, 2024
- Last Updated
- Apr 18, 2026
- Platforms
- Playstation, PC, Xbox
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