Starfield Videos
Latest videos from the Starfield community
By JRamosWorks Gaming •
Here's a big PSA moment that I learned when working on RamTech AI: The Prologue. Be sure to export your project to a .esm file and use that to test your creation in game. Testing from an esm file, sin...
By JRamosWorks Gaming •
It's time to finally modify textures. We're learning how to setup the creation kit to use and access modified textures, how to extract files from .ba2 archives, and using nifscop, materials editor, e...
By JRamosWorks Gaming •
Make things go boom by triggering explosions at specified markers and pre-determined timings. Check Out the Chapters: 0:00 - Intro 0:34 - Using Projected Decals 7:35 - Understanding Lighting 33:35 -...
By JRamosWorks Gaming •
Here's definitely a great one to see what it takes to better pose dead bodies to create the ideal world environment. Check Out the Chapters: 0:00 - Intro 0:40 - Setting up the scene and laying a body...
By JRamosWorks Gaming •
Make things go boom by triggering explosions at specified markers and pre-determined timings. Check Out the Chapters: 0:00 - Intro 0:55 - Data files used. 1:17 - Placing xmarkers. 3:07 - Understandin...
By JRamosWorks Gaming •
This video covers the use of an enable markers, triggers, and nav cuts in the development of a kill quest. Check Out the Chapters: 0:00 - Intro 0:52 - Data files used. 1:04 - Expanding room. 7:12 - S...
By JRamosWorks Gaming •
This video covers the additional details on how to setup factions for interfaction combat reaction, and crime. Check Out the Chapters: 0:00 - Intro 0:58 - Data files used. 1:34 - Setting up a new roo...
By JRamosWorks Gaming •
This video covers the additional details on how to make sure the cost price of a follower shows up appropriately, how to modify it, and how to set the follower price to zero. Check Out the Chapters:...
By JRamosWorks Gaming •
This video covers the additional details on how to setup a functional robot follower. Check Out the Chapters: 0:00 - Intro 0:43 - The Issue with Robot Followers 4:10 - Editing Recruitment Quest to Re...
By JRamosWorks Gaming •
In this video, we're going to create three simple followers, a human, a robot, and a creature while highlighting how to add, modify, and consolidate perks. Check Out the Chapters: 0:00 - Intro 2:25 -...
By JRamosWorks Gaming •
This guide will helps identify how to extend the range of a projectile weapon and a beam weapon such as the cutter. Check Out the Chapters Here: 0:00 - Intro 0:47 - Data files used. 1:28 - Extending...
By JRamosWorks Gaming •
In this video, we are going to create a simple quest using 3 different methods that can progress the quest along. Check Out the Chapters Here: 0:00 - Intro 0:52 - Data files used. 2:02 - Setting up a...
By JRamosWorks Gaming •
In this video, we are going to work on creating toilets that you can sit on. Please note that the NPCs already have the default human package applied to them which can be seen done in Tutorial 10 here...
By JRamosWorks Gaming •
In this video, we are going to create a unique space station/star station (whatever you would like to call it) in SPACE!!! Check Out the Chapters Here: 0:00 - Intro 0:42 - Data files used. 1:13 - Cre...
By JRamosWorks Gaming •
In this supplemental video, we are continuing to build off from what we learned from tutorial 13 and while we will be focusing on missiles, turrets, and weapon range, a lot of details can be applied t...
By JRamosWorks Gaming •
Quick video to make sure you check what the requirements are for a hab that you are customizing to insure that they work correctly. If you found this video guide helpful, please support with a like a...
By JRamosWorks Gaming •
In this video, we are continuing to build off from what we learned from tutorial 12 and explore how to create new ship weapons, shields, reactors, and more, how to customize and execute a fully functi...
By JRamosWorks Gaming •
This is a quick PSA on setting up unique tabs in the ship builder and which pieces can go in there. Please note the following: Unique Individual Category Tabs are good for: Habs Equipment Structural...
By JRamosWorks Gaming •
This video is a supplemental to Tutorial 12 when we introduce the idea of organizing custom ship parts by creating new tabs. Use this best practice to avoid potential conflicts with game updates and o...
By JRamosWorks Gaming •
In this video, we're going to explore and identify the forms/objects that are used to create a single hab, how to customize and execute a fully functional hab, and methods of how to organize them in t...
By JRamosWorks Gaming •
In this video, we are going to create both a ship building kiosk and an NPC ship building vendor that will have access to all available ship building parts, show you how to build your custom made ship...
By JRamosWorks Gaming •
In this video, we are going to explore A.I. Packages and Patrol routes that can be applied to NPCS. Check Out the Chapters Here: 0:00 - Intro 0:42 - Data files and cells used loaded 1:27 - Create a g...
By JRamosWorks Gaming •
In this video, we are going to set up two NPC vendors in the same area and configure them to sell their own set of items. Check Out the Chapters Here: 0:00 - Intro 0:55 - Data files and cells used lo...
By JRamosWorks Gaming •
In this video, we are going to set up two different types of vendor kiosks and explore multiple methods on how to set them up. Check Out the Chapters Here: 0:00 - Intro 0:50 - Data files and cells us...
By JRamosWorks Gaming •
In this video, we are going to get access to all unique and rewarded armor/spacesuits in the base game, create unique spacesuits and clothing, separate the spaceborn suit into multiple parts, and turn...