Watchtower: Orbital.Strike\\Fleet.Command
Community Rating
Gather your crew, build your fleet, and take the fight to Watchtower.
A new faction has emerged from the shadows to protect humanity from potential threats with excessive power - and they’ve identified YOU as their latest target.
.:: New Storyline - Join forces with a fellow adventurer hunted by Watchtower, befriend their contacts, and work together to pilfer Watchtower’s technology and turn it against them - as Watchtower has done to the threats they hunt.
For Unity-jumpers, the story is designed with extensive additional dialog, options, and reactivity on subsequent experiences.
.:: Build a Fleet - Crew all of your ships and have them fight beside you in space, provide planetary support with orbital strikes, and help protect you from the growing threat that is Watchtower.
.:: Strike from Above - Unlock powerful new ship attachments known as Skydrops which allow your fleet to provide support drops or rain down attacks from orbit to help you as you adventure planet-side.
.:: Purge the Galaxy - Work to uncover and dismantle Watchtower’s network of listening posts and spy satellite arrays, then take on their impressive fleet of ships with your own so you and your allies can live without fear of ambush.
.:: A Home in Space - Watch as a derelict starstation evolves and becomes a hub to you, your crew, and spacefarers from around the galaxy.
.:: Exotic Equipment - New equipment can be taken from Watchtower troops for you and your squad, or unlocked for production - such as the new facial attachments known as Cyberamps which can augment the piloting skills of you and your crew.
As you engage more with the mechanics and story – additional depth, options, and rewards will be revealed. Watchtower is designed to work seamlessly with the base game, DLCs, and many other community mods.
How to use this Creation Whether a new character, an existing character, or a unity jump, the Creation will start the same way. Hop in your ship and travel between systems level 15 or higher, and you’ll eventually be confronted by agents of Watchtower who will hail you.
There is a Gameplay Setting under the Watchtower section called Start Level that will allow you to change this starting trigger.
The various systems will be introduced to you as you play through the questline. Around the midpoint of the questline, you’ll be set free to engage at your own pace and pursue the systems you enjoy the most.
Languages This creation is natively in English. Subtitle translations are also included for the following languages: French, German, Spanish, Portuguese.
For more details, head to kinggathcreations.com/watchtower
Release notes
Playstation
-
1.0.7a- Fixes for AI Mech animations broken
-
1.0.7- Added new gameplay option to change the system level for starting Watchtower, or to change it specifically to the Pyraas system.
- Pressing back in the Fleet Terminal will now correctly go back to the ship selection page.
- Pressing back in the Skydrop selection screen will now correctly go back to the type selection page.
- Improved performance and file size of the AI Mech models.
- Fixed visual bugs with Gren's suit and the Warden helmet.
- Fixed a bug that could sometimes prevent Fleet ships from docking to Stardock.
- Fixed a bug that could sometimes cause Torin to prematurely claim the turrets were dead in the last quest.
- Post Unity "Player" crew member can now correctly speak Skydrop acknowledgement lines.
- [Xbox Players] Fixed several bugged texture conversions.
- Watchtower spacesuit can now be correctly viewed in first person.
- Gren can now accept Computer Cores from the player's ship or contraband storage during quest moments.
- Better ensured Torin will acknowledge the player has spoken to Harper during the quest The Stars Have Eyes.
- Fixed a bug that could cause Fleet or former Fleet ships to become permanently invulnerable.
- Skydrop special scripted items used under the hood should no longer show up as loot for the player.
- Torin will now correctly give the player a legendary item as a reward when the player opts for the sacrifice path. -
1.0.6- PS5 Support
- Mechs no longer use the Legendary modifier system
- Added version check to warn users of mismatched plugin and archive files
- Modified Watchtower attacks to better work with Cruise Mode.
- Watchtower fleets will no longer appear in locations with active Incursions from Terran Armada.
- Fixed a bug that would cause fleet ships to sometimes end up in an unconscious state -
1.0.5a- Updated Xbox texture files.
-
1.0.5- Watchtower suit and helmet should now work correctly with the X-Tech system.
- Watchtower Wardens and AI Mechs now work with the legendary actor modifier system.
- Fixed several critical bugs that would occur if Watchtower content triggered while the player was in Cruise Mode.
- Disabled Cruise Mode while the initial Watchtower encounter scene plays to prevent it from breaking.
- Fixed an issue that would prevent Computer Cores from working with the Unity container system.
