Starfield Mods
Browse and discover mods from Bethesda's Creation Club
By remidaszi • 1 year ago
All XP rewards 25 times more than the original what means you can reach earlier the higher skill levels what is very useful if you play with the minimumsystem level 30 or higher mo
By remidaszi • 1 year ago
docking distance 1000 (original 500) transfer distance 1000 (orifinal 250)
By remidaszi • 1 year ago
Outpost Build Limit 100 turrets 100 cargolinks 100 crewstations 100 robots 100 mannequins 100
By remidaszi • 1 year ago
Player Setup maxowned ships 200 (original 10) maxOutpost 100 (Original 8) heath 500 (original 180)
By remidaszi • 1 year ago
Now the cargo habs are useful with SHIELDED carry weight. 2*2 50000 2*3 75000 3*3 100000 No issues No conflicts I have played with my mode for several month without any conflicts with other mods and...
By remidaszi • 1 year ago
All reactors have incresed power capacity upto 72. No issues, No conflicts. I created this mod with xEdit in January and it still works without any issues and conflicts with any other mods.
By remidaszi • 1 year ago
Now you can build 3*6 ship weapons. w0 6 any weapons w1 6 any weapons w2 6 any weapons All in all your ship can have 18 weapons. All weapons have 2 max power only. No issues, No conflicts with any...
By remidaszi • 1 year ago
Minimum jump distance is 80 light years and the maximum is 120 depends on the class of Grav drives. "A" class 80 light years "B" class 100 light years "C" class 120 light years No issues. No conflic...
By remidaszi • 1 year ago
You can build 6 ship engines. Does not matter witch engines. No conflict. No issues. It works with any other mods. I played more than 1300 hours with this mod and it works perfectly. The ga...
By remidaszi • 1 year ago
It gives 50 crew slots for any ship as basic but can not be more than 100. Do not need to build any ship parts. It works instantly. Issues NO ISSUES works with any other mods.