REV-9 Rover - Starfield Unity
REV-9 Rover

REV-9 Rover

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II have reenabled Xbox support. Thanks for fixing the issue Bethesda!

IMPORTANT : PLEASE READ KNOWN ISSUES

This mod adds (does not replace) a rover dubbed the REV-9. The (unofficial) successor to the REV-8, the REV-9 comes with instantly regenerating boost, much greater max speed and much more torque so you can swiftly cross vast distances on any planet. Just visit your nearest Ship Services Technician to switch your vehicle over to the REV-9.

Special thanks to NotSiouxsie - for responding to my messages so I could verify some issues currently in place in this version of Starfield. Kept me from bashing my head into a wall.

REV-9 Rover - 1.0.0- Initial Release Successor to the REV-8, the REV-9 boasts superior performance including increased torque, speed, and the ability generate additional boost capacity instantly!

REQUIREMENTS • Starfield latest update

FEATURES • Increased Performance vs the REV-8 • Instantly Regenerating Boost • Standalone - Does Not Replace The REV-8

KNOWN ISSUES • XBOX USERS TAKE NOTE: On PC I was not able to set an active vehicle using a controller. I am not sure if this applies to console as well, but on PC/Steam, using a controller does not work. The prompt says press A to set active vehicle, but pressing the button does nothing. You can still set the active vehicle using the E key on a keyboard. This appears to be something that Bethesda will have to fix. Note that I cannot test on Xbox so if the mod does not work as intended, please come to my mod page for the REV-9 over at NexusMods and let me know so I can pull it from Xbox until Bethesda releases a fix.

• If you drive a vehicle (the REV-8 for example) then switch to the REV-9 or vice-versa and try to drive it immediately without reloading the cell (save and reload, or enter/exit ship for example) the vehicle will be in some weird collision state. It appears there is something leftover from the other vehicle that is interacting with the new one when you switch them. A workaround - though not a pretty one - is to toss a grenade under the new vehicle to knock it out of the spawn area, it then works fine without having to reload the cell.

Additional Screenshots Available

This mod has 4 additional screenshots available on the official Bethesda.net page.

View All Screenshots on Bethesda.net

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Mod Information

Published
Aug 22, 2024
Last Updated
Aug 22, 2024
Platforms
WINDOWS, XBOXONE, XBOXSERIESX

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