- Fixed the UI files so they would no longer break the new Starfield UI features such as the Database button.
PC
-
1.0.7a- Fixes for AI Mech animations broken
-
1.0.7- Added new gameplay option to change the system level for starting Watchtower, or to change it specifically to the Pyraas system.
- Pressing back in the Fleet Terminal will now correctly go back to the ship selection page.
- Pressing back in the Skydrop selection screen will now correctly go back to the type selection page.
- Improved performance and file size of the AI Mech models.
- Fixed visual bugs with Gren's suit and the Warden helmet.
- Fixed a bug that could sometimes prevent Fleet ships from docking to Stardock.
- Fixed a bug that could sometimes cause Torin to prematurely claim the turrets were dead in the last quest.
- Post Unity "Player" crew member can now correctly speak Skydrop acknowledgement lines.
- [Xbox Players] Fixed several bugged texture conversions.
- Watchtower spacesuit can now be correctly viewed in first person.
- Gren can now accept Computer Cores from the player's ship or contraband storage during quest moments.
- Better ensured Torin will acknowledge the player has spoken to Harper during the quest The Stars Have Eyes.
- Fixed a bug that could cause Fleet or former Fleet ships to become permanently invulnerable.
- Skydrop special scripted items used under the hood should no longer show up as loot for the player.
- Torin will now correctly give the player a legendary item as a reward when the player opts for the sacrifice path. -
1.0.6- PS5 Support
- Mechs no longer use the Legendary modifier system
- Added version check to warn users of mismatched plugin and archive files
- Modified Watchtower attacks to better work with Cruise Mode.
- Watchtower fleets will no longer appear in locations with active Incursions from Terran Armada.
- Fixed a bug that would cause fleet ships to sometimes end up in an unconscious state -
1.0.5a- Updated Xbox texture files.
-
1.0.5- Watchtower suit and helmet should now work correctly with the X-Tech system.
- Watchtower Wardens and AI Mechs now work with the legendary actor modifier system.
- Fixed several critical bugs that would occur if Watchtower content triggered while the player was in Cruise Mode.
- Disabled Cruise Mode while the initial Watchtower encounter scene plays to prevent it from breaking.
- Fixed an issue that would prevent Computer Cores from working with the Unity container system.
- Fixed the UI files so they would no longer break the new Starfield UI features such as the Database button. -
1.0.4c- Several fixes for Spanish, French, and Portuguese translations.
-
1.0.4b- Fixed minor issues with translation files.
-
1.0.4a- Fixed an issue with German subtitles.
-
1.0.4- Added French and German text translation.
- Updated compression to reduce the overall filesize of the archives.
- Further ensured NPCs are rescued if the ship they're piloting dies.
- Added boss loc ref type to boss variant Watchtower bases.
- Minor typo corrections.
- Fixed a small bug in one of Harper’s scenes in quest 3.
- Fixed listening posts sometimes spawning before starting the questline.
- Reduced frequency of Warden encounters on ng+.
- Increased computer cores gained from raiding cruisers.
- [McClarence Outfitters Players] Added system to place mod terminal in Stardock McClarence branch.
-
1.0.3https://forum.kinggathcreations.com/threads/watchtower-patch-1-0-3.716/
-
1.0.2v4https://forum.kinggathcreations.com/threads/watchtower-patch-1-0-2.497/
-
1.0.2v3https://forum.kinggathcreations.com/threads/watchtower-patch-1-0-2.497/
-
1.0.2v2https://forum.kinggathcreations.com/threads/watchtower-patch-1-0-2.497/
-
1.0.2https://forum.kinggathcreations.com/threads/watchtower-patch-1-0-2.497/
-
1.0.1 RC2- Modified the initial encounter with Watchtower so that if another mod disrupts the encounter, Fast Travel will be re-enabled.
- Fixed several quirks with McClarence Outfitters integration.
- Updated Spanish translation strings with minor grammatical fixes. -
1.0.1https://forum.kinggathcreations.com/threads/watchtower-patch-1-0-1.402/
-
RC164- Fixes for several quest blockers.
-
RC162- Fixes for various issues.
-
RC159Initial upload.
Xbox
-
1.0.7a- Fixes for AI Mech animations broken
-
1.0.7- Added new gameplay option to change the system level for starting Watchtower, or to change it specifically to the Pyraas system.
