Starfield Mods
Browse and discover mods from Bethesda's Creation Club
By jacobsod • 1 year ago
Craft Med Packs, Trauma Packs, Emergency Kits, Materials, etc from junk items - even forge a Credstick!
By jacobsod • 1 year ago
Adds 5/10/20/40 Reactor Power for each level of the Astrodynamics Skill / Perk (Science 1st Tier).
By jacobsod • 1 year ago
Missile damage increase with every rank of the Missile Weapons Systems Skill / Perk, but remove the targeting cost reductions. Nuke 'em!
By jacobsod • 1 year ago
Ballistic weapons do 50%/100%/150%/200% (1.5x/2x/2.5x/3x) more damage per level of the ballistics skill. Rank 4 ballistic weapons range increase removed.
By jacobsod • 1 year ago
Increases your ship shields with each Shield Systems skill level to twice the default levels, but removes the occasional resist all damage at skill level 4. 40-160% added shields!
By jacobsod • 1 year ago
Increase carrying capacity 150 / 300 / 500 / 1000 kilos with the weight lifting perk instead of the meager defaults - Balanced version per several requests
By jacobsod • 1 year ago
A custom skill magazine that gives you 5 Skill Points every time you read it! Located in the Lodge in your room (see Screenshots)
By jacobsod • 1 year ago
Reduces cost of registering a new ship, so you can turn and sell it for more profit. - Less cheaty version of my "Mordrid's Cheap Register Ship" mod.
By jacobsod • 1 year ago
Most vendors sell far more resources (Inorganic (ores), Organic, & Manufactured). Lowered the level requirement from 20 to 1 for unique resources to appear.
By jacobsod • 1 year ago
Greed is good. Buy low, sell high! Doubles values of the Commerce Skill / Perk values
By jacobsod • 1 year ago
Increases the amount of Credits, Ammo, Medpacks, And Chems you find in containers to 10X their normal counts when using the Scavenging Skill / Perk.
By jacobsod • 1 year ago
Increases the Energy Weapons System Skill / Perk weapon damage percentages to 33% / 66% / 100% / 200% but removes the decrease in energy cost in targeting mode
By jacobsod • 1 year ago
When starting a new game, get 20 Perk / Skill Points after creating your character to start you on your journey!
By jacobsod • 1 year ago
With every rank of the Ballistics skill, your weapons do 25%/50%/75%/100% more damage. Rank 4 also has ballistic weapons range increased by 50%.
By jacobsod • 1 year ago
More cargo space! Increase ship cargo holds by 3x / 4x / 5x / 10x instead of 10% / 20% / 30% / 50% more with the ranks of the Payload Skill / Perk.
By jacobsod • 1 year ago
When picking up a skill magazine, get one perk / skill point in addition to what it already adds!
By jacobsod • 1 year ago
Make base carrying capacity 5000 / 7500 / 10000 / 15000 kilos with the weight lifting perk instead of the meager defaults!
By jacobsod • 1 year ago
Makes each credstick in the world have about 60,000 credits each - Extreme version per requests.
By jacobsod • 1 year ago
Increase your maximum health by 100%, 200%, 300%, 400% instead of 10%, 20%, 30%, 40% with Wellness Skill / Perk Levels
By jacobsod • 1 year ago
When starting a new game, get 90 Perk / Skill Points after creating your character to start you on your journey!
By jacobsod • 1 year ago
5x [x5] Experience gain from all sources - The Original 5x XP mod in Creations
By jacobsod • 1 year ago
Slightly changes sneaking for stealth players, like reducing the detection cone of vision, and movement speed while sneaking.
By jacobsod • 1 year ago
Significantly reduces cost of registering a new ship, so you can turn and sell it for more profit. More balanced version available also
By jacobsod • 1 year ago
Makes credsticks in the world have more value. Small - about 5,000. Medium, about 10,000, Large 25,000. EXTREME version also available, which make them all near 60k.
By jacobsod • 1 year ago
Easily pass any lockpicking