- Pressing back in the Fleet Terminal will now correctly go back to the ship selection page.
- Pressing back in the Skydrop selection screen will now correctly go back to the type selection page.
- Improved performance and file size of the AI Mech models.
- Fixed visual bugs with Gren's suit and the Warden helmet.
- Fixed a bug that could sometimes prevent Fleet ships from docking to Stardock.
- Fixed a bug that could sometimes cause Torin to prematurely claim the turrets were dead in the last quest.
- Post Unity "Player" crew member can now correctly speak Skydrop acknowledgement lines.
- [Xbox Players] Fixed several bugged texture conversions.
- Watchtower spacesuit can now be correctly viewed in first person.
- Gren can now accept Computer Cores from the player's ship or contraband storage during quest moments.
- Better ensured Torin will acknowledge the player has spoken to Harper during the quest The Stars Have Eyes.
- Fixed a bug that could cause Fleet or former Fleet ships to become permanently invulnerable.
- Skydrop special scripted items used under the hood should no longer show up as loot for the player.
- Torin will now correctly give the player a legendary item as a reward when the player opts for the sacrifice path. -
1.0.6- PS5 Support
- Mechs no longer use the Legendary modifier system
- Added version check to warn users of mismatched plugin and archive files
- Modified Watchtower attacks to better work with Cruise Mode.
- Watchtower fleets will no longer appear in locations with active Incursions from Terran Armada.
- Fixed a bug that would cause fleet ships to sometimes end up in an unconscious state -
1.0.5a- Updated Xbox texture files.
-
1.0.5- Watchtower suit and helmet should now work correctly with the X-Tech system.
- Watchtower Wardens and AI Mechs now work with the legendary actor modifier system.
- Fixed several critical bugs that would occur if Watchtower content triggered while the player was in Cruise Mode.
- Disabled Cruise Mode while the initial Watchtower encounter scene plays to prevent it from breaking.
- Fixed an issue that would prevent Computer Cores from working with the Unity container system.
- Fixed the UI files so they would no longer break the new Starfield UI features such as the Database button. -
1.0.4c- Several fixes for Spanish, French, and Portuguese translations.
-
1.0.4b- Fixed minor issues with translation files.
-
1.0.4a- Fixed an issue with German subtitles.
-
1.0.4- Added French and German text translation.
- Updated compression to reduce the overall filesize of the archives.
- Further ensured NPCs are rescued if the ship they're piloting dies.
- Added boss loc ref type to boss variant Watchtower bases.
- Minor typo corrections.
- Fixed a small bug in one of Harper’s scenes in quest 3.
- Fixed listening posts sometimes spawning before starting the questline.
- Reduced frequency of Warden encounters on ng+.
- Increased computer cores gained from raiding cruisers.
- [McClarence Outfitters Players] Added system to place mod terminal in Stardock McClarence branch.
-
1.0.3https://forum.kinggathcreations.com/threads/watchtower-patch-1-0-3.716/
-
1.0.2v4https://forum.kinggathcreations.com/threads/watchtower-patch-1-0-2.497/
-
1.0.2v3https://forum.kinggathcreations.com/threads/watchtower-patch-1-0-2.497/
-
1.0.2v2https://forum.kinggathcreations.com/threads/watchtower-patch-1-0-2.497/
-
1.0.2https://forum.kinggathcreations.com/threads/watchtower-patch-1-0-2.497/
-
1.0.1 RC2- Modified the initial encounter with Watchtower so that if another mod disrupts the encounter, Fast Travel will be re-enabled.
- Fixed several quirks with McClarence Outfitters integration.
- Updated Spanish translation strings with minor grammatical fixes. -
1.0.1https://forum.kinggathcreations.com/threads/watchtower-patch-1-0-1.402/
-
RC164- Fixes for several quest blockers.
-
RC162- Fixes for various issues.
-
RC159Initial upload.
User Reviews (2)
For me Watchtower is the bar - for paid mods. Best value proposition by far: Elevating the base game with additional mechanics while presenting it with a captivating storyline and executing it with technical proficiency. Of course, nothing is perfect (hence the 0.5), you get an occasional glitch once in a while but that how it is with mods, there is always room for optimization and improvement. Must have first paid creation (because that's what I did), but as with everything paid, if you get to have it on a discount, better so that you can buy more with your hard-earned creation credits.
This is a very well thought out mod that adds so many different things like gear, companion, ship parts, and unique POIs.
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